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The Angband Ladder: Aspir, the Druid, Dunadan Mage by Satyr

  [Unangband 0.6.4 Character Dump]

 Name   Aspir, the Druid                         Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       56  Str:       9  +0  +0  +0      9      8
 Race   Dunadan            Height  6'10  INT:   18/16  +0  +0  +0  18/16
 Class  Mage               Status    19  WIS:   18/50  +0  +0  +0  18/50
 Style  Hedges                           DEX:      18  +0  +0  +0     18
 Title  Apprentice                       CON:      14  +0  +0  +0     14
 Home   Bilbo's House in Rivendell       CHR:      11  +0  +0  +0     11
 Target Misty Mountains                  AGI:      14  +0  +0  +0     14
                                         Siz:       9  +0  +0  +0      9      8
 Level            9  HP         -11/61  Fight     (+4,+0)  Fighting         Bad
 Curr Exp       696  Spell-Pts   24/24  WShld     (+4,+0)  Shooting         Bad
 Max Exp        696  Hit die         9  Bash       [2,+3]  Throwing        Iffy
 Adv Exp        836  Armor    [13,+17]  Blows  1/turn(x1)  Stealth         Good
 Curr Danger Lev  9  Infravis     0 ft  Bow       (+6,+4)  Save Throw Excellent
 Max Dungeon Lev  9  Gold         2005  Shots  1/turn(x2)  Disarming  Excellent
 Game Turn   306453  Burden     70 lbs  Throw     (+4,+0)  Devices    Excellent
 Plr Turn     14444  % Burden      70%  Hurls  1/turn(x1)  Searching       Iffy
 Act Turn     13026  Speed          -2  Weight    131 lbs  Digging    Legendary

 You are one of several children of a Serf.  You are a credit to the family.  Y
eyes, straight brown hair, and an average complexion.

 This is 3rd Tuile of the 2890th year of the third age.
 You are on level 9 of Goblin Town under Misty Mountains.

  [Last Messages]

> There is an earth wall in the way.
> You climb the broken floor.
> You climb the broken floor.
> You climb the broken floor.
> You climb the broken floor.
> You climb the broken floor.
> You climb the broken floor.
> You climb the broken floor.
> You climb the broken floor.
> This doesn't feel safe.
> You sense the presence of living creatures.
> You climb the broken floor.
> You've released a rock fall.
> You die.
> You were killed by a deadfall.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)              
       _}=="~(()] ]               _}=="~(()] ]
       abcdefghijkl@              abcdefghijkl@
   Str:.............         sStr:.............
   Int:.............         sInt:.s...........
   Wis:.............         sWis:.............
   Dex:.............         sDex:.............
   Con:.............         sCon:............s
   Chr:.............         sChr:.............
   Agi:.............         sAgi:.............
   Siz:.............         sSiz:.............
  Acid:....1........        Disea:............. 
  Elec:.............        Blind:............. 
  Fire:.............        Confu:............. 
  Cold:..1..........        Sound:............. 
  Pois:.............        Shard:............. 
  Fear:.............        Nexus:............. 
  Lite:.............        Nethr:............. 
  Dark:.............        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:1............        Steal:.............
 Regen:.............         Sear:.............
 Telep:.............        Infra:.............
 Invis:...+.........         Tunn:.....6.......
 FrAct:.............        Speed:.............
 HLife:.............        Blows:.............
 Activ:.............        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:............+              abcdefghijkl@ 
 Dwarf:.............              _}=="~(()] ]  
   Elf:.............                            
 Natur:.............                            
       abcdefghijkl@                            
       _}=="~(()] ]                             

  [Character Equipment]

a) a Staff of Light (1d6) (+0,+0) (8 charges) (+1)
b) a Short Bow of Sustain Intelligence (x2) (+2,+4)
c) a Ring of Resist Cold
d) a Ring of See Invisible
e) a Amulet of Resist Acid
f) a Brass Lantern of Tunnelling (with 11844 turns of light left) (+6)
g) Soft Studded Leather [5,+0]
h) a Cloak [1,+4]
i) a Buckler [2,+3]
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) a Pair of Iron Shod Boots [3,+0]

  [Character Equipment -- Quiver]

n) 2 large Clear mushroom patch Spores

  [Character inventory]

a) a Magic Book of Hedges
b) a Magic Book of Animation {90% off}
c) 8 Rations of Food
d) an Apple
e) a Mushroom of Haste
f) 8 Flasks of Oil
g) 2 Potions of Speed {10% off}
h) 2 Potions of Cure Critical Wounds
i) 5 Scrolls of Phase Door
j) 4 Scrolls of Word of Recall
k) 2 Scrolls of Trap Detection
l) 3 Wands of Magic Missile (9 charges)
m) a Pair of Leather Sandals of Stability [1,+1]

  [Home inventory]

a) a Magic Book of Gaia {75% off}
b) a Magic Book of Druidry
c) 2 Scrolls of Legend Lore
d) a Ring of Sustain Strength and Size

  [Dungeons Explored]

You emerged victorious from the dump outside Bree (0-4).
You have visited the town of Hobbiton.
You have visited the East Road.
You reached level 8 in  Barrow-downs (4-17).
You have visited a hill in Trollshaws Forest (4-6).
You have visited the Ford to Rivendell.
You have visited the stronghold of Rivendell.
You broke through to level 9 in Goblin Town under Misty Mountains (5-13).

  [Self-Knowledge]

You suffer from no afflictions.  

  [Game Statistics]

Total monsters killed: 185
Total uniques killed: 3
Deepest unique killed: Smeagol (normally at 9)
Total uniques left alive: 133
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 a Blinking eye
 a Bloodshot icky thing
 a Goblin dart-thrower
 5 Rattlesnakes
 a Clear snake
Top 5 monsters killed (by number, excluding uniques):
 33 Fruit bats
 9 Small goblins
 8 Goblin archers
 8 Jackals
 7 Busy-looking merchants

  [Spells Learnt]

Detect Life              Lightning Spark          Sting
Dust of Sneezing & ChokingFind Water               Purify Self
Tangleroot               Hoar Frost               Dryad's Embrace
Call Lightning           Dryad's Tryst            

  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 25.1.2010 18:46

Download this dump

3. on the Competition No.82 Ladder (of 8)

Comments

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On 25.1.2010 18:46 Satyr wrote:
Isn't the deadfall trap a bit over the top? There's basically no way to consistently avoid traps with this character at low levels, and a totally random death from full hps isn't mutch fun even for angband standards imho.

On 26.1.2010 09:01 andrewdoull wrote:
It is. I'm working on a fix for this, but it probably won't be included in the competition at this stage.

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