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The 4-headed hydra (Yellow 'M')
=== Num:270 Lev:24 Rar:2 Spd:+10 Hp:350 Ac:70 Exp:450
A strange reptilian hybrid with four heads, guarding its hoard. This natural creature is normally found at depths of 1200 feet (level 24), and moves quickly. It may carry up to 4 treasures. It can open doors, bash down doors, and push past weaker monsters. It resists bright light and rock remover. It takes a while to see intruders, which it may notice from 200 feet. It may cast spells which terrify; 1 time in 7. It can bite to attack with damage 2d6, bite to attack with damage 2d6, bite to attack with damage 2d6, and bite to attack with damage 2d6. (Angband 3.1.2v2)

The 4-headed hydra (Orange 'Y')
=== Num:281 Lev:20 Rar:2 Spd:+10 Hp:225 Ac:65 Exp:6000
A strange reptilian hybrid with four heads, guarding its hoard. It is normally found on dungeon level 20, and moves quickly. A kill of this creature is worth 6000 experience points for a 1st level character. It is magical, casting spells which terrify; 1 time in 9. It has an armor rating of 65 and a average life rating of 225. It can open doors, bash down doors and push past weaker monsters. It is vulnerable to fire. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 6 treasures. It can bite to attack with damage 2d6, bite to attack with damage 2d6, and bite to attack with damage 2d6. (EyAngband 0.5.2)

The 4-headed hydra (L.Umber 'M')
=== Num:292 Lev:24 Rar:2 Spd:+10 Hp:100d6 Ac:70 Exp:350
A strange reptilian hybrid with four heads, guarding its hoard. This natural creature moves normally. It is always created sluggish. It is magical, casting spells which terrify; 1 time in 7. It can bash down doors and push past weaker monsters. It regenerates quickly. It is hurt by fire. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 8 treasures. It can bite to attack with damage 2d6, bite to attack with damage 2d6, bite to attack with damage 2d6, and bite to attack with damage 2d6. (Gumband 2.2.3)

The 4-headed hydra (L.Umber 'M')
=== Num:387 Lev:24 Rar:2 Spd:+10 Hp:100d6 Ac:70 Exp:350
A strange reptilian hybrid with four heads, guarding its hoard. It is normally found on dungeon level 24, and moves quickly. A kill of this natural creature is worth about 2800.00 points for a 1st level character. It is magical, casting spells which terrify; 1 time in 7. It can open doors, bash down doors and push past weaker monsters. It is suitable for riding. It will evolve into 5-headed hydra when it gets enugh experience. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 8 treasures. It can bite to attack with damage 2d6, bite to attack with damage 2d6, bite to attack with damage 2d6, and bite to attack with damage 2d6. (Hengband 1.6.0)

The 4-headed hydra (Yellow 'M')
=== Num:293 Lev:24 Rar:2 Spd:+5 Hp:100d6 Ac:70 Exp:450
A strange reptilian hybrid with four heads, guarding its hoard. This natural creature is normally found on dungeon level 24, and moves somewhat quickly. It is magical, casting spells which terrify about 13 percent of the time. It can open doors and bash down doors. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 6 treasures. It can bite to attack with damage 2d6, bite to attack with damage 2d6, bite to attack with damage 2d6, and bite to attack with damage 2d6. (NPPangband 0.5.0-WIP8a)

The 4-headed hydra (Yellow 'M')
=== Num:387 Lev:24 Rar:2 Spd:+10 Hp:100d6 Ac:70 Exp:450
A strange reptilian creature with four heads, guarding its hoard. This natural creature moves normally. It is always created sluggish. It is magical, casting spells which terrify; 1 time in 7. It can open doors, bash down doors and push past weaker monsters. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 8 treasures. It can bite to attack with damage 2d6, bite to attack with damage 2d6, bite to attack with damage 2d6, and bite to attack with damage 2d6. (T.o.M.E. 2.3.5)

The 4-headed hydra (Yellow 'y')
=== Num:270 Lev:33 Rar:5 Spd:+10 Hp:100d6 Ac:70 Exp:340
A strange reptilian hybrid with four heads. This animal is normally found on dungeon level 33, and moves quickly, but is larger deeper in the dungeon . A kill of this creature is worth 11220.00 points for a 1st level character. It is dangerous at its native depth. It is magical, casting spells which terrify; 1 time in 7. It can bash down doors, can eat bodies to regain strength and track you over land, but not through water. It resists blindness. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 8 treasures. It can bite to attack with damage 2d6, bite to attack with damage 2d6, bite to attack with damage 2d6, and bite to attack with damage 2d6. (UnAngband 0.6.2)

The 4-headed hydra (L.Umber 'M')
=== Num:387 Lev:34 Rar:2 Spd:+10 Hp:75d6 Ac:35 Exp:8100
A strange reptilian hybrid with four heads, guarding its hoard. This natural creature moves normally. It is always created sluggish. It is magical, casting spells which terrify; 1 time in 7. It can open doors, bash down doors and push past weaker monsters. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 6 treasures. It can bite to attack with damage 2d6, bite to attack with damage 2d6, bite to attack with damage 2d6, and bite to attack with damage 2d6. (ZAngband 2.7.2)

The 4-headed hydralisk (Blue 'Y')
=== Num:388 Lev:30 Rar:3 Spd:+10 Hp:300 Ac:80 Exp:50000
A hybrid of hydra and basilisk, each of its four heads stares at you with a stony glare. It is normally found on dungeon level 30, and moves quickly. A kill of this creature is worth 50000 experience points for a 1st level character. It is magical, casting spells which produce poison balls or terrify; 1 time in 8. It has an armor rating of 80 and a average life rating of 300. It can bash down doors and push past weaker monsters. It is vulnerable to fire. It cannot be put to sleep or poisoned. It resists poison. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 10 objects or treasures. It can gaze to paralyze, gaze to paralyze, bite to poison with damage 4d4, and bite to poison with damage 4d4. (EyAngband 0.5.2)



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