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The Angband Ladder: Harmony, RohanKnight Sorceror by Sephiroth2906

  [ToME 2.3.5 Character Sheet]

 Name  : Harmony                Age                 23       STR! 18/***       
 Sex   : Female                 Height              70       INT! 18/***       
 Race  : Vampire RohanKnight    Weight              62       WIS! 18/120       
 Class : Sorceror               Social Class         4       DEX! 18/170       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/200       
                                                                               
 + To Melee Hit         -32 Level             46    Hit Points      625/   625 
 + To Melee Damage      -42 Experience   9568090    Spell Points   1057/  1057 
 + To Ranged Hit        -13 Max Exp      9568090    Sanity          511/   511 
 + To Ranged Damage       9 Exp to Adv. 10500000    Piety               299994 
   AC                42+116 Gold         1761775    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4-168   
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight brown hair, and a fair                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 58 (2900')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 45 of The Sacred Land Of Mountains.
 You have defeated 34631 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 36 princess quests.
 You have completed 36 lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 37th Quelle of the 2890th year of the third age.
 You have been adventuring for 51 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.3.......3...+            
        Add Int   : .34.42...1.....+            
        Add Wis   : .3...2.........+            
        Add Dex   : .34.............            
        Add Con   : .3.3.......3...+            
        Add Chr   : .3.3.2.........+            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .......3........            
        Add Sear. : ...34..3........            
        Add Infra : ..4.............            
        Add Tun.. : ..............8.            
        Add Speed : .3.........3...+            
        Slay Drag.: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+....+......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+...........            
        Hold Life : ........+......+            
        Imm Acid  : ..+...*.++......            
        Imm Elec  : .......*+++.....            
        Imm Fire  : ...*..++.+.....+            
        Imm Cold  : ........*+.....+            
        Res Pois  : .......+.......+            
        Res Fear  : ...........+....            
        Res Light : .....+..+.......            
        Res Dark  : ...............+            
        Res Blind : ....+......+....            
        Res Conf  : ..+.+...........            
        Res Sound : ..+...+.........            
        Res Shard : ..+....+........            
        Res Neth  : ......+........+            
        Res Nexus : ......++++......            
        Res Chaos : ..+.............            
        Res Disen : .......+........            
        Aura Elec : .......+........            
        Levitate  : ..+.............            
        Lite      : .............+.+            
        See Invis : ...+............            
        Digestion : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ...+......+.....            
        Blessed   : .............+..            
        Cursed    : ....+.+.......+.            
        Hvy Curse : ..............+.            
        Fly       : ...+............            
        Climb     : ...........+....            
        TLord.ESP : ...+............            
        Full ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 66)
          . Archery                              00.500 [0.000]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            02.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          10.200 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           01.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.900 [0.900]
          . Thaumaturgy                          45.000 [0.900]
 - Spirituality                                  03.500 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You may find a Robe on level 1.
You may meet a White shark on level 59.
You are fated to meet Farmer Maggot on level 6.


  [Character Equipment]

a) a Mage Staff of Wizardry [Manathrust] (1d4) (-6,-21)(80%) (+4)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) The Light Crossbow 'Tauroth' (x6) (+10,+9) (+3 to speed)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 40 of The
    Land Of Rhun.
e) The Ring 'Uinerrie' (+4 to infravision)
    It increases your intelligence, dexterity and infravision by 4.  It
    provides resistance to acid, confusion, sound, shards and chaos.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 28 of Heart of the Earth.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of The Old Forest.
k) an Amulet of the Magi (-4,-4) (+4 to searching) {cursed}
    It can be used to store a spell.  It increases your intelligence and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It provides resistance to light.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Full Plate Armour of Gelohta (-27,-5) [25,+14](20%) {cursed}
    It increases your hit points by 20%.  It provides immunity to acid.  
    It provides resistance to fire, sound, nether and nexus.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Elven Cloak of Gossilin [4,+14] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It provides
    immunity to electricity.  It provides resistance to fire, poison, 
    shards, nexus and disenchantment.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Large Metal Shield of Ladrost [5,+14]
    It provides immunity to cold.  It provides resistance to life draining
    , acid, electricity, light and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 48 of Moria.
s) a Golden Crown of the Magi [0,+12] (+1)
    It increases your intelligence by 1.  It sustains your intelligence.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Set of Gauntlets 'Pauraegen' [Ent's Potion] [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Demonic quylthulg (480 hp)
{) The Bolt of Saedh (1d5) (+16,+17)
    It provides light (radius 1) forever.  It is especially deadly against
    dragons.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 37 of Moria.
|) a Dwarven Pick of Digging (+8) {cursed}
    It increases your ability to tunnel by 8.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Tome of Meta Spells
k) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) a Rune [Sphere]
m) a Rune [Protection]
n) 9 Scrolls of Teleportation
o) a Silver Rod of the Istari of Detection (200/200) {@z0}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) a Silver Rod of the Istari of Disarming (200/200) {@z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) a Mithril Rod of the Istari of Home Summoning (299/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Mind
b) a Fireproof Corrupted Tome of Melkor
c) a Fireproof Spellbook of Recharge
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 42 of Mordor.
e) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) a Golden Rod of Capacity of Nothing (250/250)
    It can hold more mana.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Mithril Rod of Capacity of Nothing (320/320)
j) a Rod Tip of Detection (80 Mana to cast)
k) a Rod Tip of Disarming (50 Mana to cast)
l) a Rod Tip of Havoc (90 Mana to cast)
m) The Ring 'Beluin' [+16] (+2 to searching)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your searching by 2.  It makes you
    invisible.  It provides resistance to electricity, cold, poison, light
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Augmented Chain Mail of Ereth (-2 to accuracy) [16,+21]
    It sustains your intelligence and constitution.  It provides immunity 
    to electricity and cold.  It provides resistance to sound, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
o) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) a Fur Cloak of the Magi (-4,-5) [3,+12] (+2)
    It can be used to store a spell.  It increases your intelligence, 
    stealth and speed by 2.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Snakeskin Cloak 'Turund' [1,+9]
    It provides resistance to cold, poison, light and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Wolf Pelt 'Rondon' [1,+11]
    It provides resistance to poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) a Feathers Cloak of Air [1,+6]
    It allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Large Leather Shield of Thron [4,+4]
    It sustains your dexterity.  It provides resistance to life draining, 
    acid, light, confusion, shards, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
v) a Golden Crown of the Magi [0,+6] (+3)
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence and spell power by 3.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
x) a Dragon Horn (+3)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 19 of A lost temple.


  [Home Inventory - Gondolin ]

a) a Runestone
b) Baalzebub's Tormented Box
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Dark elven warlock on level 25 of A lost
    temple.
c) Tenser's Mechanical Magician
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 54 of Mordor.
d) The Cunning Plan of Zog (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Cunning Plan of Zog (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Bat of Gorgoroth on level 33 of Maze.
f) Mordenkainen's Mysterious Mind-Masher
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Rare Jewelry Shop.
i) a Cursed Amulet of the Magi (-4,-4) (+2 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 2.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Amulet of Mairi (+3 to stealth)
    It can be used to store a spell.  It increases your dexterity, 
    constitution and stealth by 3.  It sustains your constitution.  It
    provides resistance to acid, electricity, light and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
l) The Amulet 'Eondor' (+2)
    It can be used to store a spell.  It increases your strength, 
    intelligence, constitution and charisma by 2.  It sustains your 
    intelligence.  It provides resistance to dark and confusion.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Amulet 'Throthaur' (+3)
    It can be used to store a spell.  It increases your wisdom and 
    charisma by 3.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) The Double Chain Mail 'Ramir' (-2 to accuracy) [16,+11]
    It sustains your strength.  It provides immunity to acid and cold.  It
    provides resistance to light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
p) The Double Chain Mail 'Caradh' (-2 to accuracy) [16,+12]
    It sustains your strength, intelligence and charisma.  It provides
    immunity to electricity.  It provides resistance to poison, light, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
q) The Leather Scale Mail of Belrog (-1 to accuracy) [11,+4]
    It sustains your strength, intelligence and dexterity.  It provides
    immunity to electricity and fire.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 43 of Moria.
r) The Cloak of Arian [1,+7]
    It sustains your strength.  It provides immunity to fire.  It provides
    resistance to electricity, nexus and disenchantment.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) a Jewel Encrusted Crown of the Magi [0,+12] (+3)
    It can be used to store a spell.  It increases your intelligence by 3.
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 47 of Mordor.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
w) The Watcher in the Water's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.


  [Home Inventory - Minas Anor ]

a) a Fireproof Corrupted Tome of Melkor
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
b) a Rune [Power Surge]
c) Balrilbon's Soulgem
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) 4 Potions of Cure Critical Insanity
e) a Silver Rod of the Istari of Nothing (200/200)
f) a Rod Tip of Speed (100 Mana to cast)
g) 2 Rod Tips of Drain Life (30 Mana to cast)
h) a Ring of Speed (+8)
    It increases your speed by 8.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) an Amulet of Brilliance (+4)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 4.  
    You bought it from the Rare Jewelry Shop.
j) a Polished White Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn. It sustains your wisdom.  It provides resistance to 
    cold.  It allows you to fly.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Wolf Pelt of Varan [1,+17]
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid and electricity.  It provides resistance to cold, light, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
m) The Cloak of Mist of Macirilma [1,+9] (+2 to stealth)
    It increases your stealth by 2.  It sustains your charisma.  It
    provides immunity to fire.  It provides resistance to electricity, 
    shards and chaos.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) a Mouse Fur of Air [1,+6]
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 7 of Barrow-Downs.
p) The Large Metal Shield of Eregloned [5,+8]
    It sustains your strength.  It provides immunity to acid and fire.  It
    provides resistance to shards and nexus.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 48 of Mordor.
q) a Golden Crown of the Magi [0,+9] (+3)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
    
r) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Pair of Metal Shod Boots of Apang [6,+14]
    It sustains your dexterity.  It provides resistance to fire, light, 
    dark, confusion, sound, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 44 of Moria.


  [Home Inventory - Lothlorien ]

a) a Rune [Ray]
b) 4 Runes [Sphere]
c) 6 Runes [Armageddon]
d) a Runestone
e) a Rune [Knowledge]
f) The Gem of Fire (charging)
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Gem of Rage
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) The Gem of Hate
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Shrunken Head of Nightmares
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) The Skull of Ancient Wisdom
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) Tenser's Mechanical Magician
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) 19 Sprigs of Athelas {25% off}
m) 95 Potions of Healing
n) 14 Potions of *Healing*
o) 7 Potions of Life
p) 38 Potions of Restore Mana
q) 48 Potions of Resistance
r) 51 Scrolls of Reset Recall
s) a True Totem of a Battle-scarred veteran
t) a Ring of Speed (+11)
    It increases your speed by 11.  
    You bought it from the Rare Jewelry Shop.
u) an Amulet of the Serpents [+3] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) a Climbing Set
x) 2 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) an Everburning Torch of Fading (with 0 turns of light) {Everburnimg, huh?}
    It provides light (radius 1) when fueled.  It cannot be harmed by
    fire.  
    You found it in the remains of a Mummified orc on level 42 of Mordor.
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Hard Studded Leather of Aragabas [7,+3] {cursed}
    It provides resistance to fire and confusion.  It prevents
    teleportation.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 37 of Moria.
e) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
f) a Spectral Long Sword (Defender) (2d5) (+9,+9) [+6] (+1 to stealth)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your stealth by 1.  It strikes at undead with holy
    wrath.  It sustains your strength.  It provides immunity to paralysis.
    It provides resistance to life draining, acid, electricity, fire, cold
     and nexus.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It drains 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
g) a Spectral Bastard Sword of Extra Attacks (3d4) (+6,+7) (+3 attacks)
    It can be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your attack speed
     by 3.  It strikes at undead with holy wrath.  It provides resistance 
    to life draining.  It allows you to see invisible monsters.  It drains 
    life.  
    You found it in the remains of a Hill orc Shaman on level 27 of Maze.



Posted on 21.1.2010 06:19
Last updated on 9.2.2010 15:54

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4016. on the Ladder (of 12673)
1082. on the ToME Ladder (of 2973)
Second best for this player (out of 4)

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On 21.1.2010 06:19 Sephiroth2906 wrote:
This is the highest level I have achieved in this varient. I have an Ent Swordmaster of the same level, but he is just so damn boring, so I started this character. I had a Mage winner on vanilla, so I figured, why not? Finding that this is very different, but, despite the lower HP, this guy is nasty. I think my vanilla mage topped out at 350 or so mana. My previous sorcerer taught me to stay out of deep water, and this one is doing quite well. I have an unhealthy addiction to the sandworm lair that I really need to work out, however. I am putting points into Thurmatology, which may very well be redundant with a sorcerer, but I am finding that the LOS and area spells are a nice complement to the Manathrust standby. Worshiping evil to gain access to Udun, and I plan on sticking it to old Melkor and taking up with Eru when I destroy the ring. Assuming I get that far...

On 8.2.2010 04:30 Sephiroth2906 wrote:
Blew through Moria and Ruhn with little difficulty. The climbing on the boots was invaluable in Moria. Managed to find all 4 immunities, life and mana increasing equipment, that along with climbing and flight has me pretty happy right now with my kit. Almost bought it when I ran into Azriel in a vault in Cirith Ungal, but managed to teleport away and regroup. Caught him behind a spiderweb and he just let me LOS mana him to death :). I am totally loving the LOS mana spells I have got with the points I invested into Thermatology. I know I might have got screwed, but instead I picked up a total of three LOS mana spells, the latest 9d91 for 87 mana! Couple that with the current 56d22 Manathrust, and I am a killing machine. Going through Mordor right now. Going to wait a bit to decide what to do with my remaing skill points. I think they are going to go into spell power, but I will give Fumblefingers a little more time to offer me some other options. BTW, the field of Protective Runes I can get for 22 mana from Runecraft may be a tad ridiculous. Oh well, if I really have a problem with it I could just toss the runes and not use it...

On 9.2.2010 15:54 Sephiroth2906 wrote:
So, I was closing in on level 45, and I knew from reading spoilers that the Magelin quest was coming up, and I was a bit worried. Still, I headed down the stairs when the time came, and I really did not have much of a problem. I cleared the entire level without resorting to Genocide, so I was pretty happy about that, although there was nothing left on the ground of any use. Emboldened by my success, I decided to do the alliance quest. I freaked a moment when I saw the shear number of Thunderlords Trone was throwing at me, but, in the end they were pushovers, and I had almost enough XP to reach level 46 just between those two quests. I have decided to wreak my vengeance on Trone now, so it is time to hit the mountains.

On 9.2.2010 16:01 Sephiroth2906 wrote:
Just an aside, those points in Barehand Combat came from not keeping track of how many critters I had killed on a Fumblefingers quest, as I had several things in a room and was using the manathrust macro to wipe them out. Take heed from my mistake! If he had been offering Antimagic at the time, and the macro had chosen that instead, this character would have been completely ruined. Always pay attention to how many baddies are left on the quest!

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