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The Angband Ladder: Foriendi, High-Elf Mage by <emcnay@albany.edu>

  [Angband 3.0.9b Character Dump]

 Name   Foriendi                                 Self  RB  CB  EB   Best
 Sex    Female            Age       126   STR! 18/100  +1  -5 +14 18/200
 Race   High-Elf          Height     78   INT! 18/100  +3  +3  +8 18/240
 Class  Mage              Weight    176   WIS! 18/100  -1  +0  +8 18/170
 Title  ***WINNER***      Status     54   DEX! 18/100  +3  +1 +11 18/250
 HP     892/892           Maximize    Y   CON! 18/100  +1  -2 +17 18/260
 SP     328/382                           CHR! 18/100  +5  +1  +5 18/210

 Level           50       Armor   [38,+187]     Saving Throw   Legendary
 Cur Exp   11956780       Fight   (+44,+32)     Stealth        Excellent
 Max Exp   11956780       Melee   (+59,+50)     Fighting          Superb
 Adv Exp   ********       Shoot   (+54,+14)     Shooting          Superb
 MaxDepth   Lev 100       Blows      4/turn     Disarming         Superb
 Turns       339862       Shots      1/turn     Magic Device   Legendary
 Gold       3619357       Infra       70 ft     Perception          Good
 Burden   328.4 lbs       Speed          26     Searching           Fair

 You are the only child of a Noldorin Archer.  You have light grey
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++.+... Blind:.............
 Elec:.........+... Confu:......+......
 Fire:..*....+.+... Sound:.............
 Cold:*......+.+... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:+.+......+... Nethr:..+..........
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:....+........
Regen:..+.......... Tunn.:.............
Telep:.........+... Speed:.+++...+...+.
Invis:+.+......+..+ Blows:.............
FrAct:+.+.......... Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides immunity to cold.  It provides
   resistance to fear.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for mass banishment every 1000 turns.  It cannot be harmed
   by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It cannot be harmed by the elements.
   It might have hidden powers.
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
d) a Platinum Ring of Speed (+10)
   It increases your speed by 10.  
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might
   have hidden powers.
f) The Arkenstone of Thrain
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It cannot be
   harmed by the elements.  It might have hidden powers.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It cannot be harmed by the
   elements.  It might have hidden powers.
l) a Pair of Hard Leather Boots of Speed [3,+9] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 2 Red Mushrooms of Restoring
j) 10 Magenta Potions of Healing
k) 22 Blue Speckled Potions of *Healing*
l) 14 Pungent Potions of Life
m) 20 Smoky Potions of Restore Mana
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It is cursed.  It cannot be harmed by the elements.  It
   might have hidden powers.
o) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
p) 18 Bolts of Slay Evil (1d5) (+9,+7)
   It slays all evil creatures.  
q) 27 Seeker Bolts of Wounding (4d5) (+20,+12)
r) a Seeker Bolt of Flame (4d5) (+13,+12)
   It is branded with fire.  It cannot be harmed by fire.  
s) 14 Seeker Bolts of Lightning (4d5) (+11,+6)
   It is branded with electricity.  It cannot be harmed by electricity.
   
t) 26 Seeker Bolts of Acid (4d5) (+5,+10)
   It is branded with acid.  It cannot be harmed by acid.  
u) 19 Seeker Bolts of Frost (4d5) (+9,+6)
   It is branded with frost.  It cannot be harmed by cold.  
v) 17 Seeker Bolts of Slay Evil (4d5) (+9,+7)
   It slays all evil creatures.  
w) 25 Seeker Bolts of Slay Evil (4d5) (+6,+10)
   It slays all evil creatures.  


  [Home Inventory]

a) 18 Magenta Potions of Healing
b) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.
c) a Crystal Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
d) Hard Leather Armour of Elvenkind (-1) [6,+9] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
f) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
g) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It cannot be harmed by the elements.  It might have hidden powers.
h) a Large Leather Shield of Elvenkind [4,+13] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
i) The Large Leather Shield of Celegorm [4,+20]
   It cannot be harmed by the elements.  It might have hidden powers.
j) The Large Metal Shield of Anarion [5,+20]
   It cannot be harmed by the elements.  It might have hidden powers.
k) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It cannot be harmed by the elements.  It
   might have hidden powers.
l) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It cannot be
   harmed by the elements.  It might have hidden powers.
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It cannot be harmed by the
   elements.  It might have hidden powers.
o) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
   It increases your intelligence and dexterity by 3.  It increases
   your stealth and speed by 3.  It is cursed.  It cannot be harmed by
   the elements.  It might have hidden powers.
p) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
r) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It cannot be harmed by the elements.
   It might have hidden powers.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It cannot be harmed
   by the elements.  It might have hidden powers.
u) The Spear of Orome (4d6) (+15,+15) (+4)
   It increases your intelligence by 4.  It increases your infravision 
   and speed by 4.  It cannot be harmed by the elements.  It might have
   hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.3.2010 03:55
Last updated on 8.3.2010 03:35

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2393. on the Ladder (of 12557)
633. on the Angband Ladder (of 3681)
Third best for this player (out of 7)

Comments

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On 7.3.2010 03:55 emcnay@albany.edu wrote:
Trying for my first 'dive-win' with a rough target of 500K turns. OK so far - Eonwe has saved my stash of potions from the usual harms, and right after Eonwe's arrival I encountered *two* pits of white dragons, so statgain is done and I'm just plummeting down at this point..

On 7.3.2010 03:57 emcnay@albany.edu wrote:
Two surprises: no mage *ID* spell now?! And how useless Tenser's is for a mage.

Would have had fewer turns but it took a *long* time to get the Haste Self spellbook..

On 8.3.2010 03:35 emcnay@albany.edu wrote:
Success, I think. Mana Storm is great unless you care about objects!

On 8.3.2010 05:24 Pete Mack wrote:
Wow. That is fast--I can win in ~500K turns, but never even came close with a mage.

On 8.3.2010 06:10 emcnay@albany.edu wrote:
Luck, basically: Eonwe meant that not only did I not worry about cold but my melee output was semi-decent; then the massed dragon-slaughter produced not only very good kit (especially Cubragol!) but also almost complete statgain in very short order. Dor-Lomin also came along highly out of depth, if I recall, which made survival a lot easier.

I was also surprised not to get an 'Enlightenment' type spell - am I missing something, or did Angband mages not previously have such? I could be thinking of ToME, I guess.

[Plus, of course, this was not the first time I tried to dive. Just the first that survived!]

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