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The Angband Ladder: Melos, Dark-Elf Jedi by <djwid@yahoo.com>

  [FuryBand 5.1.0 Character Sheet]

 Name  : Melos                  Age                134       STR!     40       
 Sex   : Male                   Height              65       INT!     40       
 Race  : Dark-Elf LostSoul      Weight              92       WIS!     39       
 Class : Jedi                   Social Class         7       DEX!     39       
 Body  : Player                                              CON!     33       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         164 Level             50    Hit Points     1037/  1037 
 + To Melee Damage       90 Experience   7243508    Spell Points   1302/  1302 
 + To Ranged Hit         76 Max Exp      7243508    Sanity          905/   905 
 + To Ranged Damage       0 Exp to Adv.  7500000                               
   AC                36+151 Gold         4874623    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[110Perception  : Superb       Blows/Round:  12        
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Damg./Round:  72d6+1080 
 Stealth     : Legendary[25]Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven  Warrior.            
          You have black eyes,  straight  black hair and a very dark           
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 58 (2900')
        Barrow-Downs: Level 10 (500')
        Halls of Waiting: Level 98 (4900')
        The Old Forest: Level 25 (1250')

 Your body is a Player.
 You are currently on level 58 of Barad-Dur.
 You have defeated 7217 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 58 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    adefkmnopsuxz{|@            
        SlayAnimal: +...............            
        SlayUndead: +...............            
        SlayMaia  : +...............            
        SlayDragon: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ................            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : .+..............            
        Free Act  : +.....+.......+.            
        Hold Life : ....+.+.........            
        Blessed   : ......+.......+.            
        Reflect   : +...............            
        No Stun   : .....+..........            
        Protection: ......+.........            
        Imm Acid  : ++....*.+.+.....            
        Imm Elec  : .+....*.+.+.....            
        Imm Fire  : ++*...*.+.+.....            
        Imm Cold  : .+..+.*++.+.....            
        Res Pois  : +.........+.....            
        Res Fear  : +.....+.........            
        Res Light : ........+.......            
        Res Dark  : ....+...+......+            
        Res Blind : .......+........            
        Res Conf  : +.......+.....+.            
        Res Sound : ......+.........            
        Res Shard : +.....+.........            
        Res Neth  : ....+...........            
        Res Nexus : ................            
        Res Chaos : +.......+.......            
        Res Disen : .+..............            
        Elec Aura : +...............            
        Fly       : ..+......++.....            
        Light     : +...+++.........            
        Regen     : ....+.+.........            
        See Invis : .++......+.....+            
        Invisible : ......+.........            
        WraithForm: ......+.........            
        Knowledge : .........+.....+            
        Precogntn.: ...............+            
        Spell-Hold: ..............+.            
        Teleport  : +...............            
        Add Str   : .43.......1.....            
        Add Int   : 6........7......            
        Add Wis   : .........7......            
        Add Dex   : 6.........1.....            
        Add Con   : ..3.3.....1.....            
        Add Chr   : 643.......1...4.            
        Mul Mana  : ......+.........            
        Add SPower: 6........7......            
        Add Stlth.: 6.....*1.7......            
        Add Search: ..3..4...7......            
        Add Speed : ...*.......2....            
        Mul life  : ...............+            
        Add Luck  : .....4....1...4.            
        Acidproof : +++++++++++...+.            
        Elecproof : +++++++++++...+.            
        Fireproof : +++++++++++...+.            
        Coldproof : +++++++++++...+.            
        Chargeable: ......+.........            
        Activate  : +.+.++........+.            
        Drain XP  : +...............            
        Troll  ESP: ......+.........            
        Giant  ESP: ......+.........            
        Evil   ESP: ......+..+.....+            
        TLord  ESP: ..+.............            
        Good   ESP: .........+.....+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

 Corruption list:
Dark Maia Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [0.900]
          . Archery                              02.000 [0.600]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              04.000 [0.900]
          . Disarming                            01.500 [0.900]
 - Powers                                        50.000 [1.100]
          . Devices                              19.750 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                       -05.000 [1.000]
                   . Light                       50.000 [1.000]
                   . Jedi-Dodge                  01.000 [1.000]
 - Spirituality                                  12.040 [0.400]
          . Mindcraft                            14.700 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find a Bearded Axe on level 98.
You do not know all of your fate.


  [Character Equipment]

a) The Curved Lightsaber of Count Dooku (E:1170721, L:36) (6d6) (+38,+23)
[10,+0] 
        It can be activated for mass charm every 750 turns if it is being
    worn.  It provides light (radius 3) forever.  It increases your 
    intelligence, dexterity, charisma, stealth and spell power by 6.  It
    can cause damaging strikes.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It
    provides resistance to paralysis, fear, acid, fire, poison, shards and 
    chaos.  It reflects bolts and arrows.  It produces an electric sheath.
    It drains experience.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 92 of Halls of Waiting.
d) a Drum of Power (+4)
    
    It increases your strength and charisma by 4.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
e) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn.  It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 54 of Barad-Dur.
f) a Ring of Speed (+11) {100% off}
    
    It increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn.  It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 85 of Halls of Waiting.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn.  It provides light (radius 3) forever.  It prevents
    stuns.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 96 of Halls of
    Waiting.
n) a Chargeable Psychoactive Skin of the Maiar (+5,+5) [10,+28](200%) (+10 to
stea
    It grants you the power of berserk if it is being worn.  It
    provides light (radius 2) forever.  It can be upgraded with gold.  It
    reduces damages you take by 50%, physical and magical.  It increases
     your stealth by 10.  It increases your mana capacity by 200%.  It
    makes you invisible.  It sustains your intelligence.  It provides
    immunity to acid, electricity, fire and cold.  It provides resistance 
    to paralysis, fear, life draining, sound and shards.  It renders you
    incorporeal.  It allows you to sense the presence of trolls, giants
     and evil beings.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 87 of
    Halls of Waiting.
o) a Fur Cloak of Aman [3,+15] (+1 to stealth)
    It increases your stealth by 1.  It provides
    resistance to cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 78 of Halls of Waiting.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Byakhee on level 87 of Halls of Waiting.
s) The Third Eye 'Chyden' [1,+7] (+7 to stealth)
    
    It identifies all items for you.  It increases your intelligence, 
    wisdom, stealth, searching and spell power by 7.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of evil beings and good beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 92 of Halls of Waiting.
u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    
    It increases your strength, dexterity, constitution, charisma and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Maia Hooves [3,+10] (+2 to speed)
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be activated for rune of
    protection every 400 turns if it is being worn.  It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    resistance to paralysis and confusion.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 97 of
    Halls of Waiting.


  [Character Inventory]

a) Smeagol's Lost Toy {Satisfy Hunger}
    It can be activated for satisfy hunger every 100 turns
    .  
    You found it in the remains of a Helcungol on level 50 of Barad-Dur.
b) 24 Potions of Healing
c) 10 Potions of *Healing*
d) 2 Potions of Restore Mana
e) 14 Potions of Resistance
f) a Silver Rod of the Istari of Recall (200/200) {@z1}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 85 of Halls of Waiting.
g) a Silver Rod of the Istari of Nothing (200/200)
h) a Golden Rod of Quickness of Nothing (125/125)
i) a Fireproof Staff of Mana[4|24](100%) (5 charges)
    
    It increases your mana capacity by 100%.  It cannot be harmed by fire.
    
    You found it lying in a vault on level 61 of Halls of Waiting.
j) The Ring of Belen (+3% of critical hits) {cursed}
    It
    prevents stuns.  It increases your critical hit chance by 3.  It slows
    your metabolism.  It produces an cold sheath.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 55 of Barad-Dur.
k) a Chargeable Ring of Nothing
    It can be upgraded
    with gold.  
    You found it in the remains of a Vampire ogre on level 55 of Barad-Dur.
l) a Demonic Amulet of of Life(40%)
    
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides resistance to life draining and fire.  It allows you to
    sense the presence of maiar.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
m) The Augmented Chain Mail of Edhrad (-2 to accuracy) [16,+3]
    It provides resistance to life draining
    .  It renders you incorporeal.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 55 of
    Barad-Dur.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn.  It decreases your intelligence, wisdom and 
    searching by 5.  It provides immunity to cold.  It provides resistance 
    to paralysis, fear, acid, fire, poison and disenchantment.  It allows
    you to see invisible monsters.  It produces an anti-magic shell.  It 
    drains life.  It induces random teleportation.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne Elder on level 54
    of Barad-Dur.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides resistance to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre Sorceror on level 91 of Halls
    of Waiting.
p) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn.  It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 96 of Halls
    of Waiting.
q) Portable hole
r) 28 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    resistance to paralysis and life draining.  It allows you to levitate.
    It produces a fiery sheath.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Byakhee Elder on level 87 of Halls of
    Waiting.
b) 2 Blazing Rings of Speed (+7) {100% off}
    It provides light (radius 3) forever.  It increases your speed
     by 7.  It provides resistance to fire.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
c) an Amulet of Weaponmastery (+5,+5) [+4] (+1) {rDisenchant}
    It increases your strength and 
    constitution by 1.  It sustains your strength and constitution.  It
    provides resistance to paralysis, fear and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Waiting.
d) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn.  It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 85 of Halls of Waiting.
e) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn.  It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 87 of Halls of
    Waiting.
f) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn.  It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 90 of Halls of Waiting.
g) a Mumak Hide of Air [1,+17] {!*!*}
    
    It allows you to breathe without air.  
    You found it lying in a vault on level 68 of Halls of Waiting.
h) a Climbing Set


  [Home Inventory - Gondolin ]

a) a Rod Tip of Healing (120 Mana to cast)
b) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can
    be activated for arrows (150) every 90+d90 turns if it is being worn.  
    It grants you the power of magic missile if it is being worn.  It
    increases your dexterity and luck by 4.  It provides resistance to 
    paralysis and acid.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Chargeable Ring of Slaying (+6,+9)
    It can be upgraded with gold.  It
    makes you invisible.  It allows you to fly.  It produces a fiery
    sheath.  It produces an electric sheath.  It produces an acid sheath.  
    It produces an cold sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a High priest on level 96 of Halls of
    Waiting.


  [The Museum Inventory - Bree ]

a) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6
    .  It provides resistance to blindness and confusion.  It renders you
    vulnerable to fire.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.




Posted on 7.3.2010 21:43
Last updated on 9.3.2010 17:15

Download this dump

3167. on the Ladder (of 12677)
72. on the FuryBand Ladder (of 155)
4. for this player (out of 16)

Comments

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On 7.3.2010 21:43 djwid@yahoo.com wrote:
My first real Furyband character. I am running the new beta and had no crashes. I did enable "chargable" items. Jedi are fun, it was fun coming up out of the halls of waiting as a lost soul. Now I am just trying to clear all the dungeons to get back into the main quest line. Currently cleared barrow downs, old forest and mirkwood. Loving the special levels.

On 7.3.2010 21:54 djwid@yahoo.com wrote:
btw realms of the lightsaber are fire, cold, lightning, anti-magic. It has no annoying side-effects at this time. I also have stuff in that portable hole

On 8.3.2010 08:16 djwid@yahoo.com wrote:
Switched to Artifact Light Saber. Diving in Mordor now.

On 8.3.2010 17:15 djwid@yahoo.com wrote:
Been adventuring in Mordor again. Working my way down. Precognition started up, which is interesting. Most of my original skills are maxxed. Jedi, Light Jedi, Powers, Combat, Weaponmastery, Swordmastery, it is very nice. The plan is to max out Mindcraft and Spirituality. Mindcraft will give me some nice abilities to mix in and a way to regain mana. The DimDoor ability of mindcraft will be useful as well. I will be dumping points into devices as well. I am putting FF points into devices if it comes up or taking the point and dumping it into Mindcraft.

My plan is to finish mordor, then do a number of the optional dungeons to level up and get more gear. If I go on a dragon killing binge I will be able to find more upgrades.

On 9.3.2010 17:15 djwid@yahoo.com wrote:
Still in Mordor, slowing improving my kit.

On 9.3.2010 18:49 The GP Fury wrote:
Your character is looking pretty good.

On 9.3.2010 20:31 djwid wrote:
Thank you. I am loving Furyband. I now have all resists except Nexus covered and Nexus is a luxury that I can forgo.
My goals are:
* stockpile cash for more chargable items.
* get another source of blindness resist so the cloak slot is available.
* keep resists while improving con, speed, attack speed.
* try to get all stats to 40 including eq.
* get mindcraft up, compare speed from adren channelling to jedi speed.
* max spirit to get a perfect save.

I am willing to leave my devices where it is, but will continue to put FF points there. The high perception has been useful as well. It has saved me from the stepping out of my detected traps area directly into a trap at the boundry at least 10 times. I need to have more discipline for checking traps and normally do but there are times I slip up. I do walk through walls/mountains/trees a lot to lower the risks of traps.

Jedi are fun.

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