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[U] Greater Hell-Beast (Slate 'U')
=== Num:39 Lev:1 Rar:6 Spd:+5 Hp:1500 Ac:100 Exp:250
This unholy abomination will crush you. Flee while you can! It is normally found on dungeon level 1, and moves somewhat quickly. Killing this evil creature is worth about 83.33 points for a 1st level character. It is magical, casting spells which blink-self, teleport-self or teleport away; 1 time in 9. It can bore through walls. It resists acid, lightning, fire, cold, poison, light, dark, nether, water, plasma, shards, sound, chaos, nexus, disenchantment, force, inertia, time and gravity. It pays very little attention to intruders, which it may notice from 100 feet. It can gaze, gaze, and crush. (Hengband 1.6.0)

The Greater hell-beast (Slate 'U')
=== Num:608 Lev:79 Rar:4 Spd:+20 Hp:6000 Ac:100 Exp:30000
This unholy abomination will crush you. Flee while you can! This evil demon moves normally. It is magical, casting spells which blink-self, teleport-self, teleport to or teleport away; 1 time in 2. It can bore through walls. It resists acid, lightning, fire, cold and poison. It resists nether, water, plasma, nexus, chaos and disenchantment. It pays very little attention to intruders, which it may notice from 100 feet. It can gaze to paralyze with damage 6d10, gaze to disenchant with damage 6d10, and crush to drain life with damage 8d10. (Gumband 2.2.3)

The Greater hell-beast (Slate 'U')
=== Num:554 Lev:57 Rar:4 Spd:+10 Hp:3500 Ac:100 Exp:20000
This unholy abomination will crush you. Flee while you can! This evil demon moves normally. It is magical, casting spells which blink-self, teleport-self, teleport to or teleport away; 1 time in 2. It can bore through walls. It resists acid, lightning, fire, cold and poison. It resists nether, water, plasma, nexus, chaos and disenchantment. It pays very little attention to intruders, which it may notice from 100 feet. It can gaze to paralyze with damage 8d6, gaze to paralyze with damage 8d6, and crush to drain life with damage 10d6. (Gumband 2.2.3)

The Greater hell-beast (Slate 'U')
=== Num:514 Lev:47 Rar:4 Spd:+10 Hp:2000 Ac:100 Exp:5000
This unholy abomination will crush you. Flee while you can! This evil demon moves normally. It is magical, casting spells which blink-self, teleport-self, teleport to or teleport away; 1 time in 4. It can bore through walls. It resists acid, lightning, fire, cold and poison. It resists nether, water, plasma, nexus, chaos and disenchantment. It pays very little attention to intruders, which it may notice from 100 feet. It can gaze to paralyze with damage 6d5, gaze to terrify with damage 6d5, and crush to lower experience (by 20d6+) with damage 8d5. (Gumband 2.2.3)

The Greater hell-beast (Slate 'U')
=== Num:357 Lev:31 Rar:4 Spd:+5 Hp:300 Ac:100 Exp:300
This unholy abomination will crush you. Flee while you can! This evil demon moves normally. It is magical, casting spells which blink-self, teleport-self, teleport to or teleport away; 1 time in 6. It can bore through walls. It resists acid, lightning, fire, cold and poison. It resists nether, water, plasma, nexus, chaos and disenchantment. It pays very little attention to intruders, which it may notice from 100 feet. It can gaze to blind with damage 2d5, gaze to terrify with damage 2d5, and crush to attack with damage 3d5. (Gumband 2.2.3)

The Greater hell-beast (Slate 'U')
=== Num:278 Lev:22 Rar:4 Spd:+5 Hp:200 Ac:100 Exp:100
This unholy abomination will crush you. Flee while you can! This evil demon moves normally. It is magical, casting spells which blink-self, teleport-self, teleport to or teleport away; 1 time in 8. It can bore through walls. It resists acid, lightning, fire, cold and poison. It resists nether, water, plasma, nexus, chaos and disenchantment. It pays very little attention to intruders, which it may notice from 100 feet. It can gaze to attack with damage 1d5, gaze to attack with damage 1d5, and crush to attack with damage 2d5. (Gumband 2.2.3)

The Greater hell-beast (Slate 'U')
=== Num:633 Lev:96 Rar:4 Spd:+30 Hp:8500 Ac:100 Exp:40000
This unholy abomination will crush you. Flee while you can! This evil demon moves normally. It is magical, casting spells which blink-self, teleport-self, teleport to, teleport away or summon aid; 1 time in 2. It can bore through walls. It resists acid, lightning, fire, cold and poison. It resists nether, water, plasma, nexus, chaos, disenchantment and teleportation. It cannot be stunned, frightened, confused or slept. It pays very little attention to intruders, which it may notice from 100 feet. It can gaze to paralyze with damage 9d10, gaze to disenchant with damage 9d10, and crush to drain life with damage 11d10. (Gumband 2.2.3)

The Greater hell-beast (Slate 'U')
=== Num:33 Lev:1 Rar:4 Spd:+5 Hp:100 Ac:100 Exp:5
This unholy abomination will crush you. Flee while you can! This evil demon moves normally. It is magical, casting spells which blink-self, teleport-self, teleport to or teleport away; 1 time in 8. It can bore through walls. It resists acid, lightning, fire, cold and poison. It resists nether, water, plasma, nexus, chaos and disenchantment. It pays very little attention to intruders, which it may notice from 100 feet. It can gaze, gaze, and crush. (Gumband 2.2.3)

[U] The Greater hell-beast (Slate 'U')
=== Num:39 Lev:1 Rar:16 Spd:+10 Hp:1500 Ac:1 Exp:2500
This unholy abomination will crush you. Flee while you can! This evil creature moves normally. It is magical, casting spells which blink-self, teleport-self or teleport away; 1 time in 9. It can bore through walls and illuminate the dungeon. It resists acid, lightning, fire, cold and poison. It resists nether, water, plasma, nexus and disenchantment. It cannot be confused or slept. It pays very little attention to intruders, which it may notice from 100 feet. It can gaze, gaze, and crush. (T.o.M.E. 2.3.5)

The Greater hell-beast (Slate 'U')
=== Num:39 Lev:3 Rar:6 Spd:+5 Hp:1125 Ac:75 Exp:84
This unholy abomination will crush you. Flee while you can! This evil creature moves normally. It is magical, casting spells which blink-self, teleport-self or teleport away; 1 time in 9. It can bore through walls. It resists fire. It resists nether, water, plasma, nexus and disenchantment. It pays very little attention to intruders, which it may notice from 100 feet. It can gaze, gaze, and crush. (ZAngband 2.7.2)



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