The Angband Ladder: Mighty Kwai Chang Cain, Dunadan Monk by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty Kwai Chang Cain

 Sex      : Male             Age                52   STR!:  18/180
 Race     : Dunadan          Height             96   INT :   18/60
 Class    : Monk             Weight            219   WIS!:  18/***
 Magic    : Nature           Social Class       32   DEX :  18/195
                             Align         Neutral   Con :  18/214 18/215
                                                     CHR :   18/82

 Bare hand       (+88,+36)   Hit point   1099/1099   Fighting   : Legendary[27]
 Posture              none   SP (Mana)    411/ 437   Bows/Throw : Legendary[35]
 Blows/Round           9+0                           SavingThrow: Heroic
 AverageDmg/Rnd      727+0   Level              50   Stealth    : Legendary[5]
                             Experience   12704542
 Shooting        (+52,+20)   Max Exp      12704542   Perception : Superb
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Superb
 Shots/Round          1.00   Gold         13409867   Disarming  : Heroic
                                                     MagicDevice: Heroic
 AC              [27,+178]   Time     Day 55  9:54
 Speed            (+40+10)   Play time    10:22:03   Infra-Vision: 0 feet

                         (Character Background)
          You are one of several children of a Yeoman.  You are a
          credit to the family.  You have dark brown eyes, straight
          brown hair, and a fair complexion.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Dunadan       STR!:  18/90  1  2  2  4 18/180         ....1..s.3...
 Class : Monk          INT :     17  2 -1 -2  8  18/60         ....1.3s.....
 Level : 50            WIS!:  18/90  2  1 -1 11 18/***         ....1.3s.3...
 Hits  : 1099/1099     DEX :  18/55  2  3  0  9 18/195         ....1..s..4..
 Mana  : 411/437       Con : 18/115  3  2  1  4 18/215 18/214  ....1..s.3..s
                       CHR :  18/42  2  1  0  1  18/82         ....1..s.....
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+..+.#    Sound : ..+..........    Speed     : ..++..+..+.+#
 Elec  : .+.....+.+..#    Nether: ..+..........    FreeAction: ........+.+.+
 Fire  : .+.....+.+..#    Nexus : ...........+.    SeeInvisi.: ....+.+.+++..
 Cold  : .+.....+.+..#    Chaos : ......+..+...    Hold Life : ......+++....
 Poison: ....+.......#    Disnch: .+...........    Warning   : ..+.+........
 Light : .+.......+...    Fear  : ............#    SlowDigest: .......+.....
 Dark  : .+...........    Reflct: .............    Regene.   : .........+...
 Shard : .......+.....    AuFire: .............    Levitation: .............
 Blind : .........+...    AuElec: .............    Perm Lite : .........+...
 Conf  : ......+..+...    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ........+....    Add Blows   : .......+.....
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.+...+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ....+...+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+.....    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+....+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....

  [*Winning* Message]

  Kung Fu!!!!

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
    Mine            : level  75

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  The Borshin                              (Dungeon level:   6) - level 11
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 14
  Orc Camp                                 (Danger  level:  15) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 21
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 22
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  The Mimic's Treasure                     (Danger  level:  25) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 35
  Vapor Quest                              (Danger  level:  25) - level 38
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 38
  Node of Nature                           (Danger  level:  65) - level 39
  Zoth-Ommog                               (Dungeon level:  38) - level 40
  Santa Claus                              (Dungeon level:  44) - level 40
  Petshop                                  (Dungeon level:  50) - level 40
  Lems the Cyborg                          (Dungeon level:  56) - level 42
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 42
  The Old Castle                           (Danger  level:  50) - level 43
  Cyaegha                                  (Dungeon level:  76) - level 50
  The Destroyer                            (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >

 Arena: True Champion

  [Defeated Monsters]

You have defeated 8063 enemies including 208 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  The Destroyer                            (level  94)
  Yog-Sothoth, the All-in-One              (level  90)
  Tulzscha, the Green Flame                (level  89)
  Kronos, Lord of the Titans               (level  87)
  Bahamut, Celestial Dragon of Good        (level  86)
  Loki the Trickster                       (level  85)


Your alighnment : Neutral

You are a great champion of Faith.
You are the living embodiment of Harmony.
You are a great champion of Temperance.
You have sinned against Patience.
You have sinned against Individualism.
You are very virtuous in Nature.
You are the polar opposite of Compassion.
You are a champion of Valour.


 You are subject to cowardice.

  [Character Equipment]

a) (nothing)
b) The Large Leather Shield of Celegorm [6,+20] {Di}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {So;Wr, $}
d) a Ring of Speed and Heroism (+10)
e) The Ring 'Frakir' (+1) {$}
f) The Pendant of Gogo (+4)
g) The Jewel of Judgement (+3 to speed) {!!}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack) {Ice Wyrm
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
j) The Golden Crown of Amber [0,+15] (+3) {Oberon}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Si}
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed)

  [Character Inventory]

a) 3 Books of Nature Magic [Call of the Wild] {@ma!k}
b) 3 Books of Nature Magic [Nature Mastery] {@mb!k}
c) 3 Books of Nature Magic [Nature's Gifts] {@mc!k}
d) 2 Books of Nature Magic [Nature's Wrath] {@md!k}
e) 50 Potions of Speed {!k!q}
f) 17 Potions of Heroism
g) 38 Potions of Cure Critical Wounds {25% off}
h) 41 Potions of Healing {!k!q}
i) 15 Potions of *Healing* {!k!q}
j) 4 Potions of Life {!k!q}
k) 10 Potions of Restore Mana {!q!k}
l) 18 Potions of Restore Life Levels
m) 45 Scrolls of Teleportation {25% off}
n) 6 Scrolls of *Destruction* {!r}
o) 4 Scrolls of Genocide {!r}
p) 3 Scrolls of Mass Genocide {!r}
q) a Rod of Perception {@z7!s!d!k!!}
r) 3 Rods of Recall {!z!s!d!k!!}
s) a Rod of Healing {!s!d!k}
t) 5 Rods of Teleport Other {!s!d!k!!}
u) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}

  [Home Inventory]

 ( page 1 )
a) 7 Books of Nature Magic [Call of the Wild] {@ma!k}
b) 3 Books of Nature Magic [Nature Mastery] {@mb!k}
c) 33 Books of Nature Magic [Nature's Gifts] {@mc!k}
d) 8 Books of Nature Magic [Nature's Wrath] {@md!k}
e) 13 Mushrooms of Restoring {!E}
f) 75 Potions of Cure Critical Wounds {25% off}
g) a Potion of Resistance
h) a Potion of Curing
i) 6 Scrolls of Phase Door
j) a Scroll of Artifact Creation {!r}
k) a Rod of Detection
l) a Wand of Stone to Mud (6 charges)

 ( page 2 )
a) 3 Staffs of Perception (3x 21 charges) {@u1!s!d!k}
b) a Staff of Perception (17 charges) {@u1!s!d!k}
c) a Staff of Starlight (12 charges)
d) a Staff of the Magi (4 charges)
e) a Staff of Speed (8 charges) {!s!d!k}
f) 3 Staffs of Speed (3x 7 charges) {!s!d!k}
g) 3 Rings of Levitation
h) a Ring of Resist Cold
i) a Ring of Flames [+9]
j) a Ring of See Invisible and Damage (+0,+4)
k) a Ring of Damage (+13)
l) a Ring of Damage (+11)

 ( page 3 )
a) a Ring of Damage (+9)
b) a Ring of Slaying (+3,+10)
c) 3 Rings of Speed (+8)
d) 2 Rings of Speed (+7)
e) a Ring of Speed (+6)
f) a Ring of Speed (+5)
g) a Ring of Speed (+4)
h) a Ring of Nether Resistance
i) a Ring of Nexus Resistance
j) 2 Rings of Sound Resistance
k) a Ring of Confusion Resistance
l) a Ring of Disenchantment Resistance

 ( page 4 )
a) a Ring of Extra Attacks (+2 attacks)
b) a Ring of Extra Attacks (+1 attack)
c) a Ring of Reinforce Muscle (+4)
d) The Amulet of Carlammas (+2)
e) The Necklace of the Dwarves (+3)
f) an Amulet of Resistance {Po}
g) an Amulet of Resistance {So}
h) The Amulet of Faramir (+12,+0) (+3)
i) The Torque of Boromir (+0,+8)
j) The Bead 'Yasaka-no-Magatama' (+3)
k) an Amulet of Wisdom (+6) {!t}
l) The Amulet of The Pitch Dark Night [+5] (+4)

 ( page 5 )
a) The Amulet of Sacred Knights [+10] (+2)
b) The Collar Harness of the Hell (+15,+15) [-5] (-2)
c) The Incandescent Light of Yeduson (+3 to infravision)
d) The Phial of Galadriel (+1 to searching)
e) The Stone of Lore {!s!d!k}
f) The Palantir of Westernesse (+3) {!!}
g) Law Dragon Scale Mail (-2) [40,+15]
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Ca}
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Bl}
j) Hard Studded Leather of Elvenkind (-1) [7,+17] (+1 to stealth) {Di}
k) Hard Studded Leather of Elvenkind (-1) [7,+12] (+3 to stealth) {Ca}
l) an Elven Cloak [4,+8] (+4 to stealth)

 ( page 6 )
a) The Fur Cloak of Mook [3,+20]
b) a Shadow Cloak of Protection [6,+22]
c) The Small Metal Shield of Cinderella [5,+4] (+4) {StCnCh;AcCoPo}
d) The Large Leather Shield 'thalionfaroth' [6,+16] (+4 to stealth)
e) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
f) The Iron Crown of Beruthiel [0,+25] (-25) {cursed}
g) a Jewel Encrusted Crown of the Magi [0,+11] (+2) {Po;Wr}
h) a Jewel Encrusted Crown of Might [0,+14] (+2) {Li}
i) The Hard Leather Cap of Indra [2,+18] (+5)
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Po}
k) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
l) The Steel Helm 'Eeklis' [6,+18] (+4 to infravision) {WiIf;BlSo}

 ( page 7 )
a) The Steel Helm of Hammerhand [6,+20] (+3)
b) a Dragon Helm [8,+20] {AcNtDi}
c) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
d) a Pair of Metal Shod Boots of Speed [6,+7] (+7)
e) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
f) The Katana 'Aglarang' (8d4) (+0,+0) (+2)
g) 3 Poison Needles (1d1) (+0,+0) {25% off}
h) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sh}
i) a Light Crossbow of Extra Might (x4) (+12,+6) {Dk}
j) The Light Crossbow of Wilhelm Tell (x4) (+40,+13) (+4)
k) The Heavy Crossbow 'Angelic Page' (x5) (+19,+17) (+3 to infravision)
l) The Heavy Crossbow 'Poisonous Maggot' (x5) (+17,+11) {Po;Xm}

 ( page 8 )
a) 24 Steel Bolts (3d5) (+4,+6)
b) 30 Arrows (1d4) (+0,+0) {@f1=g}
c) 20 Sheaf Arrows (2d4) (+3,+5)
d) 18 Sheaf Arrows (2d4) (+7,+6)
e) 21 Sheaf Arrows of Shocking (2d4) (+5,+4)

  [Check Sum: "07aa1b1849421ce8ec"]

Posted on 15.2.2010 19:47
Last updated on 16.2.2010 16:24

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2647. on the Ladder (of 15624)
146. on the Hengband Ladder (of 692)
106. for this player (out of 384)


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On 15.2.2010 19:47 chris wrote:
[CL20:DL20] 00:54
Monks are fun. Early detection is fun. Time for the Orc Quest!

On 15.2.2010 20:23 chris wrote:
[CL28:DL30] 01:24
I don't know why monks never shoot ... they aren't bad at it. Orc Q had a _Power, which I managed to activate slaughtering an entire room full of orcs, and sending Golfimbul into a panic! DQI had Totila and a blessed weapon for 40k gold, so I scummed the towns hoping for resistance. No dice, but I scored a +6 wisdom amulet and this nice shooter, along with a _Speed. So I figured I'd do the DL24 quest despite no resistance, and got a lucky draw, but total crap on the drop (Cloak of Protection and bolts of slay evil). So now I dive to stat gain, but probably, I will scum the tower after all. The top of the Dragon's Lair is so much more fun ...

On 15.2.2010 20:39 chris wrote:
[CL30:DL30] 01:36
Oh, OK. In a rare stroke of luck, I was able to just buy some armor of elvenkind with only 2 days of scumming. I also got a +4 elven cloak, so I'll try to forgo the Tower altogether with this character. The gold for these goodies came from granite walls, which are just as profitable to farm in Angband as in the tower (CL22 -> CL30 plus 65k gold). Now, where are those fabled stat potions I keep hearing about?

On 15.2.2010 21:45 chris wrote:
[CL31:DL60] 02:36
The game really slows down in Angband about this time. I'd like to try the Cloning Pits, but alas, I think I better build a bit. On my wish list are
[1] Source of Levitation other than a ring. I'll swap rings with confusion resistance if need be, though.

[2] 5th attack. That's coming soon, right?

[3] Staves of speed. I guess I'll do it with my lone staff, as I have quite a few potions.

So first, let me knock of some dragons. I managed Scatha, but it took a while. Oh, and check out my nice shooter. How come my "Lucky" characters are never so Lucky?

On 15.2.2010 23:39 chris wrote:
[CL35:CloningPits] 03:46
The Dragon's Lair was really tough going at first. No telepathy and only 160 damage/round with little stunning effects. An Ice Wyrm required 2 !Healing, and I was about to quaff a 3rd but pulled it out with 200hp to spare. At the time, I had 710hp, which was nice.

It got a little better after that, and I finally scummed towns for a ring of damage, swapped agility for a 5th attack, and then I was somewhat OK. But wasting a turn to detect monsters at DL60 is ... well ... scary :)

So I hit CL35, and did the Cloning Pits. It was shaping up to be a poor quest (unless this Angelic Page has key resistances ... another awesome shooter for Mr. Melee!). But the very last Gachapin dropped Jack of Shadows, and that quickly turned the quest into one of my best ever. OK, its not ***FEANOR*** or anything, but we can't all be so lucky :D :D :D

On 16.2.2010 01:52 chris wrote:
[CL42:DL63] 05:53
Pretty good going so far. Celegorm with disenchantment resistance. Thranduil with poison resistance. As is typical, sound resistance remains a gaping hole for the monk. Amazing finds of Shiva's Armor from an Ice Wyrm and Aglarang, though I can hardly use the latter.

I think I'll head to the bottom of the Lair now. The DL76 quest is probably too much for me just yet ...

On 16.2.2010 02:38 kingvictory2003 wrote:
Hehehe, well honestly in a regular game, I'd almost prefer Jack of Shadows to Feanor, as a monk's endgame speed is generally enough to manage it without too much difficulty. Telepathy on the other hand can be a pain in the ass to find, as Amber >>>> Thranduil, and Jewel >>> Palantir etc... But yeah, Feanor for the 1 day challenge can't be beat, no doubt about it.

Awaiting your report of a tenderized Serpent, and a poisoned Metal Babble!

On 16.2.2010 03:48 chris wrote:
[CL47:DL75] 07:39
Boy, this guy is boring next to Dave's Destroyer. No rockets for me :) But, I will take Indra as I really really want to be able to cast Herbal Healing. Please, just a few more !Wisdom to go!

On 16.2.2010 04:27 chris wrote:
[CL48:DL75] 08:14
Oh, baby!!! Saruman drops Crimson with Sound Resistance!!! Yes!

On 16.2.2010 04:50 chris wrote:
[CL48:Arena] 08:31
Here you go, Victor! Arena Champion!!!! The babble is a complete pushover, its just getting to it that is hard. But the GWoP must have been mega stunned or something, as I only needed to herbal heal 3 times.

BTW, my babble strategy is to immediately lay down a forest (you always get the first move) and then just wait for the babble to appear next to me in the trees. It will never get off an attack this way, and you can just leisurely poke it with the needle until it dies. No sense struggling with the difficult wall of stone spell ...

On 16.2.2010 15:20 chris wrote:
[CL50:DL81] 09:26
I'm trying to dive for my DL88 quest, when Lo! Feanor! But I think Victor is right. For the monk, Jack's cloak might be a better early find. If I wear these boots, I lose an attack! But the extra speed might be nice later on if I can, say, find Vilya or something. Giving up an attack is blasphemy!

On 16.2.2010 16:24 chris wrote:
[CL50:DL100] 10:22
I figured my best chance for Amber was to kill Oberon, and he obliged. He often does. So, I shuffle Gogo and Feanor in for a high speed kit, and plunge for the Serpent of Chaos. At first, the battle was a dream. 2 stars relinquished with nary a summon. But then things changed. Nothing like 50-60 greater demons suddenly appearing by your side. In the end, I had to fight Yog-sothoth and the Serpent side by side, using my whirlwind attack to damage both. It was a bit scary, since both are capable of blasting >50% of my hp in a single move, but I just could not separate the two. And, if you check the final screenshot on the score server, you will see Yoggie at last fleeing in terror, me alone with the Serpent, but Great Cthulhu lurking just a few squares off ready to breathe is famous disintegration breath. And a stray cyberdemon too! Still, it was a fairly quick and easy win.

+50 speed with a 3% herbal healing is supremely powerful!

On 17.2.2010 01:48 kingvictory2003 wrote:
Nice job, and yes, nature makes killing the babble pretty much a joke. With regards to the GWoP, I actually think it may be possibly easier to go at it with the poison needle as well as its auras HURT.

Killer Herbal Healing fail rate btw--that's one fearsome monk that can heal so well!

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