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[U] Judge Fear (L.Dark 'W')
=== Num:674 Lev:43 Rar:4 Spd:+10 Hp:1800 Ac:70 Exp:12000
A Dark Judge, reputedly so frightening that his gaze can kill. He is normally found on dungeon level 43, and moves quickly. Killing this evil undead creature is worth about 172000.00 points for a 1st level character. He is magical, casting spells which drain mana, cause mind blasting, cause brain smashing, cause critical wounds and cursing, terrify, blind, paralyze, cause amnesia, raise dead or summon an undead; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is invisible. He is cold blooded. He is hurt by bright light. He resists fire, cold, poison, dark and nether. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He may carry up to 8 good objects. He can gaze to terrify, gaze to lower experience (by 40d6+), gaze to drain mana force with damage 4d8, and gaze to attack with damage 2d20. (Hengband 1.6.0)

[U] Judge Fear (L.Dark 'W')
=== Num:674 Lev:43 Rar:4 Spd:+10 Hp:1800 Ac:70 Exp:12000
A Dark Judge, reputedly so frightening that his gaze can kill. This evil undead creature moves normally. He is always created sluggish. He is magical, casting spells which drain mana, cause mind blasting, cause brain smashing, cause critical wounds and cursing, terrify, blind, paralyse, cause amnesia, raise dead or summon an undead; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is invisible. He is cold blooded. He is hurt by bright light. He resists fire, cold and poison. He cannot be stunned, confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 8 good objects. He can gaze to terrify, gaze to lower experience (by 40d6+), gaze to lower experience (by 40d6+), and gaze to attack with damage 2d20. (T.o.M.E. 2.3.5)

[U] Judge Fear (L.Dark 'W')
=== Num:674 Lev:63 Rar:4 Spd:+10 Hp:1260 Ac:45 Exp:320000
A Dark Judge, reputedly so frightening that his gaze can kill. This evil undead creature moves normally. He is always created sluggish. He is magical, casting spells which drain mana, cause mind blasting, cause brain smashing, cause critical wounds and cursing, terrify, blind, paralyze, cause amnesia, raise dead or summon an undead; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is invisible. He is cold blooded. He is hurt by bright light. He resists fire, cold and poison. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 4 good objects. He can gaze to terrify, gaze to lower experience (by 40d6+), gaze to lower experience (by 40d6+), and gaze to attack with damage 2d20. (ZAngband 2.7.2)



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