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[U] Judge Death (L.Dark 'W')
=== Num:686 Lev:44 Rar:3 Spd:+10 Hp:2250 Ac:90 Exp:14000
The most powerful Dark Judge, whose touch means death. He is normally found on dungeon level 44, and moves quickly. Killing this evil undead creature is worth about 205333.33 points for a 1st level character. He is magical, casting spells intelligently which produce fire balls, produce nether balls, drain mana, cause mortal wounds, terrify, blind, paralyze, raise dead, summon monsters, summon an undead or summon Greater Undead; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is cold blooded. He is hurt by fire. He resists lightning, cold, poison and nether. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He may carry up to 8 good objects. He can claw to poison with damage 10d5, claw to poison with damage 10d5, claw to lower experience (by 40d6+) with damage 10d1, and gaze to terrify. (Hengband 1.6.0)

[U] Judge Death (L.Dark 'W')
=== Num:686 Lev:43 Rar:3 Spd:+10 Hp:2250 Ac:90 Exp:14000
The most powerful Dark Judge, whose touch means death. This evil undead creature moves normally. He is always created sluggish. He is magical, casting spells intelligently which produce fire balls, produce nether balls, drain mana, cause mortal wounds, terrify, blind, paralyse, raise dead, summon monsters, summon an undead or summon greater undead; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is cold blooded. He is hurt by fire. He resists lightning, cold and poison. He cannot be stunned, confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 8 good objects. He can claw to poison with damage 10d5, claw to poison with damage 10d5, claw to lower experience (by 40d6+) with damage 10, and gaze to terrify. (T.o.M.E. 2.3.5)

[U] Judge Death (L.Dark 'W')
=== Num:686 Lev:63 Rar:3 Spd:+10 Hp:1710 Ac:45 Exp:710000
The most powerful Dark Judge, whose touch means death. This evil undead creature moves normally. He is always created sluggish. He is magical, casting spells intelligently which produce fire balls, produce nether balls, drain mana, cause mortal wounds, terrify, blind, paralyze, raise dead, summon monsters, summon an undead or summon greater undead; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is cold blooded. He is hurt by fire. He resists lightning, cold and poison. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 4 good objects. He can claw to poison with damage 10d5, claw to poison with damage 10d5, claw to lower experience (by 40d6+) with damage 10, and gaze to terrify. (ZAngband 2.7.2)



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