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The 8-headed hydra (L.Red 'M')
=== Num:509 Lev:44 Rar:2 Spd:+10 Hp:100d19 Ac:100 Exp:5000
A strange reptilian hybrid with eight heads. This natural creature is normally found on dungeon level 44, and moves quickly. It may breathe fire or frost, and is also magical, casting spells which produce fire balls, produce frost balls, produce fire bolts, produce frost bolts, produce plasma bolts, produce ice bolts, or terrify about 25 percent of the time. It can radiate natural light, open doors and bash down doors. It resists fire and cold. It resists plasma. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 10 treasures. It can bite to freeze with damage 3d12, bite to burn with damage 3d12, bite to freeze with damage 3d12, and bite to burn with damage 3d12. (NPPangband 0.5.0-WIP8a)

The 8-headed hydra (L.Red 'y')
=== Num:1070 Lev:55 Rar:6 Spd:+10 Hp:100d19 Ac:100 Exp:3900
A strange reptilian hybrid with eight heads. This animal is normally found on dungeon level 55, and moves quickly, but is larger deeper in the dungeon. A kill of this creature is worth 214500.00 points for a 1st level character. It is deadly at its native depth. It may breathe fire or frost; 1 time in 4, and is also magical, casting spells which produce fire balls, produce frost balls, produce fire bolts, produce frost bolts, produce plasma bolts, produce ice bolts or terrify; 1 time in 4. It can bash down doors, can eat bodies to regain strength and track you over land, but not through water. It lights up the surroundings. It is immune to fire and cold. It resists lava, plasma and blindness. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 10 treasures. It can bite to freeze with damage 3d12, bite to burn with damage 3d12, bite to freeze with damage 3d12, and bite to burn with damage 3d12. (UnAngband 0.6.2)



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