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[U] Akhorahil the Blind (Violet 'W')
=== Num:453 Lev:45 Rar:3 Spd:+10 Hp:2400 Ac:70 Exp:15000
A mighty sorcerer King, Akhorahil was blind in life. With powerful enchantments, he created jewelled eyes that enabled him to see better than any ordinary man ever could. This evil undead creature is normally found at depths of 2250 feet (level 45), and moves quickly. He may carry up to 6 good objects. He can open doors, bash down doors, and push past weaker monsters. He is cold blooded. He is hurt by bright light, but resists cold, poison, and rock remover, and cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He may cast spells which produce nether bolts (112), produce fire bolts (55), produce frost bolts (42), cause critical wounds (80), terrify, blind, paralyze, create darkness, or summon monsters; 1 time in 3. He can hit to attack with damage 7d6, hit to attack with damage 7d6, gaze to lower experience with damage 6d6, and wail to terrify with damage 6d6. (Angband 3.1.2v2)

[U] Akhorahil the Blind (L.Dark 'V')
=== Num:542/57 Lev:44 Rar:3 Spd:+10 Hp:1800 Ac:70 Exp:250000
A mighty sorcerer King, Akhorahil was blind in life. With powerful enchantments, he created jewelled eyes that enabled him to see better than any ordinary man ever could. He is normally found on dungeon level 44, and moves quickly. Killing this evil undead creature is worth 250000 experience points for a 1st level character. He is magical, casting spells which cause critical wounds, produce fire bolts, produce frost bolts, produce nether bolts, terrify, blind, paralyze, create darkness or summon monsters; 1 time in 3. He has an armor rating of 70 and a life rating of 1800. He can open doors, bash down doors and push past weaker monsters. He is cold blooded. He can see invisible enemies. He is vulnerable to bright light. He cannot be put to sleep, made to bleed, blinded, pacified, confused or poisoned. He resists cold and poison. He is fairly observant of intruders, which he may notice from 900 feet. He may carry up to 8 good objects. He can hit to attack with damage 7d6, hit to attack with damage 7d6, gaze to lower experience (by 4%) with damage 6d6, and wail to terrify with damage 6d6. (EyAngband 0.5.2)

[U] Akhorahil the Blind (L.Dark 'W')
=== Num:522 Lev:45 Rar:3 Spd:+10 Hp:2400 Ac:70 Exp:15000
A mighty sorcerer King, Akhorahil was blind in life. With powerful enchantments, he created jewelled eyes that enabled him to see better than any ordinary man ever could. This evil undead creature is normally found on dungeon level 45, and moves quickly. He is magical, casting spells which produce fire bolts, produce frost bolts, hurls black bolts of nether, restore mana, cure what ails it, create darkness, cause mortal wounds, terrify, blind, or paralyze, or summon monsters about 33 percent of the time. He can open doors and bash down doors. He is cold blooded. He is surrounded by darkness. He is hurt by bright light and fire. He resists cold and poison. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He may carry up to 8 good objects. He can hit to attack with damage 7d6, hit to attack with damage 7d6, gaze to lower experience (by 80d6+) with damage 6d6, and wail to terrify with damage 6d6. (NPPangband 0.5.0-WIP8a)

[U] Akhorahil the Blind (L.Dark 'W')
=== Num:731 Lev:65 Rar:5 Spd:+10 Hp:1300 Ac:35 Exp:13000
A mighty sorcerer King, Akhorahil was blind in life. With powerful enchantments, he created jewelled eyes that enabled him to see better than any ordinary man ever could. This evil undead creature moves normally. He is magical, casting Morgul-spells intelligently which produce fire bolts, produce frost bolts, produce nether bolts, haste-self, restore mana, cure what ails it, create darkness, cause mortal wounds, terrify, blind, paralyze or summon a monster; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is cold blooded. He is hurt by bright light. He resists cold and poison. He resists darkness and nether. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 6 good objects. He can hit to attack with damage 5d5, hit to attack with damage 5d5, gaze to lower experience (by 80d6+), and wail to terrify. (OAngband 0.6.1)

[U] Akhorahil the Blind (L.Dark 'W')
=== Num:948 Lev:45 Rar:13 Spd:+10 Hp:3000 Ac:70 Exp:15000
A mighty sorcerer king, Akhorahil was blind in life. With powerful enchantments, he created jewelled eyes that enabled him to see better than any ordinary man ever could. This evil undead creature moves normally. He is always created sluggish. He is magical, casting spells which cause critical wounds and cursing, produce fire bolts, produce frost bolts, produce nether bolts, terrify, blind, paralyse, create darkness or summon monsters; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is cold blooded. He is hurt by bright light. He resists fire, cold and poison. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 8 good objects, in addition to chosen objects. He can hit to attack with damage 7d6, hit to attack with damage 7d6, gaze to lower experience (by 80d6+) with damage 6d6, and wail to terrify with damage 6d6. (T.o.M.E. 2.3.5)



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