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The 6-headed hydra (Green 'Y')
=== Num:367 Lev:29 Rar:2 Spd:+10 Hp:370 Ac:80 Exp:60000
A strange reptilian hybrid with six heads dripping venom. It is normally found on dungeon level 29, and moves quickly. A kill of this creature is worth 60000 experience points for a 1st level character. It is magical, casting spells which produce poison balls or terrify; 1 time in 5. It has an armor rating of 80 and a average life rating of 370. It can bash down doors and push past weaker monsters. It is vulnerable to fire. It cannot be poisoned. It resists poison. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 10 treasures. It can bite to poison with damage 4d4, bite to poison with damage 4d4, bite to poison with damage 4d4, and bite to poison with damage 4d4. (EyAngband 0.5.2)

The 6-headed hydra (L.Green 'M')
=== Num:462 Lev:39 Rar:2 Spd:+10 Hp:100d10 Ac:90 Exp:1800
A strange reptilian hybrid with six heads dripping venom. This natural creature is normally found on dungeon level 39, and moves quickly. It may breathe poison, and is also magical, casting spells which produce poison balls or terrify about 20 percent of the time. It can open doors and bash down doors. It resists poison. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 8 treasures. It can bite to poison with damage 3d9, bite to poison with damage 3d9, bite to poison with damage 3d9, and spit to blind with damage 3d9. (NPPangband 0.5.0-WIP8a)

The 6-headed hydra (L.Slate 'y')
=== Num:1069 Lev:44 Rar:5 Spd:+10 Hp:100d9 Ac:85 Exp:1100
A strange reptilian hybrid with six heads. This animal is normally found on dungeon level 44, and moves quickly, but is larger deeper in the dungeon . A kill of this creature is worth 48400.00 points for a 1st level character. It is dangerous at its native depth. It may spit to blind with damage 1d2 and may breathe poison; 1 time in 5, and is also magical, casting spells which produce poison balls or terrify; 1 time in 5. It can bash down doors, can eat bodies to regain strength and track you over land, but not through water. It is immune to poison. It resists blindness. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 8 treasures. It can bite to poison with damage 3d7, bite to poison with damage 3d7, bite to poison with damage 3d7 , and spit to blind with damage 1d2. (UnAngband 0.6.2)



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