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[U] Boldor, King of the Yeeks (Violet 'y')
=== Num:173 Lev:13 Rar:3 Spd:+10 Hp:180 Ac:24 Exp:200
A great yeek, powerful in magic and sorcery, but a yeek all the same. This natural evil creature is normally found at depths of 650 feet (level 13), and moves quickly. He may carry up to 4 good objects. He can open doors and bash down doors. He resists acid, bright light, and rock remover. He is fairly observant of intruders, which he may notice from 180 feet. He usually appears with escorts. He may cast spells intelligently which blind, slow, heal-self, blink-self, teleport-self, summon similar monsters, or summon a monster; 1 time in 3. He can hit to attack with damage 1d9, hit to attack with damage 1d9, and hit to attack with damage 1d8. (Angband 3.1.2v2)

[U] Boldor, King of the Yeeks (Violet 'y')
=== Num:190 Lev:13 Rar:3 Spd:+10 Hp:180 Ac:24 Exp:200
A great yeek, powerful in magic and sorcery, but a yeek all the same. This natural evil creature moves normally. He is always created sluggish. He usually appears with escorts. He is magical, casting spells intelligently which blind, slow, heal-self, blink-self, teleport-self or summon aid; 1 time in 3. He can open doors and bash down doors. He resists acid. He is fairly observant of intruders, which he may notice from 180 feet. He will carry up to 4 good objects. He can hit to attack with damage 1d9, hit to attack with damage 1d9, and hit to attack with damage 1d8. (Gumband 2.2.3)

[U] Boldor, King of the Yeeks (Violet 'y')
=== Num:237 Lev:13 Rar:3 Spd:+10 Hp:180 Ac:24 Exp:200
A great yeek, powerful in magic and sorcery, but a yeek all the same. He is normally found on dungeon level 13, and moves quickly. Killing this natural evil creature is worth about 866.67 points for a 1st level character. He usually appears with escorts. He is magical, casting spells intelligently which blind, slow, heal-self, blink-self, teleport-self or summon aid; 1 time in 3. He can illuminate the dungeon, open doors and bash down doors. He resists acid. He is fairly observant of intruders, which he may notice from 180 feet. He may carry up to 3 good objects. He can hit to attack with damage 1d9, hit to attack with damage 1d9, and hit to attack with damage 1d8. This monster is the master of a dungeon. (Hengband 1.6.0)

[U] Boldor, King of the Yeeks (Violet 'y')
=== Num:190 Lev:13 Rar:3 Spd:+10 Hp:180 Ac:24 Exp:200
A great yeek, powerful in magic and sorcery, but a yeek all the same. This natural evil creature is normally found on dungeon level 13, and moves quickly. He is magical, casting spells intelligently which restore mana, heal-self, blink-self, teleport-self, blind, or slow, or summon his minions or a monster about 40 percent of the time. He can open doors and bash down doors. He resists acid. He is fairly observant of intruders, which he may notice from 180 feet. He usually appears with escorts. He may carry up to 3 good objects. He can hit to attack with damage 1d9, hit to attack with damage 1d9, and hit to attack with damage 1d8. (NPPangband 0.5.0-WIP8a)

[U] Boldor, King of the Yeeks (L.Umber 'y')
=== Num:677 Lev:13 Rar:3 Spd:+10 Hp:130 Ac:20 Exp:200
A great yeek, powerful in magic and sorcery, but a yeek all the same. This natural evil creature moves normally. He usually appears with escorts. He is magical, casting spells intelligently which restore mana, heal-self, blink-self, teleport-self, blind, slow or summon a monster; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is fairly observant of intruders, which he may notice from 180 feet. He will carry one or two good objects. He can hit to attack with damage 1d9, hit to attack with damage 1d9, and hit to attack with damage 1d8. (OAngband 0.6.1)

[U] Boldor, King of the Yeeks (Violet 'y')
=== Num:237 Lev:13 Rar:3 Spd:+10 Hp:200 Ac:24 Exp:200
A great yeek, powerful in magic and sorcery, but a yeek all the same. This natural evil creature moves normally. He is always created sluggish. He usually appears with escorts. He is magical, casting spells intelligently which blind, slow, heal-self, blink-self, teleport-self, summon a monster or summon aid; 1 time in 2. He can open doors and bash down doors. He resists acid. He is fairly observant of intruders, which he may notice from 180 feet. He will carry up to 4 good objects. He can hit to attack with damage 1d10, hit to attack with damage 1d10, and hit to attack with damage 1d9. (T.o.M.E. 2.3.5)

[U] Boldor, King of the Yeeks (Violet 'y')
=== Num:237 Lev:18 Rar:3 Spd:+10 Hp:130 Ac:20 Exp:1800
A great yeek, powerful in magic and sorcery, but a yeek all the same. This natural evil creature moves normally. He is always created sluggish. He usually appears with escorts. He is magical, casting spells intelligently which blind, slow, heal-self, blink-self, teleport-self or summon aid; 1 time in 3. He can open doors, bash down doors and carrys a light. He resists acid. He is fairly observant of intruders, which he may notice from 180 feet. He will carry up to 4 good objects. He can hit to attack with damage 1d9, hit to attack with damage 1d9, and hit to attack with damage 1d8. (ZAngband 2.7.2)



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