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The Angband Ladder: Crybard, Dunadan Sorceror by <th_sly@hotmail.com>

  [ToME 2.1.1 Character Dump]

 Name  : Crybard                Age                152       STR: 18/***       
 Sex   : Female                 Height              81       INT: 18/***       
 Race  : Vampire Dunadan        Weight             169       WIS: 18/***       
 Class : Sorceror               Social Class        17       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit         -20 Level             50    Max Hit Points       858   
 + To Melee Damage      -18 Experience  50463657    Cur Hit Points       694   
 + To Ranged Hit         -3 Max Exp     50463657    Max SP (Mana)       1635   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1339   
   AC                38+250 Gold        12063912                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Legendary[2] Blows/Round:  9         
 Bows/Throw  : Bad          Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  9d4-162   
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have blue eyes, wavy black hair,          
          and an average complexion.                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 2 (100')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 Your were disguised into a [Valar].

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 41st Quelle of the 2890th year of the third age.
 It now is 55 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can wreck the world around you.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     04.000 [0.500]
	  . Trapping                                    01.000 [0.500]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                10.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  40.500 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  10.735 [0.550]
	  . Prayer                                      06.000 [0.500]
	  . Mindcraft                                   39.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
	  . Mimicry                                     04.000 [0.500]

 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 98 princesses.
 You became a new force of darkness and enslaved all free people.

 You have defeated 21766 enemies.


  [Fates]

You may meet a White harpy on level 8.
You may find a Potion of Strength on level 75.
You are fated to meet a Green naga on level 13.


  [Character Equipment]

a) a Mage Staff of Power [Recall] (1d4) (-5,-22) (+8)
    It can be wielded two-handed.  It has a spell stored inside.  It increases
    your spell power by 8.  It can't attack.  
    You found it in the remains of a Hezrou on level 46 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire and poison.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of The Serpent of Chaos on level 85 of
    Angband.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases
    your strength, intelligence, wisdom, dexterity, constitution, charisma,
    speed and spell power by 5.  It increases your mana capacity by 100%.
    It makes you invisible.  It sustains your strength, intelligence, wisdom,
    dexterity, constitution and charisma.  It provides immunity to acid,
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness, nether and disenchantment.
    It allows you to see invisible monsters.  It gives telepathic powers.
    It speeds your regenerative powers.  It drains mana, life and experience.
    It is permanently cursed.  It cannot be dropped while cursed.  It 
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
f) a Ring of Speed (+14)
    It increases your speed by 14.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level
    68 of Angband.
m) (nothing)
n) The Double Ring Mail 'Arnimlast' (-47,-5) [15,+14](40%)
    It increases your hit points by 40%.  It sustains your strength and
    wisdom.  It provides immunity to cold.  It provides resistance to fire,
    light, dark, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 80 of Angband.
o) a Cloak of Mimicry [Vala] of Aman [1,+36] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to nexus. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Unicorn of Order on level 98 of
    Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets of Eol [Healing] [3,+15](60%) (+3) {@m9}
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being 
    worn. It has a spell stored inside.  It increases your intelligence 
    and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison 
    and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 71
    of Erebor.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
    It increases your speed by 10.  
    You found it in the remains of The Physics Teacher on level 69 of 
    Angband.
z) (nothing)
{) The Bolt of Riarn (1d5) (+8,+3) (+1)
    It increases your strength, intelligence and charisma by 1.  It does
    extra damage from fire.  It produces chaotic effects.  It is especially
    deadly against orcs.  It fights against evil with holy fury.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 44 of
    Moria.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Angband.


  [Character Inventory]

a) a Tome of the Eternal Flame {@m0}
    It cannot be harmed by fire.  
b) a Tome of the Impenetrable Earth {@m4}
    It cannot be harmed by acid.  
c) a Fireproof Tome of Translocation {@m3}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 65 of Erebor.
d) a Fireproof Tome of Knowledge {@m7}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Tome of the Time {@m5}
    
f) 3 Books of Beginner Cantrips {@m1}
    
g) The Diamond Prism of Light
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Marilith on level 98 of Angband.
h) Raal's Tome of Unconventional Warfare
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 23 of Mirkwood.
i) 36 Potions of Cure Critical Wounds
    
j) 7 Potions of Restore Mana
    
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    106 of Angband.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient white dragon on level 103
    of Angband.
n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 67 of Erebor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Erinyes on level 47 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mage on level 42 of Moria.
d) a Spellbook of Recall
    
e) The Crumpled Scroll of Mass Resurrection
f) an Adamantite Rod of the Istari of Nothing (400/400)
g) The Ring of Power of Dwar, Dog Lord of Waw (+3% of critical hits)
    It increases your charisma and ability to score critical hits by 3.
    It makes you invisible.  It makes you completely fearless.  It provides
    resistance to confusion, shards and disenchantment.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 99 of
    Angband.
h) The Ring of Power of Ji Indur Dawndeath (+1)
    It increases your wisdom and charisma by 1.  It makes you invisible.
    It sustains your strength.  It provides resistance to fire, cold, shards,
    nether and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 64 of Mordor.
i) The Ring of Randiri (+4)
    It increases your strength, dexterity, constitution and infravision 
    by 4.  It sustains your strength.  It provides resistance to light 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black pudding on level 46 of Moria.
j) The Ring of Erech (+21) (+1 attack)
    It increases your intelligence, constitution, stealth and attack speed 
    by 1.  It provides resistance to blindness, sound and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Ring of Issil (+10) (+3 to infravision)
    It increases your dexterity, constitution and infravision by 3.  It
    sustains your intelligence.  It provides resistance to electricity,
    fire and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cave orc on level 50 of Moria.
l) a Ring of Spell [Noxious Cloud] {@m2}
m) a Ring of Spell
n) an Amulet of Spell
o) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Chaos on level 85 of
    Angband.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Metal Scale Mail 'Lumen' (-30,-27) [13,+11](40%)
    It increases your hit points by 40%.  It provides immunity to paralysis.
    It provides resistance to electricity, poison and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cyberdemon on level 86 of Angband.
r) The Double Chain Mail of Argung (-31,-21) [16,+13](40%)
    It increases your hit points by 40%.  It sustains your intelligence 
    and dexterity.  It provides immunity to electricity.  It provides 
    immunity to paralysis.  It provides resistance to light, dark and
confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of 
    Angband.
s) a Cloak of Mimicry [Maia] of Protection [1,+18]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
t) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, light,
    blindness, confusion, sound, chaos and disenchantment.  It allows 
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.


  [Home Inventory - Gondolin ]

a) a Ring of Speed (+11)
b) a Ring of Spell [Essence of Speed] {@m5}
    It has a spell stored inside.  
    You found it in the remains of a Snotling on level 16 of Orc Cave.
c) a Ring of Spell [Identify] {@m3}
d) an Amulet of the Magi [Stone Skin] (-4,-4) (+3 to searching)
    It has a spell stored inside.  It increases your intelligence and searching

    by 3.  It sustains your intelligence.  It provides immunity to paralysis.
    It provides resistance to blindness and confusion.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightcrawler on level 64 of Mordor.
e) an Amulet of Spell
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
g) The Metal Brigandine Armour of Eldaldon (-73,-64) [19,+15](40%)
    It increases your hit points by 40%.  It sustains your intelligence 
    and wisdom.  It provides immunity to acid and electricity.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 94 of
    Angband.
h) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis. 
    It drains mana and life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
i) The Hard Studded Leather of Vanar (-67,-32) [7,+14](40%)
    It increases your hit points by 40%.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to poison,
    dark, sound and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Greater hell magic mushroom
were-quylthulg
    on level 47 of Mordor.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound and chaos.  It allows you to sense the presence of orcs. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 44 of Moria.


  [Home Inventory - Minas Anor ]

a) a Tome of the Blowing Wind {@m2}
    It cannot be harmed by electricity.  
b) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
c) a Holy Tome of Eru Iluvatar
d) a Book of Teleportation {@m3}
    
e) a Book of Recall {@m6}
f) a Spellbook of Tracker
    
g) a Spellbook of Tidal Wave
    
h) a Spellbook of Vision
    
i) a Spellbook of Stun
    
j) a Spellbook of Disperse Magic
    
k) a Spellbook of Essence of Speed {@m5}
    
l) a Spellbook of Dig
    
m) a Spellbook of Slow Monster
    
n) a Spellbook of Armor of Fear
    
o) a Spellbook of Remove Curses
    
p) a Spellbook of Fireflash {@m2}
    
q) a Spellbook of Healing
    
r) a Spellbook of Identify {@m3}
    
s) 2 Potions of Cure Critical Insanity
    
t) 21 Potions of Healing
    
u) 20 Potions of *Healing*
    
v) 4 Potions of Life
w) a Potion of New Life


  [Home Inventory - Lothlorien ]

a) a Tome of the Tree {@m6}
    
b) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of an Emperor wight on level 98 of Angband.
c) a Tome of the Mind
    
d) an Unholy Tome of the Hellflame
e) the Crystal Ball of The Witch-King of Angmar
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 28 of Mirkwood.
f) A parchment titled ''Famous Last Words''
    It can be activated for light absorption.  
    You found it in the remains of a Skaven on level 45 of Mordor.
g) 3 Potions of Cure Critical Insanity
h) 2 Potions of Cure Insanity
i) 32 Potions of Healing
    
j) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
k) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom 
    and charisma by 1.  It makes you invisible.  It provides resistance
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
m) The Cloak of Mimicry [Wolf] of Menyar [1,+6]
    It provides resistance to life draining, electricity, cold, poison,
    light, dark and chaos.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blubbering icky thing on level 16
    of Mirkwood.
n) The Large Leather Shield of Minar [4,+7]
    It provides immunity to acid, fire and cold.  It provides resistance
    to nexus.  It induces random teleportation.  It aggravates nearby 
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Mature multi-hued dragon on level
    44 of Mordor.
o) The Steel Helm 'Lebohaum' [20,+80]
p) a Mage Staff of Mana (1d4) (-2,+4)(40%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 40%.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for summon monster.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Kenault's Cantrip Generator
    It can be activated for cure cuts.  
    You found it lying on the ground on level 45 of Mordor.
c) The Deck of Wild Magic
    It can be activated for cure fear.  
    You found it in the remains of a Sorcerer on level 41 of Mordor.
d) Baalzebub's Tormented Box
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Nightgaunt on level 42 of Moria.
e) Boccob's Unifinished Works
    It can be activated for gain corruption.  
    You found it in the remains of a Black orc on level 44 of Moria.
f) The Gem of Ice
    It can be activated for high stat loss.  
    You found it lying on the ground on level 67 of Erebor.
g) The Gem of Venom
    It can be activated for poison.  
    You found it in the remains of a Black wraith on level 65 of Mordor.
h) The Gem of Knowledge
    It can be activated for cuts.  
    You found it in the remains of an Emperor wight on level 70 of Angband.
i) The Gem of Hate
    It can be activated for hallucination.  
    You found it lying on the ground on level 1 of Barrow-Downs.
j) The Shrunken Head of Nightmares
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Seraph on level 71 of Angband.
k) The Devil's Pentagram
    It can be activated for confusion.  
    You found it in the remains of a Serpent man on level 99 of Angband.
l) Kelek's Practical Joke
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 1 of Barrow-Downs.
m) Tenser's Alteration Manual
    It can be activated for cure confusion.  
    You found it lying on the ground on level 71 of Erebor.
n) The Tome of Collected Weird Magic
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Byakhee on level 98 of Angband.
o) The Pendulum of Orcus
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Dread on level 71 of Erebor.
p) Benetar's Death Ray Experiment
    It can be activated for darkness.  
    You found it lying on the ground on level 54 of Mordor.
q) The Tome of Elven Household Magic
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 1 of Barrow-Downs.
r) Balrilbon's Bag of Wondrous Tricks
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven mage on level 22 of Orc
    Cave.
s) Bumganir's Bag of Magic Toys
    It can be activated for high stat loss.  
    You found it lying on the ground on level 32 of Mirkwood.
t) Benetar's Mana Battery
    It can be activated for satisfy hunger.  
    You found it in the remains of a Mindcrafter on level 89 of Angband.
u) Gamenlon's Summoning Manual
    It can be activated for death.  
    You found it in the remains of a Black wraith on level 44 of Moria.
v) The Lost Works of Kenault
    It can be activated for Ruination.  
    You found it in the remains of a Byakhee on level 98 of Angband.
w) The Crystal Ball of Godly Sights
    It can be activated for satisfy hunger.  
    You found it in the remains of a Byakhee on level 98 of Angband.
x) The Box of Many Wonders
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hezrou on level 90 of Angband.
y) Baalzebub's Tormented Skullcap
    It can be activated for cure confusion.  
    You found it lying on the ground on level 1 of Barrow-Downs.
z) The Jester's Cap of Insanity
    It can be activated for cure stun.  
    You found it lying on the ground on level 29 of Heart of the Earth.
{) The Bottomless Bottle
    It can be activated for cure hallucination.  
    You found it in the remains of a Random Number Generator on level 
    61 of Erebor.
|) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for gain corruption.  
}) The Clay Tablets of Antiquity
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 4 of Barrow-Downs.
~) Tenser's Mechanical Magician
    It can be activated for curing.  
    You found it in the remains of a Ghoul on level 43 of Mordor.
) Boccob's Magical Mish-mash
    It can be activated for cuts.  
    You found it in the remains of a Dark elven warlock on level 51 of
    Mordor.
) a Parchment titled ``Tenser's Last Words''
    It can be activated for light area (dam 2d15) every 10+d10 turns. 
    
    You found it lying on the ground on level 1 of Barrow-Downs.
) the Hand of Vecna
    It can be activated for decreasing Constitution.  
    You found it in the remains of an Emperor wight on level 98 of Angband.
) the Skull of Vecna
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 1 of Barrow-Downs.
) the Eye of Vecna
    It can be activated for stun.  
    You found it in the remains of a Master vampire on level 70 of Angband.
) Bigby's Big Book of Brutality
    It can be activated for high stat loss.  
    You found it lying on the ground on level 11 of Orc Cave.
) The Cunning Plan of Zog
    It can be activated for something weird.  
    You found it in the remains of a Ranger chieftain on level 51 of Mordor.
) A parchment titled ''Immortality For Dummies''
    It can be activated for cure confusion.  
    You found it in the remains of a Vrock on level 51 of Mordor.
) Raistlin's Ready Ranger
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
) Jor's Compendium of Strange Behaviour
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
) The Toenail of Vecna
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 51 of
    Mordor.
) A parchment titled ''Finer Points of Munchkinism''
    It can be activated for summon pet.  
    You found it in the remains of an Archangel on level 71 of Angband.
) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport monsters to 
    you.  It fires missiles excessively fast.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of Angband.
) The Ring of Ingwe (-4)
    It decreases your strength, attack speed and ability to score critical
    hits by 4.  It makes you completely fearless.  It provides resistance
    to acid, fire, cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 86 of Angband.
) The Ring of Power of Ren the Unclean (+4 to speed)
    It increases your speed by 4.  It makes you invisible.  It sustains
    your charisma.  It provides resistance to acid, light and dark.  It
    drains experience.  It cannot be dropped while cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 86 of Angband.
) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your strength, intelligence, searching, speed and attack
    speed by 3.  It makes you invisible.  It sustains your constitution.
    It provides resistance to cold and nether.  It drains experience. 
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Mordor.
) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your wisdom, stealth, searching and attack speed by 3.
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to light and blindness.  It speeds your regenerative powers.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of 
    Angband.
) The Ring of Power of Khamul, the Black Easterling (+2 attacks)
    It increases your searching and attack speed by 2.  It makes you invisible.
    It sustains your constitution.  It makes you completely fearless. 
    It provides resistance to cold and nexus.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level
    64 of Mordor.
) The Ring of Power of Khamul, the Black Easterling (+5% of critical hits)
    It increases your dexterity and ability to score critical hits by 5.
    It makes you invisible.  It sustains your dexterity.  It provides 
    resistance to acid, dark, sound and chaos.  It allows you to levitate.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level
    98 of Angband.
) The Ring of Power of Ji Indur Dawndeath (+1 attack)
    It increases your intelligence, charisma and attack speed by 1.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold and sound.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 99 of Angband.
) The Ring of Power of Akhorahil the Blind (+1 attack)
    It increases your dexterity, stealth, infravision and attack speed 
    by 1.  It makes you invisible.  It sustains your wisdom.  It provides
    resistance to fire, dark and sound.  It allows you to levitate.  It
    drains experience.  It cannot be dropped while cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 85 of 
    Angband.
) The Ring of Power of Hoarmurath of Dir (+4 to searching)
    It increases your dexterity, constitution, searching and infravision 
    by 4.  It makes you invisible.  It speeds your regenerative powers.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Angband.
) The Ring of Power of Ren the Unclean (+2% of critical hits)
    It increases your strength, intelligence, charisma and ability to 
    score critical hits by 2.  It makes you invisible.  It sustains your
    wisdom.  It provides resistance to light, nether and disenchantment.
    It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ren the Unclean on level 96 of Angband.
) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching)
    It increases your dexterity and searching by 5.  It makes you invisible.
    It sustains your constitution.  It provides resistance to acid, poison,
    shards and disenchantment.  It allows you to fly.  It slows your
metabolism.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 98 of
    Angband.
) The Ring of Power of Adunaphel the Quiet (+3)
    It increases your strength and dexterity by 3.  It makes you invisible.
    It sustains your strength and intelligence.  It provides resistance
    to acid.  It allows you to fly.  It drains experience.  It cannot 
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of 
    Moria.
) The Ring of Power of Akhorahil the Blind (+2)
    It increases your wisdom, constitution and charisma by 2.  It makes
    you invisible.  It provides resistance to poison and sound.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of 
    Angband.
) The Ring of Power of Hoarmurath of Dir (+1% of critical hits)
    It increases your strength and ability to score critical hits by 1.
    It makes you invisible.  It sustains your charisma.  It provides resistance
    to poison, dark, shards and chaos.  It speeds your regenerative powers.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 99 of Angband.
) The Ring of Power of Hoarmurath of Dir (+2 to stealth)
    It increases your charisma and stealth by 2.  It makes you invisible.
    It sustains your strength, dexterity and charisma.  It provides resistance
    to poison and shards.  It speeds your regenerative powers.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Angband.
) The Ring of Power of Akhorahil the Blind (+4 to searching)
    It increases your searching by 4.  It makes you invisible.  It sustains
    your constitution and charisma.  It provides resistance to sound and
    nether.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 85 of 
    Angband.
) The Ring of Power of Khamul, the Black Easterling (+1)
    It increases your constitution by 1.  It makes you invisible.  It 
    sustains your dexterity, constitution and charisma.  It provides resistance
    to electricity and shards.  It allows you to fly.  It speeds your 
    regenerative powers.  It drains experience.  It cannot be dropped 
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Khamul, the Black Easterling on level
    70 of Angband.
) The Ring of Power of Ji Indur Dawndeath (+1 to infravision)
    It increases your infravision by 1.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to acid and sound. 
    It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ji Indur Dawndeath on level 99 of Angband.
) The Ring of Galithlos (+4 to stealth)
    It increases your stealth and searching by 4.  It sustains your
intelligence,
    wisdom and constitution.  It provides resistance to fire, chaos and
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 51 of Mordor.
) The Ring of Dorin [+12] (+3)
    It can be activated for ball of cold and resist cold if it is being
    worn. It increases your constitution and charisma by 3.  It sustains
    your wisdom.  It provides resistance to electricity and cold.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 82 of Angband.
) The Ring of Valoki (+4)
    It increases your strength and intelligence by 4.  It provides resistance
    to fire, poison, blindness and chaos.  It allows you to levitate. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 98
    of Angband.
) The Ring of Hiria (+5) {cursed}
    It increases your speed and ability to score critical hits by 5.  It
    sustains your constitution.  It provides resistance to cold.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level
    83 of Angband.
) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Daoloth, the Render of the Veils on
    level 51 of Mordor.
) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
) The Ring of Ephrin (+2 attacks)
    It increases your stealth and attack speed by 2.  It sustains your
    intelligence, constitution and charisma.  It provides resistance to
    cold and blindness.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    64 of Mordor.
) The Ring 'Endorth' (+3 to stealth)
    It increases your wisdom, stealth and searching by 3.  It sustains
    your charisma.  It provides immunity to paralysis.  It provides resistance
    to electricity and poison.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 96
    of Angband.
) The Ring of Sinde [+15] (+2 attacks)
    It can be activated for ball of lightning and resist lightning if 
    it is being worn. It increases your strength, dexterity and attack
    speed by 2.  It sustains your strength.  It provides resistance to
    acid, electricity, fire, cold and poison.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Gnome mage on level 95 of Angband.
) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
) The Amulet of Caldaldor (+4 to infravision)
    It increases your wisdom, constitution and infravision by 4.  It provides
    resistance to acid, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 97
    of Angband.
) The Amulet of Uingion (+2)
    It increases your dexterity, charisma and infravision by 2.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to blindness.  It speeds your regenerative powers.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Mordor.
) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The King in Yellow on level 48 of Mordor.
) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73
    of Angband.
) The Amulet 'Dilion' (+3 to infravision)
    It increases your infravision by 3.  It sustains your constitution.
    It provides resistance to acid, electricity, fire, cold, poison and
    confusion.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 89 of 
    Angband.
) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
) The Amulet of Mornim (+4)
    It increases your wisdom by 4.  It sustains your strength, intelligence,
    wisdom, dexterity, constitution and charisma.  It provides resistance
    to life draining and blindness.  It allows you to levitate.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You bought it from the Rare Jewelry Shop.
) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town
    of Gondolin .
) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 44 of Mordor.
) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Archer on level 37 of Mordor.
) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
) Elven Blue Dragon Scale Mail (-2) [30,+17] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 1.  It provides 
    resistance to acid, electricity, fire, cold and nether.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
) The Rusty Chain Mail 'Monwe' (+1) [14,+13]
    It sustains your strength and constitution.  It provides immunity to
    fire.  It prevents teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 48 of
    Moria.
) The Ring Mail of Einele (-2) [12,+6]
    It sustains your dexterity.  It provides resistance to fire, cold,
    light, confusion, shards and nexus.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 47 of Moria.
) The Metal Scale Mail of Earthron (-2) [13,+13]
    It sustains your constitution and charisma.  It provides immunity to
    acid and fire.  It provides resistance to sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 73 of
    Angband.
) The Chain Mail 'Olithros' (-2) [14,+13]
    It sustains your strength, wisdom and constitution.  It provides immunity
    to acid and cold.  It provides resistance to acid, poison, nether 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Horned Reaper on level 86 of Angband.
) The Chain Mail of Gorog (-2) [14,+13]
    It sustains your intelligence and charisma.  It provides immunity to
    acid and cold.  It provides resistance to life draining and acid. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 96
    of Angband.
) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, light, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
) The Augmented Chain Mail 'Aminur' (-2) [16,+19]
    It sustains your strength.  It provides immunity to acid.  It provides
    resistance to life draining, cold and chaos.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73
    of Angband.
) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
) The Augmented Chain Mail 'Eithianc' (-2) [16,+14]
    It sustains your dexterity.  It provides resistance to electricity,
    confusion, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 71 of Angband.
) The Double Chain Mail 'Enenya' (-19,-1) [16,+17](40%)
    It increases your hit points by 40%.  It sustains your strength and
    intelligence.  It provides immunity to cold.  It provides resistance
    to acid and electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Angband.
) The Double Chain Mail 'Adanar' (-55,-11) [16,+9](20%)
    It increases your hit points by 20%.  It sustains your wisdom and charisma.
    It provides immunity to electricity.  It provides resistance to light,
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level
    70 of Angband.
) The Bar Chain Mail 'Motharot' (-54,-9) [18,+8](20%)
    It increases your hit points by 20%.  It sustains your wisdom and
constitution.
    It provides immunity to acid, electricity and fire.  It provides resistance
    to light, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 71 of Angband.
) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
) The Metal Brigandine Armour of Hanas (-1) [19,+10]
    It sustains your wisdom and charisma.  It provides resistance to confusion.
    It drains experience.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Serpent of Chaos on level 85 of
    Angband.
) The Splint Mail of Erdor (-2) [19,+9]
    It sustains your dexterity.  It provides immunity to fire.  It provides
    resistance to fire, sound, shards, nexus, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Erebor.
) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73
    of Angband.
) The Ribbed Plate Armour of Airth (-5,-24) [28,+14](20%)
    It increases your hit points by 20%.  It sustains your intelligence,
    constitution and charisma.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining,
electricity,
    cold, poison, light, dark, nether and chaos.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
) The Ribbed Plate Armour 'Alasca' (-3) [28,+6]
    It sustains your intelligence and charisma.  It makes you completely
    fearless.  It provides resistance to electricity, cold, poison and
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vlad Dracula, Prince of Darkness on
    level 83 of Angband.
) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, confusion and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 68 of Angband.
) The Mithril Plate Mail 'Helen' (-62,-53) [35,+14](20%)
    It increases your hit points by 20%.  It provides immunity to paralysis.
    It provides resistance to acid, fire, confusion and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire
    on level 69 of Angband.
) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it
    is being worn. It increases your constitution by 2.  It sustains your
    constitution.  It makes you completely fearless.  It provides resistance
    to life draining, acid, cold, dark, confusion, nether, nexus and chaos.
    It allows you to sense the presence of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 99 of Angband.
) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
) an Elven Robe of Permanence [2,+16] (+1 to stealth)
    It increases your stealth by 1.  It sustains your strength, intelligence,
    wisdom, dexterity, constitution and charisma.  It provides resistance
    to life draining, acid, electricity, fire, cold, blindness and
disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 14 of Mirkwood.
) The Robe of Valan (-11,-51) [2,+14](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to fire.  It provides resistance to sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 89 of 
    Angband.
) The Robe of Elbelroth [2,+20]
    It sustains your intelligence, wisdom and charisma.  It provides resistance
    to acid and shards.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on 
    level 99 of Angband.
) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    47 of Moria.
) The Soft Studded Leather 'Medalari' [5,+8]
    It sustains your intelligence and wisdom.  It provides resistance to
    life draining, cold, poison, light, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 98 of Angband.
) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It provides resistance to poison, nether 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Death knight on level 57 of Mordor.
) The Hard Studded Leather of Aneno (-1) [7,+8]
    It sustains your dexterity.  It provides immunity to electricity. 
    It provides resistance to cold, poison and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 71 of
    Erebor.
) The Hard Studded Leather 'Bargel' (-1) [7,+12]
    It sustains your strength.  It provides resistance to electricity,
    fire, sound and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fire giant Chieftain on level 69 
    of Angband.
) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
) The Leather Scale Mail 'Aedram' (-9,-24) [11,+9](40%)
    It increases your hit points by 40%.  It sustains your constitution.
    It provides immunity to acid.  It provides immunity to paralysis. 
    It provides resistance to light, sound and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 67 of Angband.
) The Leather Scale Mail 'Ndalin' (-1) [11,+7] {cursed}
    It provides immunity to cold.  It provides resistance to sound and
    chaos.  It drains experience.  It induces random teleportation.  It
    fills you with the Black Breath.  It is heavily cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
) The Thunderlord Coat of Marda [9,+25] (+5 to stealth)
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
) The Thunderlord Coat of Gundor [9,+10]
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to fire, cold, dark and confusion.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 71 of Angband.
) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
) The Cloak of Mimicry [Wolf] of Luinyar [1,+18] (+3 to stealth)
    It increases your stealth by 3.  It sustains your strength, dexterity 
    and constitution.  It provides immunity to acid.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
) The Cloak of Mimicry [Vampire] 'Cirimlos' [1,+14]
    It sustains your strength, wisdom, dexterity and constitution.  It
    provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
) The Cloak of Mimicry [Hound] of Eladale [1,+17]
    It sustains your wisdom, constitution and charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides resistance
    to acid and electricity.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Hell on
    level 94 of Angband.
) The Small Leather Shield of Aradh [2,+6]
    It sustains your constitution.  It provides immunity to cold.  It 
    provides resistance to light, confusion and shards.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 36 of Moria.
) The Small Metal Shield 'Elemen' [3,+13]
    It sustains your dexterity, constitution and charisma.  It provides
    immunity to electricity.  It provides resistance to fire and poison.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of 
    Angband.
) The Small Metal Shield of Corog [3,+12]
    It provides immunity to acid.  It provides resistance to dark, confusion 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Bile Demon on level 82 of Angband.
) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Jack of Shadows on level 68 of Angband.
) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying on the ground on level 47 of Moria.
) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and poison.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    60 of Erebor.
) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 87
    of Angband.
) The Jewel Encrusted Crown of Duildol [0,+11]
    It sustains your constitution.  It provides resistance to cold, poison,
    sound and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young red dragon on level 91 of Angband.
) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and disenchantment.  It allows you to sense the presence
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
) The Metal Cap of Lorim [3,+15]
    It sustains your intelligence, wisdom and dexterity.  It provides 
    immunity to paralysis.  It provides resistance to life draining, acid,
    electricity, cold, light, blindness, confusion, sound and shards. 
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 92 of Angband.
) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Eldrak in the town of Gondolin .
) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 50 of Moria.
) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    92 of Angband.
) The Steel Helm 'Anden' [6,+12]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to poison, dark, sound, shards and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 75
    of Angband.
) The Steel Helm 'Amanar' [6,+15]
    It sustains your wisdom and constitution.  It provides resistance to
    light and chaos.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Barbazu on level 82 of Angband.
) The Dragon Helm of Antalmor [8,+21]
    It provides light (radius 1) forever.  It sustains your constitution.
    It makes you completely fearless.  It provides resistance to life 
    draining, cold, dark, shards, nether and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 96 of Angband.
) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level
    70 of Angband.
) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 47 of Moria.
) The Set of Gauntlets of Finar (+1) [2,+14]
    It sustains your wisdom and dexterity.  It makes you completely fearless.
    It provides resistance to fire, nether and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 75
    of Angband.
) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
) The Set of Gauntlets of Thalas [2,+15]
    It sustains your dexterity.  It provides resistance to life draining,
    poison, sound and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 96 of Angband.
) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archon on level 57 of Mordor.
) The Set of Gauntlets of Ivrianya (+4) [2,+14]
    It sustains your intelligence and dexterity.  It provides resistance
    to electricity, light, confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 92 of Angband.
) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see 
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Bile Demon on level 96 of Angband.
) The Set of Cesti of Elondi (+3) [5,+15]
    It provides resistance to fire, cold, confusion and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Jabberwock on level 65 of Mordor.
) The Set of Cesti 'Lenollion' (+2) [5,+13]
    It sustains your dexterity.  It provides resistance to acid, electricity,
    dark, shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
) The Set of Cesti of Orost [5,+0]
    It sustains your strength.  It provides resistance to light, dark,
    confusion, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
) The Set of Cesti of Tandorth (+5) [5,+13]
    It provides resistance to confusion, shards and chaos.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 96
    of Angband.
) The Cleaver of Galarsil (2d4) (+12,+9) (-8)
    It decreases your constitution by 8.  It is especially deadly against
    trolls.  It drains experience.  It has been blessed by the gods.  It
    fills you with the Black Breath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 87 of Angband.
) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 37 of Moria.
) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker 
    and +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is a great bane of demons.  It provides resistance to acid.  It drains
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    99 of Angband.
) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 88 
    of Angband.
) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.
) The Broad Axe of Elossa (2d6) (+9,+10) (+2 attacks)
    It can be wielded two-handed.  It increases your constitution and attack
    speed by 2.  It does extra damage from acid and fire.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is a great bane of undead.  It fights against evil with holy fury.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Moria.
) The Broad Axe of Amrien (2d6) (+3,+1) (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your intelligence, dexterity and constitution by 1.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level
    16 of Mirkwood.
) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 86 of Angband.
) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is 
    especially deadly against orcs.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
) The Great Axe 'Saewe' (4d4) (+20,+14) (+2)
    It must be wielded two-handed.  It increases your dexterity and charisma 
    by 2.  It poisons your foes.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73
    of Angband.
) The Great Axe of Raglinede (4d4) (+21,+24) (+2)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It increases your dexterity and constitution by 2.  It does extra 
    damage from frost.  It produces chaotic effects.  It is very sharp
    and can cut your foes.  It is very sharp and make your foes bleed.
    It is a great bane of dragons.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Angband.
) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 51 of Mordor.
) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.
    It provides resistance to acid, electricity, fire, cold and poison.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
	) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does 
    extra damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights 
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 33 of Moria.

) The Dagger of Gilmar (1d4) (+19,+15) (+2 attacks)
    It provides light (radius 1) forever.  It increases your charisma 
    and attack speed by 2.  It does extra damage from frost.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It is
    a great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
) The Dagger of Curamor (1d4) (-3,+7) (+3 attacks)
    It increases your attack speed by 3.  It produces chaotic effects.
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire.  It provides resistance to fire and shards.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73
    of Angband.

) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 96 of Angband.
) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It makes you completely fearless.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It 
    makes you completely fearless.  It allows you to sense the presence
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Byakhee on level 47 of Mordor.



Posted on 20.1.2003 01:57

Download this dump

336. on the Ladder (of 12810)
138. on the ToME Ladder (of 2975)
6. for this player (out of 13)

Comments

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On 20.1.2003 01:57 th_sly@hotmail.com wrote:
Sorcery + Mimicry + Necro makes immortal caracters ;-)
Despite the fact that I only "die" 4 times and all before saving gondolin (150 hp, mhh good), necro *is* usefull for sorcerors.
Finaly, wearing the One ring is really nice ....... ^_^

On 20.1.2003 19:56 Neil Stevens wrote:
OK, now go win the nether realm. :-)

On 20.1.2003 20:58 fearoffours@moppy.co.uk wrote:
woah whats gone on with the character dump home inventories?

On 21.1.2003 00:29 Neil Stevens wrote:
Hm.. I didn't read that far down.

Either something got corrupted, or Crybard's owner edited something to allow for a bigger home. :-)

I still favor reducing the game to two homes of two pages. Even with an alchemist I never need more than that.

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