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The 9-headed hydra (Red 'M')
=== Num:434 Lev:40 Rar:2 Spd:+10 Hp:650 Ac:95 Exp:3000
A strange reptilian hybrid with nine smouldering heads. This natural creature is normally found at depths of 2000 feet (level 40), and moves quickly. It may carry up to 6 treasures. It can open doors, bash down doors, and push past weaker monsters. It resists fire, bright light, and rock remover. It takes a while to see intruders, which it may notice from 200 feet. It may breathe fire (216), and may cast spells which produce fire bolts (53) or terrify; 1 time in 4. It can bite to burn with damage 3d10, bite to burn with damage 3d10, bite to burn with damage 3d10, and bite to burn with damage 3d10. (Angband 3.1.2v2)

The 9-headed hydra (Red 'Y')
=== Num:514 Lev:41 Rar:2 Spd:+10 Hp:480 Ac:90 Exp:150000
A strange reptilian hybrid with nine acid-dripping heads. It is normally found on dungeon level 41, and moves quickly. A kill of this creature is worth 150000 experience points for a 1st level character. It may breathe acid, and is also magical, casting spells which produce acid balls or terrify; 1 time in 4. It has an armor rating of 90 and a average life rating of 480. It can bash down doors and push past weaker monsters. It is vulnerable to fire. It cannot be pacified or poisoned. It resists acid and poison. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 12 treasures. It can bite to shoot acid with damage 3d12, bite to shoot acid with damage 3d12, bite to shoot acid with damage 3d12, and bite to shoot acid with damage 3d12. (EyAngband 0.5.2)

The 9-headed hydra (L.Red 'M')
=== Num:463 Lev:40 Rar:2 Spd:+10 Hp:100d12 Ac:95 Exp:3000
A strange reptilian hybrid with nine smouldering heads. This natural creature moves normally. It is always created sluggish. It may breathe fire, and is also magical, casting spells which produce fire bolts or terrify; 1 time in 4. It can bash down doors and push past weaker monsters. It regenerates quickly. It is hurt by fire. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 12 treasures. It can bite to burn with damage 3d6, bite to burn with damage 3d6, bite to burn with damage 3d6, and bite to burn with damage 3d6. (Gumband 2.2.3)

The 9-headed hydra (Orange 'M')
=== Num:635 Lev:40 Rar:2 Spd:+10 Hp:100d12 Ac:95 Exp:3000
A strange reptilian hybrid with nine smouldering heads. It is normally found on dungeon level 40, and moves quickly. A kill of this natural creature is worth about 40000.00 points for a 1st level character. It may breathe fire, and is also magical, casting spells which produce fire bolts or terrify; 1 time in 4. It can open doors, bash down doors and push past weaker monsters. It is suitable for riding. It resists fire. It will evolve into 11-headed hydra when it gets enugh experience. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 12 treasures. It can bite to burn with damage 3d6, bite to burn with damage 3d6, bite to burn with damage 3d6, and bite to burn with damage 3d6. (Hengband 1.6.0)

The 9-headed hydra (Blue 'M')
=== Num:528 Lev:47 Rar:2 Spd:+10 Hp:100d22 Ac:100 Exp:8000
A strange reptilian hybrid with nine heads surrounded by electric charges. This natural creature is normally found on dungeon level 47, and moves quickly. It may breathe lightning, and is also magical, casting spells which produce lightning balls, produce lightning bolts, shoot sparks of lightning, terrify, or blind about 25 percent of the time. It can radiate natural light, open doors and bash down doors. It regenerates quickly. It resists lightning. It takes a while to see intruders, which it may notice from 250 feet. It may carry up to 12 treasures. It can bite to electrocute with damage 4d9, bite to electrocute with damage 4d9, bite to electrocute with damage 4d9, and spit to blind with damage 4d9. (NPPangband 0.5.0-WIP8a)

The 9-headed hydra (Red 'M')
=== Num:635 Lev:40 Rar:2 Spd:+10 Hp:100d12 Ac:95 Exp:3000
A strange reptilian creature with nine smouldering heads. This natural creature moves normally. It is always created sluggish. It may breathe fire, and is also magical, casting spells which produce fire bolts or terrify; 1 time in 4. It can open doors, bash down doors and push past weaker monsters. It resists fire. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 14 treasures. It can bite to burn with damage 3d10, bite to burn with damage 3d10, bite to burn with damage 3d10, and bite to burn with damage 3d10. (T.o.M.E. 2.3.5)

The 9-headed hydra (Blue 'y')
=== Num:434 Lev:60 Rar:7 Spd:+15 Hp:100d22 Ac:100 Exp:5400
A strange reptilian hybrid with nine heads. It is lightning fast. This animal is normally found on dungeon level 60, and moves very quickly, but is larger deeper in the dungeon. A kill of this creature is worth 324000.00 points for a 1st level character. It is deadly at its native depth. It may spit to blind with damage 4d9 and may breathe lightning; 1 time in 4, and is also magical, casting spells which produce lightning balls, produce lightning bolts, produce lightening beams, terrify or blind ; 1 time in 4. It can bash down doors, can eat bodies to regain strength and track you over land, but not through water. It lights up the surroundings. It is immune to lightning. It resists blindness. It takes a while to see intruders, which it may notice from 250 feet. It may carry up to 12 treasures. It can bite to electrify with damage 4d9, bite to electrify with damage 4d9, bite to electrify with damage 4d9, and spit to blind with damage 4d9. (UnAngband 0.6.2)

The 9-headed hydra (Orange 'M')
=== Num:635 Lev:57 Rar:2 Spd:+10 Hp:70d12 Ac:48 Exp:90000
A strange reptilian hybrid with nine smouldering heads. This natural creature moves normally. It is always created sluggish. It may breathe fire, and is also magical, casting spells which produce fire bolts or terrify; 1 time in 4. It can open doors, bash down doors and push past weaker monsters. It resists fire. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 8 treasures. It can bite to burn with damage 3d6, bite to burn with damage 3d6, bite to burn with damage 3d6, and bite to burn with damage 3d6. (ZAngband 2.7.2)



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