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The 2-headed hydra (Umber 'M')
=== Num:216 Lev:17 Rar:2 Spd:+0 Hp:200 Ac:60 Exp:80
A strange reptilian hybrid with two heads, guarding its hoard. This natural creature is normally found at depths of 850 feet (level 17), and moves at normal speed. It may carry up to 3 treasures. It can open doors, bash down doors, and push past weaker monsters. It resists bright light and rock remover. It takes a while to see intruders, which it may notice from 200 feet. It may cast spells which terrify; 1 time in 11. It can bite to attack with damage 2d6, and bite to attack with damage 2d6. (Angband 3.1.2v2)

The 2-headed hydra (Umber 'Y')
=== Num:257 Lev:17 Rar:2 Spd:+0 Hp:155 Ac:50 Exp:1500
A strange reptilian hybrid with two heads, guarding its hoard. It is normally found on dungeon level 17, and moves at normal speed. A kill of this creature is worth 1500 experience points for a 1st level character. It is magical, casting spells which terrify; 1 time in 11. It has an armor rating of 50 and a average life rating of 155. It can bash down doors and push past weaker monsters. It is vulnerable to fire. It takes a while to see intruders, which it may notice from 200 feet. It may carry one or two treasures. It can bite to attack with damage 2d6, and bite to attack with damage 2d6. (EyAngband 0.5.2)

The 2-headed hydra (Umber 'M')
=== Num:231 Lev:17 Rar:2 Spd:+0 Hp:100d3 Ac:60 Exp:80
A strange reptilian hybrid with two heads, guarding its hoard. This natural creature moves normally. It is always created sluggish. It is magical, casting spells which terrify; 1 time in 11. It can bash down doors and push past weaker monsters. It regenerates quickly. It is hurt by fire. It takes a while to see intruders, which it may notice from 200 feet. It will carry one or two treasures. It can bite to attack with damage 2d6, and bite to attack with damage 2d6. (Gumband 2.2.3)

The 2-headed hydra (Umber 'M')
=== Num:301 Lev:17 Rar:2 Spd:+0 Hp:100d3 Ac:60 Exp:80
A strange reptilian hybrid with two heads, guarding its hoard. It is normally found on dungeon level 17, and moves at normal speed. A kill of this natural creature is worth about 453.33 points for a 1st level character. It is magical, casting spells which terrify; 1 time in 11. It can open doors, bash down doors and push past weaker monsters. It is suitable for riding. It will evolve into 4-headed hydra when it gets enugh experience. It takes a while to see intruders, which it may notice from 200 feet. It may carry one or two treasures. It can bite to attack with damage 2d6, and bite to attack with damage 2d6. (Hengband 1.6.0)

The 2-headed hydra (Umber 'M')
=== Num:229 Lev:17 Rar:2 Spd:+0 Hp:100d3 Ac:60 Exp:80
A strange reptilian hybrid with two heads, guarding its hoard. This natural creature is normally found on dungeon level 17, and moves at normal speed. It is magical, casting spells which terrify about 9 percent of the time. It can open doors and bash down doors. It takes a while to see intruders, which it may notice from 200 feet. It may carry one or two treasures. It can bite to attack with damage 2d6, and bite to attack with damage 2d6. (NPPangband 0.5.0-WIP8a)

The 2-headed hydra (Umber 'M')
=== Num:301 Lev:17 Rar:2 Spd:+0 Hp:100d3 Ac:60 Exp:80
A strange reptilian creature with two heads, guarding its hoard. This natural creature moves normally. It is always created sluggish. It is magical, casting spells which terrify; 1 time in 11. It can open doors, bash down doors and push past weaker monsters. It takes a while to see intruders, which it may notice from 200 feet. It will carry one or two treasures. It can bite to attack with damage 2d6, and bite to attack with damage 2d6. (T.o.M.E. 2.3.5)

The 2-headed hydra (Umber 'y')
=== Num:216 Lev:16 Rar:4 Spd:+0 Hp:100d3 Ac:60 Exp:75
A strange reptilian hybrid with two heads. This mix of animal and dragon is normally found on dungeon level 16, and moves at normal speed, but is larger deeper in the dungeon. A kill of this creature is worth 1200.00 points for a 1st level character. It is dangerous at its native depth. It is magical, casting spells which terrify; 1 time in 11. It can bash down doors, can eat bodies to regain strength and track you over land, but not through water. It resists blindness. It takes a while to see intruders, which it may notice from 200 feet. It may carry one or two treasures. It can bite to attack with damage 2d6, and bite to attack with damage 2d6. (UnAngband 0.6.2)

The 2-headed hydra (Umber 'M')
=== Num:301 Lev:22 Rar:2 Spd:+0 Hp:75d3 Ac:30 Exp:590
A strange reptilian hybrid with two heads, guarding its hoard. This natural creature moves normally. It is always created sluggish. It is magical, casting spells which terrify; 1 time in 11. It can open doors, bash down doors and push past weaker monsters. It takes a while to see intruders, which it may notice from 200 feet. It will carry one or two treasures. It can bite to attack with damage 2d6, and bite to attack with damage 2d6. (ZAngband 2.7.2)



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