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The Angband Ladder: durgis, Elf Ranger by <bradley.booms@gmail.com>

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             79   STR! 18/100  -1  +2 +19 18/***
 Race   Elf          Height          54   INT! 18/100  +2  +2 +10 18/***
 Class  Ranger       Weight         101   WIS! 18/100  -1  +0  +9 18/180
 Title  ***WINNER*** Social      Lordly   DEX! 18/100  +1  +1 +16 18/***
 HP     958/958      Maximize         Y   CON! 18/100  -2  +1 +13 18/***
 SP     380/380                           CHR! 18/100  +1  +1 +13 18/***


 Level               50   Armor   [56,+122]     Saving Throw         99%
 Cur Exp       27776015   Fight   (+49,+43)     Stealth           Superb
 Max Exp       27776015   Melee   (+69,+67)     Fighting          Heroic
 Adv Exp       ********   Shoot    (+53,+6)     Shooting       Legendary
 MaxDepth  5000' (L100)   Blows      5/turn     Disarming            99%
 Turns          4202811   Shots      1/turn     Magic Device   Legendary
 Gold          13535490   Infra       30 ft     Perception       1 in 22
 Burden       309.1 lbs   Speed          27     Searching            32%

 You are one of several children of an Avarin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



 Acid:......++*++.. Confu:.............
 Elec:...*..+..+... Sound:........+....
 Fire:.+..+.++.+... Shard:.............
 Cold:+.*...++.+... Nexus:.............
 Pois:...++........ Nethr:.............
 Fear:+...+...++... Chaos:........+....
 Lite:+....+......+ Disen:......+......
 Dark:...+.++...... S.Dig:+..+.........
Blind:..+.......... Feath:..++.......+.

PLite:+........+... Aggrv:.............
Regen:+.++......... Stea.:.......+...+.
Telep:..++.....+... Sear.:.............
Invis:+.++.+...+... Infra:............+
FrAct:+.++....+.+.. Tunn.:.............
HLife:..++.+....... Speed:+++++..+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Ethereal dragon bites you.
> *** LOW HITPOINT WARNING! ***
> The Horned Reaper drains power from your muscles!
> You are unaffected!
> You hear a door burst open!
> Your mystic shield crumbles away.
> You feel yourself slow down.
> You hear a door burst open!
> You smite the Grey wraith.
> You have destroyed the Grey wraith.
> You have a Lochaber Axe (3d8) (t).
> You are about to use the dangerous, unsupported, debug commands!
> Your machine may crash, and your savefile may become corrupted!
> You can learn 1 more spell.
> You have a superb feeling about this level.

Killed by Ripe Old Age.

  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+20,+24) (+10 speed)
     +10 speed.
     Provides resistance to cold, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     When activated, it creates a frost ball with damage 100.
     It takes 40 turns to recharge after use.
     Radius 1 light.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 91 against evil creatures, 103
     against trolls, 103 against undead, 103 against frost-vulnerable
     creatures, 127 against demons, and 79 against normal creatures.
b) The Light Crossbow 'Cubragol' (x3) (+4,+6) (+10)
     +10 speed.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
c) The Ring of Power 'Nenya' (+8,+8) (+2) (charging)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it restores your experience to full.
     It takes 200 turns to recharge after use.
d) The Ring of Power 'Vilya' (+10,+10) (+3) (charging)
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it heals 1000 hit points.
     It takes 200 turns to recharge after use.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it heals 500 hit points.
     It takes 200 turns to recharge after use.
f) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.
     Grants the ability to see invisible things.
     When activated, it detects treasure, objects, traps, doors, stairs, 
      and all creatures in the surrounding area.
     It takes 30 turns to recharge after use.
     Radius 3 light.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     It takes 500 turns to recharge after use.
h) The Elven Cloak of Luthien [6,+18] (+2)
     +2 intelligence, wisdom, charisma, stealth, speed.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it restores your experience to full.
     It takes 250 turns to recharge after use.
i) The Small Metal Shield of Thorin [3,+17] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Radius 1 light.
k) The Set of Caestus of Fingolfin (+5,+6) [5,+14] (+4)
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     When activated, it fires a magical arrow with damage 150.
     It takes 30 turns to recharge after use.
l) The Pair of Leather Boots of Wormtongue (-8,-8) [2,+3] (+3)
     +3 intelligence, dexterity, stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     When activated, it teleports you randomly up to 10 squares away.
     It takes 20 turns to recharge after use.


  [Character Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks]
c) 6 Books of Magic Spells [Incantations and Illusions]
d) 6 Books of Magic Spells [Sorcery and Evocations]
e) 6 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
f) 6 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
h) a Green Potion of Heroism
i) a Silver Rod of Probing
j) 5 Gold-Plated Rods of Curing
     Cannot be harmed by electricity.
k) 4 Iron Rods of Healing (4 charging)
     Cannot be harmed by electricity.
l) 2 Brass Rods of Recall
     Cannot be harmed by electricity.
m) 7 Zirconium Rods of Identify
     Cannot be harmed by electricity.
n) a Hawthorn Staff of Cure Light Wounds (0 charges) (squelch)
o) a Garnet Ring of Acid [+12]
     Provides resistance to acid.
     Cannot be harmed by acid.
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     It takes d50+50 turns to recharge after use.
p) a Pewter Amulet of the Magi [+8] (+3)
     +3 intelligence, searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.
     Grants the ability to see invisible things.
q) The Leather Shield of the Haradrim [4,+15] (+2)
     +2 strength, constitution.
     Provides resistance to poison, fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Aggravates creatures nearby.
     When activated, it puts you in a berserker rage for d50+50 turns.
     It takes 50 turns to recharge after use.
r) a Leather Shield of Resist Fire [6,+18] (squelch)
     Provides resistance to fire.
     Cannot be harmed by fire.
s) a Scimitar (Holy Avenger) (4d2) (+22,+20) [+3] (+1) (squelch)
     +1 wisdom.
     Provides resistance to fear.
     Sustains intelligence.
     Blessed by the gods.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 75 against evil creatures, 81
     against demons, 81 against undead, and 69 against normal creatures.
t) a Lochaber Axe of *Slay Giant* (3d8) (+14,+15) (+1) (squelch)
     +1 strength.
     Sustains strength.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 98.5 against giants, and 71.5
     against normal creatures.
u) The Mattock of Nain (2d8) (+12,+18) (+6 searching)
     +6 strength, searching, infravision, tunneling.
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it turns rock into mud.
     It takes 2 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 88 against orcs, 88 against
     trolls, 88 against giants, 88 against dragons, and 70 against
     normal creatures.


  [Home Inventory]

a) 30 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks]
c) 14 Books of Magic Spells [Incantations and Illusions]
d) 24 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 20 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 25 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 15 Books of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 4 Books of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) 4 Oily Yellow Potions of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
j) 3 Green Speckled Potions of Life
     When ingested, it restores 5000 hit points, restores experience an
     d stats, heals cut damage, and cures stunning, poison, blindness, 
     and confusion.
     It can be thrown at creatures with damaging effect.
k) 4 Scrolls titled "inse perae" of Remove Curse (squelch)
     When read, it removes all ordinary curses from all equipped items.
l) a Scroll titled "co pro tor" of *Remove Curse*
     When read, it removes all curses from all equipped items.
m) 2 Opal Rings of Speed (+13)
     +13 speed.
     
n) The Amulet of Ingwe (+3)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     It takes 50 turns to recharge after use.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.2.2010 21:50

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834. on the Ladder (of 12067)
117. on the Angband Ladder (of 3519)

Comments

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On 12.2.2010 21:50 bradley.booms@gmail.com wrote:
My first winner!

On 12.2.2010 21:54 Quendus wrote:
Well done! All the more impressive to see you living at dungeon level 100 without resistance to confusion or nether :)

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