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[U] Golfimbul, the Hill Orc Chief (Violet 'o')
=== Num:159 Lev:12 Rar:3 Spd:+0 Hp:240 Ac:60 Exp:230
A leader of a band of raiding orcs, he picks on hobbits. This evil orc is normally found at depths of 600 feet (level 12), and moves at normal speed. He may carry up to 3 good objects. He can open doors and bash down doors. He resists lightning, fire, cold, poison, bright light, and rock remover. He takes a while to see intruders, which he may notice from 200 feet. He usually appears with escorts. He can hit to attack with damage 1d12, hit to attack with damage 1d12, hit to attack with damage 1d10, and hit to attack with damage 1d10. (Angband 3.1.2v2)

[U] Golfimbul, the hill orc chief (L.Umber 'o')
=== Num:196/13 Lev:12 Rar:3 Spd:+0 Hp:205 Ac:50 Exp:1600
A leader of a band of raiding orcs. He is normally found on dungeon level 12, and moves at normal speed. Killing this evil humanoid is worth 1600 experience points for a 1st level character. He usually appears with escorts. He has an armor rating of 50 and a life rating of 205. He can open doors and bash down doors. He cannot be poisoned. He resists electricity, fire and poison. He takes a while to see intruders, which he may notice from 200 feet. He may carry up to 4 good objects. He can hit to attack with damage 1d12, hit to attack with damage 1d12, hit to attack with damage 1d10, and hit to attack with damage 1d10. (EyAngband 0.5.2)

[U] Golfimbul, the Hill Orc Chief (Umber 'o')
=== Num:174 Lev:12 Rar:3 Spd:+0 Hp:240 Ac:60 Exp:230
A leader of a band of raiding orcs, he picks on hobbits. This evil orc moves normally. He usually appears with an escort. He can open doors and bash down doors. He resists lightning, fire, cold and poison. He takes a while to see intruders, which he may notice from 200 feet. He will carry up to 4 good objects. He can hit to attack with damage 1d12, hit to attack with damage 1d12, hit to attack with damage 1d10, and hit to attack with damage 1d10. (Gumband 2.2.3)

[U] Golfimbul, the Hill Orc Chief (Umber 'o')
=== Num:215 Lev:12 Rar:3 Spd:+0 Hp:240 Ac:60 Exp:230
A leader of a band of raiding orcs, he picks on hobbits. He is normally found on dungeon level 12, and moves at normal speed. Killing this evil orc is worth about 920.00 points for a 1st level character. He usually appears with escorts. He can open doors and bash down doors. He resists lightning, fire, cold, poison and dark. He takes a while to see intruders, which he may notice from 200 feet. He may carry up to 4 good objects. He can hit to attack with damage 1d12, hit to attack with damage 1d12, hit to attack with damage 1d10, and hit to attack with damage 1d10. (Hengband 1.6.0)

[U] Golfimbul, the Hill Orc Chief (L.Umber 'o')
=== Num:180 Lev:12 Rar:3 Spd:+0 Hp:240 Ac:60 Exp:230
A leader of a band of raiding orcs, he picks on hobbits. This evil orc is normally found on dungeon level 12, and moves at normal speed. He can open doors and bash down doors. He resists lightning, fire, cold and poison. He takes a while to see intruders, which he may notice from 200 feet. He usually appears with escorts. He may carry up to 4 good objects. He can hit to attack with damage 1d12, hit to attack with damage 1d12, hit to attack with damage 1d10, and hit to attack with damage 1d10. (NPPangband 0.5.0-WIP8a)

[U] Golfimbul, the Hill Orc Chief (L.Umber 'o')
=== Num:676 Lev:12 Rar:3 Spd:+0 Hp:180 Ac:30 Exp:230
A leader of a band of raiding orcs, he picks on hobbits. This evil orc moves normally. He usually appears with an escort. He can open doors, bash down doors and push past weaker monsters. He resists lightning, fire, cold and poison. He resists darkness and plasma. He takes a while to see intruders, which he may notice from 200 feet. He will carry one or two good objects. He can hit to attack with damage 1d12, hit to attack with damage 1d12, hit to attack with damage 1d10, and hit to attack with damage 1d10. (OAngband 0.6.1)

[U] Golfimbul, the Hill Orc Chief (Yellow 'o')
=== Num:215 Lev:12 Rar:3 Spd:+0 Hp:260 Ac:60 Exp:230
A leader of a band of raiding orcs, he picks on hobbits. This evil orc moves normally. He usually appears with an escort. He can open doors, bash down doors and illuminate the dungeon. He resists lightning, fire, cold and poison. He takes a while to see intruders, which he may notice from 200 feet. He will carry up to 4 good objects. He can hit to attack with damage 1d13, hit to attack with damage 1d13, hit to attack with damage 1d11, and hit to attack with damage 1d11. (T.o.M.E. 2.3.5)

[U] Golfimbul, the Hill Orc Chief (Umber 'o')
=== Num:215 Lev:16 Rar:3 Spd:+0 Hp:180 Ac:30 Exp:2350
A leader of a band of raiding orcs, he picks on hobbits. This evil orc moves normally. He usually appears with an escort. He can open doors and bash down doors. He resists fire and cold. He takes a while to see intruders, which he may notice from 200 feet. He will carry up to 4 good objects. He can hit to attack with damage 1d12, hit to attack with damage 1d12, hit to attack with damage 1d10, and hit to attack with damage 1d10. (ZAngband 2.7.2)



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