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The 7-headed hydra (Light Green 'M')
=== Num:426 Lev:39 Rar:2 Spd:+10 Hp:550 Ac:90 Exp:2000
A strange reptilian hybrid with seven heads dripping venom. This natural creature is normally found at depths of 1950 feet (level 39), and moves quickly. It may carry up to 6 treasures. It can bash down doors hand push past weaker monsters. It resists poison, bright light, and rock remover. It takes a while to see intruders, which it may notice from 200 feet. It may breathe poison (183), and may cast spells which produce poison balls (18) or terrify; 1 time in 5. It can bite to poison with damage 3d9, bite to poison with damage 3d9, bite to poison with damage 3d9, and spit to blind with damage 1d2. (Angband 3.1.2v2)

The 7-headed hydra (L.Green 'Y')
=== Num:491 Lev:39 Rar:2 Spd:+10 Hp:405 Ac:80 Exp:90000
A strange reptilian hybrid with seven heads dripping venom. It is normally found on dungeon level 39, and moves quickly. A kill of this creature is worth 90000 experience points for a 1st level character. It may breathe poison, and is also magical, casting spells which produce poison balls or terrify; 1 time in 5. It has an armor rating of 80 and a average life rating of 405. It can bash down doors and push past weaker monsters. It is vulnerable to fire. It cannot be poisoned. It resists poison. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 12 treasures. It can bite to poison with damage 3d9, bite to poison with damage 3d9, bite to poison with damage 3d9, and bite to poison with damage 3d9. (EyAngband 0.5.2)

The 7-headed hydra (L.Green 'M')
=== Num:614 Lev:39 Rar:2 Spd:+10 Hp:100d10 Ac:90 Exp:2000
A strange reptilian hybrid with seven heads dripping venom. It is normally found on dungeon level 39, and moves quickly. A kill of this natural creature is worth about 26000.00 points for a 1st level character. It may breathe poison, and is also magical, casting spells which produce poison balls or terrify; 1 time in 5. It can bash down doors and push past weaker monsters. It is suitable for riding. It resists poison. It will evolve into 9-headed hydra when it gets enugh experience. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 12 treasures. It can bite to poison with damage 3d9, bite to poison with damage 3d9, bite to poison with damage 3d9, and spit to blind with damage 1d2. (Hengband 1.6.0)

The 7-headed hydra (Red 'M')
=== Num:481 Lev:40 Rar:2 Spd:+10 Hp:100d12 Ac:95 Exp:3000
A strange reptilian hybrid with seven smouldering heads. This natural creature is normally found on dungeon level 40, and moves quickly. It may breathe fire, and is also magical, casting spells which produce fire balls, produce fire bolts, or terrify about 22 percent of the time. It can radiate natural light, open doors and bash down doors. It is hurt by cold. It resists fire. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 8 treasures. It can bite to burn with damage 3d10, bite to burn with damage 3d10, bite to burn with damage 3d10, and bite to burn with damage 3d10. (NPPangband 0.5.0-WIP8a)

The 7-headed hydra (L.Green 'M')
=== Num:614 Lev:39 Rar:2 Spd:+10 Hp:100d10 Ac:90 Exp:2000
A strange reptilian creature with seven heads dripping venom. This natural creature moves normally. It is always created sluggish. It may breathe poison, and is also magical, casting spells which produce poison balls or terrify; 1 time in 5. It can bash down doors and push past weaker monsters. It resists poison. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 12 treasures. It can bite to poison with damage 3d9, bite to poison with damage 3d9, bite to poison with damage 3d9, and spit to blind with damage 1d2. (T.o.M.E. 2.3.5)

The 7-headed hydra (L.Green 'y')
=== Num:426 Lev:48 Rar:6 Spd:+10 Hp:100d10 Ac:90 Exp:1900
A strange reptilian hybrid with seven heads. This animal is normally found on dungeon level 48, and moves quickly, but is larger deeper in the dungeon. A kill of this creature is worth 91200.00 points for a 1st level character. It is dangerous at its native depth. It may breathe fire; 1 time in 4, and is also magical, casting spells which produce fire balls, produce fire bolts or terrify; 1 time in 4. It can bash down doors, can eat bodies to regain strength and track you over land, but not through water. It is immune to fire. It resists blindness. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 12 treasures. It can bite to burn with damage 3d9, bite to burn with damage 3d9, bite to burn with damage 3d9, and bite to burn with damage 3d9. (UnAngband 0.6.2)

The 7-headed hydra (L.Green 'M')
=== Num:614 Lev:59 Rar:2 Spd:+10 Hp:100d7 Ac:45 Exp:56000
A strange reptilian hybrid with seven heads dripping venom. This natural creature moves normally. It is always created sluggish. It may breathe poison, and is also magical, casting spells which produce poison balls or terrify; 1 time in 5. It can bash down doors and push past weaker monsters. It resists poison. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 6 treasures. It can bite to poison with damage 3d9, bite to poison with damage 3d9, bite to poison with damage 3d9, and spit to blind with damage 1d2. (ZAngband 2.7.2)



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