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The 5-headed dracohydra (Multi-hued 'Y')
=== Num:457 Lev:36 Rar:3 Spd:+10 Hp:335 Ac:85 Exp:80000
This 5-headed reptile has dragon blood in his veins. It is normally found on dungeon level 36, and moves quickly. A kill of this dragon is worth 80000 experience points for a 1st level character. It may breathe acid, lightning, fire, frost or poison, and is also magical, casting spells which terrify; 1 time in 7. It has an armor rating of 85 and a average life rating of 335. It can bash down doors and push past weaker monsters. It cannot be put to sleep, confused or poisoned. It resists acid, electricity, fire, cold and poison. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 10 objects or treasures. It can bite to burn with damage 3d8, bite to electrify with damage 3d8, bite to attack with damage 3d8, and bite to freeze with damage 3d8. (EyAngband 0.5.2)

The 5-headed hydra (Green 'M')
=== Num:302 Lev:28 Rar:2 Spd:+10 Hp:450 Ac:80 Exp:650
A strange reptilian hybrid with five heads dripping venom. This natural creature is normally found at depths of 1400 feet (level 28), and moves quickly. It may carry up to 6 treasures. It can bash down doors hand push past weaker monsters. It resists poison, bright light, and rock remover. It takes a while to see intruders, which it may notice from 200 feet. It may cast spells which produce poison balls (18) or terrify; 1 time in 5. It can bite to poison with damage 4d4, bite to poison with damage 4d4, bite to poison with damage 4d4, and bite to poison with damage 4d4. (Angband 3.1.2v2)

The 5-headed hydra (Green 'M')
=== Num:440 Lev:28 Rar:2 Spd:+10 Hp:100d8 Ac:80 Exp:350
A strange reptilian hybrid with five heads dripping venom. It is normally found on dungeon level 28, and moves quickly. A kill of this natural creature is worth about 3266.67 points for a 1st level character. It is magical, casting spells which produce poison balls or terrify; 1 time in 5. It can bash down doors and push past weaker monsters. It is suitable for riding. It resists poison. It will evolve into 7-headed hydra when it gets enugh experience. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 10 treasures. It can bite to poison with damage 4d4, bite to poison with damage 4d4, bite to poison with damage 4d4, and bite to poison with damage 4d4. (Hengband 1.6.0)

The 5-headed hydra (White 'M')
=== Num:348 Lev:29 Rar:2 Spd:+5 Hp:100d8 Ac:80 Exp:650
A strange reptilian hybrid with five heads. This natural creature is normally found on dungeon level 29, and moves somewhat quickly. It is magical, casting spells which produce frost balls, produce frost bolts, or terrify about 17 percent of the time. It can open doors and bash down doors. It is hurt by fire. It resists cold. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 6 treasures. It can bite to freeze with damage 4d4, bite to freeze with damage 4d4, bite to freeze with damage 4d4, and bite to freeze with damage 4d4. (NPPangband 0.5.0-WIP8a)

The 5-headed hydra (Green 'M')
=== Num:440 Lev:28 Rar:2 Spd:+10 Hp:100d8 Ac:80 Exp:650
A strange reptilian creature with five heads dripping venom. This natural creature moves normally. It is always created sluggish. It is magical, casting spells which produce poison balls or terrify; 1 time in 5. It can bash down doors and push past weaker monsters. It resists poison. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 10 treasures. It can bite to poison with damage 4d4, bite to poison with damage 4d4, bite to poison with damage 4d4, and bite to poison with damage 4d4. (T.o.M.E. 2.3.5)

The 5-headed hydra (Green 'y')
=== Num:302 Lev:43 Rar:5 Spd:+10 Hp:100d8 Ac:80 Exp:930
A strange reptilian hybrid with five heads. This animal is normally found on dungeon level 43, and moves quickly, but is larger deeper in the dungeon . A kill of this creature is worth 39990.00 points for a 1st level character. It is dangerous at its native depth. It may breathe frost; 1 time in 5, and is also magical, casting spells which produce frost balls or terrify; 1 time in 5. It can bash down doors, can eat bodies to regain strength and track you over land, but not through water. It is cold blooded. It is immune to cold. It resists blindness. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 10 treasures. It can bite to freeze with damage 4d4, bite to freeze with damage 4d4, bite to freeze with damage 4d4, and bite to freeze with damage 4d4. (UnAngband 0.6.2)

The 5-headed hydra (Green 'M')
=== Num:440 Lev:44 Rar:2 Spd:+10 Hp:70d8 Ac:40 Exp:20000
A strange reptilian hybrid with five heads dripping venom. This natural creature moves normally. It is always created sluggish. It is magical, casting spells which produce poison balls or terrify; 1 time in 5. It can bash down doors and push past weaker monsters. It resists poison. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 6 treasures. It can bite to poison with damage 4d4, bite to poison with damage 4d4, bite to poison with damage 4d4, and bite to poison with damage 4d4. (ZAngband 2.7.2)

The 5-headed hydralisk (L.Blue 'Y')
=== Num:431 Lev:34 Rar:3 Spd:+10 Hp:335 Ac:85 Exp:80000
A hybrid of hydra and basilisk, each of its five heads stares at you with a stony glare. It is normally found on dungeon level 34, and moves quickly. A kill of this creature is worth 80000 experience points for a 1st level character. It may breathe poison, and is also magical, casting spells which produce poison balls or terrify; 1 time in 7. It has an armor rating of 85 and a average life rating of 335. It can bash down doors and push past weaker monsters. It is vulnerable to fire. It cannot be put to sleep or poisoned. It resists poison. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 10 objects or treasures. It can gaze to paralyze, gaze to paralyze, bite to poison with damage 3d8, and bite to poison with damage 3d8. (EyAngband 0.5.2)



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