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The Angband Ladder: Loeg, High-Elf Mage by PowerDiver

  [Angband 3.1.2 dev Character Dump]

 Name   Loeg                                     Self  RB  CB  EB   Best
 Sex    Male         Age            103   STR:  18/24  +1  -5  +0     17
 Race   High-Elf     Height          90   INT:     18  +3  +3 +14 18/200
 Class  Mage         Weight         218   WIS:     11  -1  +0  +5     15
 Title  Evoker       Social  Well-liked   DEX:     16  +3  +1  +3  18/50
 HP     221/221      Maximize         Y   CON:     18  +1  -2  +3  18/20
 SP     213/219                           CHR:     13  +5  +1  +0  18/10

 Level               29   Armor    [29,+91]     Saving Throw         78%
 Cur Exp         166464   Fight     (+2,+5)     Stealth           Superb
 Max Exp         166464   Melee   (+16,+17)     Fighting       Excellent
 Adv Exp         172500   Shoot   (+20,+26)     Shooting       Excellent
 MaxDepth   3050' (L61)   Blows      1/turn     Disarming            73%
 Game Turns      186831   Shots      1/turn     Magic Device         104
 Player Turns     21262   Infra       80 ft     Perception       1 in 16
 Active Turns     18318   Speed          -2     Searching            19%
 Gold             86695   Burden  147.1 lbs

 You are one of several children of a Noldorin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+.+.... rConf:......+......
rElec:+.......+.... Sound:.............
rFire:+.......+.... Shard:.............
rCold:+.......+.... Nexus:...........+.
rPois:......+...... Nethr:.............
rFear:............. Chaos:.............
rLite:........+...+ Disen:.............
rDark:........+.... S.Dig:.............
rBlnd:........++... Feath:+..........+.

PLite:............. Aggrv:.............
Regen:+............ Stea.:+......+.....
  ESP:.........+... Sear.:.............
Invis:+...........+ Infra:....+.......+
FrAct:+......+..... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Great Axe (Defender) (4d4) (+14,+12) [+7] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     With an additional 0 strength and 5 dex you would get 2 blows
     Average damage/hit: 29.4.
     
b) a Long Bow of Power (x3) (+18,+26)
c) a Ring of Intelligence (+3)
     +3 intelligence.
     Sustains intelligence.
     
d) a Ring of Intelligence (+4)
     +4 intelligence.
     Sustains intelligence.
     
e) an Amulet of Infravision (+4)
     +4 infravision.
     
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 19 to 36 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 18 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
h) a Fur Cloak of the Magi [3,+14] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Set of Caestus of Agility (+0,+3) [2,+8] (+3)
     +3 dexterity.
     
l) a Pair of Leather Boots of Stability [2,+9]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Quiver]

n) 99 Arrows (1d4) (+0,+0) {f0}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 86.3.
     35% chance of breaking upon contact.
     
o) 9 Arrows of Slay Undead (1d4) (+12,+13)
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 380.9 vs. undead, and 127 vs. others.
     35% chance of breaking upon contact.
     
p) 9 Seeker Arrows of Flame (4d4) (+10,+9)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 413.1 vs. creatures not resistant to fire, and 
     137.7 vs. others.
     35% chance of breaking upon contact.
     
q) 16 Mithril Arrows (3d4) (+5,+6)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 119.6.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 @b6 @G6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 @b7 @G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 4 Potions of Cure Critical Wounds
     
i) 3 Scrolls of Remove Curse {!*}
j) 5 Scrolls of Word of Recall {!*}
k) 13 Scrolls of Recharging
l) 4 Scrolls of *Destruction* {!*}
m) a Rod of Treasure Location {@z2 !!}
n) a Rod of Detection {@z9 !!}
     Cannot be harmed by electricity.
     
o) 2 Rods of Light {@z3 !!}
p) a Wand of Cold Balls (6 charges)
     Cannot be harmed by cold.
     
q) 2 Wands of Teleport Other (12 charges) {@a4}
     
r) a Wand of Dragon's Flame (4 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
s) 2 Wands of Drain Life (4 charges)
     
t) a Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
     


  [Home Inventory]

a) 9 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) 6 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
e) 2 Mushrooms of Vigor
     
f) 3 Mushrooms of Debility {!*}
     
g) 38 Potions of Cure Critical Wounds
     
h) 3 Potions of Healing
     
i) 3 Potions of Restore Mana {!*}
j) a Potion of Restore Intelligence {squelch}
k) a Potion of Restore Life Levels
l) 9 Potions of Berserk Strength
m) 16 Scrolls of Enchant Weapon To-Hit
n) 15 Scrolls of Enchant Weapon To-Dam
o) a Scroll of Banishment {!*}
p) a Wand of Clone Monster (5 charges)
     
q) a Ring of Acid [+13] {!!}
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
r) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     
t) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
u) a Set of Caestus of Free Action (+0,+3) [2,+13]
     Prevents paralysis.  
     
v) a Sling of Buckland (x4) (+13,+14) (+2)
     +2 dexterity, shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
w) 34 Seeker Arrows of Flame (4d4) (+8,+5)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 376.3 vs. creatures not resistant to fire, and 
     125.4 vs. others.
     35% chance of breaking upon contact.
     
x) 25 Rounded Pebbles of Slay Animal (1d2) (+6,+8)
     Slays animals.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1472     50'    1   no MB2 for sale
      1882    150'    2   Reached level 2
      4785    200'    3   Reached level 3
      8199    200'    4   Reached level 4
     13333    500'    4   Killed Grip, Farmer Maggot's dog
     13554    500'    5   Reached level 5
     13554    500'    6   Reached level 6
     13744    500'    7   Reached level 7
     13804    500'    8   Reached level 8
     19080    550'    9   Reached level 9
     20768    550'   10   Reached level 10
     30196    800'   11   Reached level 11
     39372   1050'   11   Killed Bullroarer the Hobbit
     39372   1050'   12   Reached level 12
     39392   1050'   12   Found The Phial of Galadriel
     39403   1050'   12   Phial from Bullroarer
     40992      0'   12   finally bought MB2
     44683   1050'   12   Killed Fang, Farmer Maggot's dog
     50067   1150'   13   Reached level 13
     54726   1250'   14   Reached level 14
     57716   1300'   14   PB5 in rubble
     61022   1350'   15   Reached level 15
     69548   1450'   16   Reached level 16
     70534   1450'   16   Found The Augmented Chain Mail of Caspanion
     70547   1450'   16   Caspanion on floor
     76306   1500'   17   Reached level 17
     79862   1550'   18   Reached level 18
     92537   1900'   19   Reached level 19
     94067   1950'   20   Reached level 20
     95068   1950'   20   Killed Wormtongue, Agent of Saruman
    101803   2050'   21   Reached level 21
    107698   2150'   22   Reached level 22
    116474   2300'   23   Reached level 23
    120968   2300'   23   Killed Grishnakh, the Hill Orc
    120977   2300'   23   longbow (+18,+26)
    122655   2350'   23   -dObj
    122855   2350'   24   Reached level 24
    128430   2450'   25   Reached level 25
    128813   2450'   26   Reached level 26
    131601   2500'   26   !INT nov rogue
    131629   2500'   26   !CON nov rogue
    131694   2500'   26   -telOther[7] nov rogue
    134987   2550'   27   Reached level 27
    135123   2550'   27   !CON troll pit
    135930   2550'   27   !STR troll pit
    142230   2550'   27   defender from ghost, now have rBase + FA without
"inertia
    143738   2550'   27   Thalkettoth vault
    147354   2550'   28   Reached level 28
    147947   2550'   28   !CHR
    148317   2550'   28   !?!? forgot to buy arrows
    149778   2550'   28   Found The Hard Leather Cap of Thranduil
    149794   2550'   28   Thranduil from ghoul
    150249   2550'   28   Killed Orfax, Son of Boldor
    150451   2550'   28   MB6 3-row vault
    151428   2550'   28   MB5 3-row vault
    153513   2550'   29   Reached level 29
    158140   2600'   29   Killed Ugluk, the Uruk
    159794   2600'   29   caestus FA black orc
    159812   2600'   29   Found The Leather Shield of Celegorm
    160056   2600'   29   !STR orc shaman
    160091   2600'   29   Celegorm half-orc
    161136   2600'   29   Killed Beorn, the Shape-Changer
    163160   2600'   29   !CHR treasure room
    163251   2600'   29   !CHR [another] treasure room
    164048   2650'   29   !INT
    165589   2650'   29   Found The Full Plate Armour of Isildur
    165593   2650'   29   Isildur
    168694   2650'   29   Found The Metal Cap of Thengel
    168700   2650'   29   Thengel
    171360   2700'   29   cloak magi {FA} ancient bronze
    176806   2900'   29   sling of buckland (+2)
    178013   2950'   29   "infra+4
    178835   3000'   29   Killed Gorbag, the Orc Captain
    183866   3050'   29   MB7 ghoul
    184317   3050'   29   !WIS nov priest
    185793      0'   29   !STR black market


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.1.2010 06:02

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7868. on the Ladder (of 12435)
2467. on the Angband Ladder (of 3624)
45. for this player (out of 54)

Comments

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On 14.1.2010 06:06 PowerDiver wrote:
I decided to try to win some number of consecutive games, so didn't suicide when I had to start without MB2.

This is my ultimate spellcaster ever. Got spellstat to 18/200 and Str only 17. DL61.


On 14.1.2010 06:10 Pete Mack wrote:
Do you really need RDark with a different source of RBlind? Dropping 6 pounds isn't much, but it isn't chopped liver.


On 14.1.2010 06:11 Pete Mack wrote:
Also, I think I'd go with a shorter stack of arrows.

On 14.1.2010 07:03 PowerDiver wrote:
Somehow, it simply didn't occur to me to leave Celegorm at home. You are right that I should. I'm not sure I have enough arrows to take out a troll pit as it is, assuming I blow up my ball wands before I find one.

I just went up 9 int in equipment on the last trip. I now plan to spend the rest of the game hasted, so I will be faster than I used to be even when I had a ring of escaping.

On 14.1.2010 07:06 PowerDiver wrote:
Obviously I should leave the cesti at home too.

On 15.1.2010 00:46 PowerDiver wrote:
Oops. Typo m2f instead of m3f landed amongst chaos hounds at DL75.

On 15.1.2010 00:55 Pete Mack wrote:
It occurs to me that mb2 could be inscribed with !* or !m!p just like any other escape.

There's only one useful spell, and it's exactly the one spell you don't want to cast by accident.

On 15.1.2010 01:26 PowerDiver wrote:
It's worth a thought, but I was using m2g pretty often to light corridors.

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