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The Angband Ladder: Kolyarut, Automaton Adventurer by Deranged Archivist

  [Steamband 0.4.1 Character Dump]

 Name   Kolyarut                                 Self  abcdefghijkl@   Best
 Sex    Male           Age           115  MUS:    462  ....2.*...**.   832
 Race   Automaton      Height         88  AGI:    327  ....2.....9*.   567
 Class  Adventurer     Weight        220  VIG:    603  ....8.*......   803
 Title  Hero           Status         18  SCH:    243  ....4....9...   293
 WP     -1/98          MaxDepth  Lev  22  EGO:    102  ....8....9...   272
 SP     360/361        Preserve        Y  CHR:    189  ....4....*...   249

 Level           35       Armor    [106,+46]     Saving Throw      Favorable
 Cur Exp     831806       Blows       6/turn     Stealth                 Bad
 Max Exp     831806       Shots       1/turn     Fighting      Legendary[5+]
 Adv Exp    1046250       Infra        30 ft     Shooting          Legendary
                                                 Disarming              Fair
          Stat     Skill     Equip.    Total     Magic Device            Bad
 Melee (+16,+17) (+20,+20) (+42,+62) (+78,+99)   Perception             Good
 Shoot  (+16,+0)   (+3,+0)  (+42,+6)  (+61,+6)   Searching         Excellent

     You are a robot. You are made from steel. You became
     intelligent gradually. You have glass circles for eyes, a
     blocky torso, and a round head.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:.....+...+...    No Magic:.............
     Vorpal:.............    Free Act:...++........   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:............+    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:+............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:.............   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:............+    Teleport:.............
  Psn. Brnd:.............    Res Fear:....+.......+   Aggravate:....+........
  Resistances:
  Fire :98% ......+..+++.+  Acid :56% ......+..+.+.+  Light:46% ......+..+++..
  Erth :73% ......+..+++.+  Poisn:153%......+......+  Dark :46% ......+..+++..
  Air  :71% ......+..+++.+  Time :26% ......+..+++..  Mind :120%......+.......
  Water:61% ......+..+++.+  Ether:25% ......+.......  Force:35% ......+..+....
  Elec :126%+.....+..+++.+  Sound:35% ......+..+....  Sprt :120%......+.......
  Ice  :29% ......+..++-.+  Nethr:25% ......+.......
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~[([]]]              |}=="~[([]]]              |}=="~[([]]]

  [Last Messages]

> There is a wall in the way!
> It was a good hit.
> You weakly slash the Mastodon , killing it.
> You have slain the Mastodon .
> It was a great sequence of hits.
> You strongly *eradicate* the Wild Card six times.
> The Wild Card misses you. <3x>
> It was a good hit.
> You weakly slice the Wild Card, killing it.
> You have destroyed the Wild Card.
> You are confused.
> There is a wall in the way!
> The Mastodon  misses you. <2x>
> The Ace of Spades bashes you!
> You die.


  [Skills]

   Disarming Traps  2
           Stealth  1
         Searching  1
    Systems Cypher 20
    Utility Cypher 20
   Neophyte Combat 20
   Standard Combat 20
   Advanced Combat 20
     Master Combat 10
   Critical Strike 12
   Accurate Strike 20
    Vicious Strike 20
        Swift Blow 20
    Weapon Finesse  1
      Martial Arts  1
 Neophyte Firearms  8
          Shotguns  5
     Accurate Shot  3
          Throwing  1
            Swords 20
     Sword Mastery 20
         Latin {*}  3
   Occult Lore {O}  3
  Ritual Magic {O}  3
  Spirituality {S}  1
 Tempered Will {*}  1
     Using Devices  3
         Toughness  5


  [Character Equipment]

a) The Sabre of Diamonds (1d7|1) (+8,+5) <+1>
b) a 16 Gauge Shotgun (x4) (+0,+0)
c) a Rhodonite Ring of Damage (+21)
d) a Bloodstone Ring of Freedom of Mobility
e) The Locket of Madame Defarge <+8, +2, -4>
f) The Electric Lamp of Edison [3]
g) an Aluminium Torso of Resist Forces [40,+4] <+3, +12>
h) a Cloak of Stealth [1,+2] <+2>
i) a Set of Petticoats [5,+12]
j) an Aluminium Head (Polished) (+10) [20,+9] <+3, +9, +10>
k) a Pair of Rubber Arms of Mighty Power (+6) [15,+7] <+9, +10>
l) a Pair of Steel Legs (Hydraulic) [25,+16] <+5, +13>
n) a Shotgun slug (8d11|0) (+8,+6) (+216/216)


  [Character Inventory]

a) The Book [Through the Looking Glass]
b) The Book [Ivanhoe]
c) 69 Cavorite Stereocid Mechanisms of Phase Door
d) 43 Humming Aetherton Mechanisms of Etheric Travel
e) 12 Lead Stereonet Mechanisms of Teleport Level
f) 52 Humming Geoton Mechanisms of Returning
g) 3 Moaning Micrograph Mechanisms of Protective Force Field
h) 73 Brass Aethercid Mechanisms of Repair Kit {50% off}
i) an Aluminum-Plated Aetherdyne Mechanism of *Energy* Kit
j) a Tungsten Astrophone Mechanism of *Remove Curse*
k) a Pistol Ammunition Generator
l) a Square Tool of Structural Analysis (18 charges)
m) a Steel Torso (Steam-powered) [50,+26] <+8>
n) a Steel Torso (Steam-powered) [50,+25] <+7>
o) a Sapphire Ring of Accuracy (+6)
p) a Leather Harness of Inviolability to Acid [4,+10]
q) 24 Shotgun slugs (8d11|0) (+8,+6) (+216/216)
r) 65 Shotgun slugs (8d11|0) (+0,+0) (+192/192)
s) 20 Shotgun buckshot (3d12|0) (+3,+5) (+96/96)


  [Home Inventory]

a Book of Arcane Incantations [Liber AL vel Legis] <+1>
a Book of Arcane Incantations [The Zohar (Book of Splendour)] <+1>
a Book of Arcane Incantations [Sepher Yetzirah (Book of Formation)] <+2>
a Book of Arcane Incantations [De Vermis Mysteriis (Mysteries of the Wor
a Holy Book of Prayers [Treatise on the Resurrection] <+1>
53 Flasks of oil
The Hammer of Van Helsing (5d3|3) (+12,+18) <+1, +3, +5>


  [Current Quest]

To fulfill your task, you must kill The Grand Inquisitor on dungeon level 20.


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.2.2010 23:06
Last updated on 2.3.2010 18:13

Download this dump

9062. on the Ladder (of 18291)
126. on the Steamband Ladder (of 318)
Best for this player (out of 3)

Comments

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On 25.2.2010 23:06 Deranged Archivist wrote:
I've observed that Automaton adventurers seem to survive into the high scores a little better than other Steamband classes and races, so I am giving one a shot. It's turning out well so far- having reached level 23, he is my longest lived Steamband character ever. I have chosen to specialize in melee swordsmanship, which so far has left him fairly vulnerable to enemies immune to slashing damage, etc. He survived the quest to take down 14 Stone Trolls by using a club and taking advantage of his much greater speed. So far the closest calls have been a pit of Gator and Snake men, who wore him down faster than he had repairs available for, and a Jianshi. Their description says they can kill with a touch- for some reason, I assumed this would not apply to automatons. One touch took me down from 65 WP to 8, and zero HP. (I'm still working out the relationship between HP and WP. Does zero HP mean that all damage goes directly to wounds, instead of only sometimes?) Fortunately a quick teleport allowed time to recuperate, and the pair of Jianshi went down satisfyingly fast before my shotgun.

I am concerned that Kolyarut's specialization in combative skills, which has left other skills, like using devices, pretty weak, will make him very vulnerable. Since I've never had a character live this long, I am not sure what kind of threats lie around the corner.

I really love my shotgun.

On 1.3.2010 15:43 Deranged Archivist wrote:
Still alive at level 30. Trying not to get overconfident, since as long as Kolyarut can keep his head clear, he seems to be unstoppable. I've continued to focus on epic sword skills- a few new melee related skills have unlocked, so I am trying to fill them as well. I'm hanging on to Van Helsing's Hammer as a backup, in case of a slash resistant heavy monster, but I can't help but wonder if he's so overspecialized that his reduced slash damage might be better than his unspecialized hammer damage vs a slash resistant foe.
Did make one mistake- I traded out a 'resist bewilderment' ring for a high powered protection ring. Bad idea- turns out the reist bewilderment ring was saving him from all sorts of trouble that I'd not realized. So I'm going to switch back ASAP- already almost died once while confused. I do at least have free action. Now all I want is a better artifact sword- not sure what kinds I might find.

On 2.3.2010 18:13 Deranged Archivist wrote:
Well, I didn't find confusion resistance in time, and Kolyatrut got mowed down when a Wild Card confused him while in a dangerous vault.
Still, this was by far the most successful character I've ever had for any variant anywhere, so it's hard to feel too bad about it. It's just ironic- he'd just finished mowing down a room of massive Martian walkers, with missiles that were bringing the ceiling down- and then was slain by oversized playing cards. Oh well. I think I will give Vanilla a shot with fresh eyes, next.

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