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[U] Jack of Shadows (Slate 'p')
=== Num:670 Lev:42 Rar:4 Spd:+40 Hp:3000 Ac:150 Exp:10000
Deriving his strength from the shadows, this king of thieves steals only for the challenge. He is normally found on dungeon level 42, and moves incredibly quickly. Killing this Human is worth about 140000.00 points for a 1st level character. He is magical, casting spells intelligently which invoke darkness storms, blind, confuse, haste-self or heal-self; 1 time in 3. He can open doors, bash down doors and pick up objects. He regenerates quickly. He cannot be stunned, frightened, confused, slept or teleported. He is observant of intruders, which he may notice from 700 feet. He may carry one or two exceptional objects. He can hit to attack with damage 5d10, hit to attack with damage 5d10, hit to steal items with damage 2d10, and hit to steal items with damage 2d10. (Hengband 1.6.0)

[U] Jack of Shadows (Slate 'p')
=== Num:670 Lev:60 Rar:4 Spd:+40 Hp:3000 Ac:150 Exp:10000
Deriving his strength from the shadows, this king of thieves steals only for the challenge. This creature moves normally. He reflects bolt spells. He is magical, casting spells intelligently which produce darkness storms, blind, confuse, haste-self or heal-self; 1 time in 3. He can open doors, bash down doors and pick up objects. He regenerates quickly. He resists acid, lightning, fire, cold and poison. He resists teleportation. He is observant of intruders, which he may notice from 700 feet. He will carry up to 6 exceptional objects. He can hit to attack with damage 5d10, hit to attack with damage 5d10, hit to steal items with damage 2d10, and hit to steal items with damage 2d10. (T.o.M.E. 2.3.5)

[U] Jack of Shadows (Slate 'p')
=== Num:670 Lev:58 Rar:4 Spd:+40 Hp:2100 Ac:75 Exp:260000
Deriving his strength from the shadows, this king of thieves steals only for the challenge. This creature moves normally. He is magical, casting spells intelligently which produce darkness storms, confuse, haste-self or heal-self; 1 time in 4. He can open doors, bash down doors and pick up objects. He regenerates quickly. He resists teleportation. He cannot be stunned, frightened, confused, slept or teleported. He is observant of intruders, which he may notice from 700 feet. He will carry one or twon exceptional objects. He can hit to attack with damage 5d10, hit to attack with damage 5d10, hit to steal items with damage 2d10, and hit to steal items with damage 2d10. (ZAngband 2.7.2)



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