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[U] Corwin, Lord of Avalon (Red 'p')
=== Num:820 Lev:78 Rar:1 Spd:+20 Hp:5900 Ac:100 Exp:35500
Corwin is one of the most feared and respected Amberites; his skill and cunning are well known. "Green eyes, black hair, dressed in black and silver, yes. (Corwin) had on a cloak and it was slightly furled as by a wind. (He) had on black boots, like Eric's, and (he) too bore a blade, only (his) was heavier, though not quite as long as (Eric's). (He) had (his) gloves on and they were silver and scaled. The clasp at (his) neck was cast in the form of a silver rose." He is normally found on dungeon level 78, and moves very quickly. Killing this evil Amberite Human is worth about 923000.00 points for a 1st level character. He is magical, casting spells intelligently which produce fire balls, produce frost balls, produce nether balls, produce water balls, psycho-spear, drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, produce acid bolts, produce nether bolts, produce water bolts, produce mana bolts, produce plasma bolts, terrify, confuse, paralyze, heal-self, teleport-self, teleport to, teleport away, create darkness, create traps, cause amnesia, summon a monster, summon monsters or summon an angel; 1 time in 4. He can illuminate the dungeon, open doors and bash down doors. He regenerates quickly. He resists acid, lightning, cold and poison. He cannot be confused, slept or teleported. He takes a while to see intruders, which he may notice from 1000 feet. He may carry up to 12 good objects. He can hit to attack with damage 10d15, hit to attack with damage 10d15, and hit to reduce constitution with damage 10d15. (Hengband 1.6.0)

[U] Corwin, Lord of Avalon (Red 'p')
=== Num:820 Lev:90 Rar:1 Spd:+20 Hp:4130 Ac:50 Exp:2600000
Corwin is one of the most feared and respected Amberites; his skill and cunning are well known. "Green eyes, black hair, dressed in black and silver, yes. (Corwin) had on a cloak and it was slightly furled as by a wind. (He) had on black boots, like Eric's, and (he) too bore a blade, only (his) was heavier, though not quite as long as (Eric's). (He) had (his) gloves on and they were silver and scaled. The clasp at (his) neck was cast in the form of a silver rose." This evil Amberite moves normally. He is always created sluggish. He is magical, casting spells intelligently which produce fire balls, produce frost balls, produce nether balls, produce water balls, drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, produce acid bolts, produce nether bolts, produce water bolts, produce mana bolts, produce plasma bolts, terrify, confuse, paralyze, heal-self, teleport-self, teleport to, teleport away, create darkness, create traps, cause amnesia, summon a monster, summon monsters or summon an angel; 1 time in 4. He can open doors, bash down doors and carrys a light. He regenerates quickly. He resists lightning, cold and poison. He resists teleportation. He cannot be confused, slept or teleported. He takes a while to see intruders, which he may notice from 1000 feet. He will carry up to 8 good objects, in addition to chosen objects. He can hit to attack with damage 10d15, hit to attack with damage 10d15, and hit to reduce constitution with damage 10d15. (ZAngband 2.7.2)



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