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[U] Judge Fire (Red 's')
=== Num:654 Lev:41 Rar:3 Spd:+10 Hp:1800 Ac:70 Exp:12000
One of the Dark Judges, he has come to punish your crime of living. He looks like a skeleton enveloped in flames. He is normally found on dungeon level 41, and moves quickly. Killing this evil undead creature is worth about 164000.00 points for a 1st level character. He may breathe fire, and is also magical, casting spells which produce fire balls, cause critical wounds and cursing, produce fire bolts, produce plasma bolts, terrify, blink-self, teleport-self, create darkness, summon a monster, summon a demon or summon an undead; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He illuminate the dungeon. He is hurt by cold. He resists fire, poison, nether and plasma. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He may carry up to 8 good objects. He can hit to burn with damage 5d5, hit to burn with damage 5d5, gaze to lower experience (by 80d6+), and wail to terrify. (Hengband 1.6.0)

[U] Judge Fire (L.Red 's')
=== Num:654 Lev:41 Rar:3 Spd:+10 Hp:1800 Ac:70 Exp:12000
One of the Dark Judges, he has come to punish your crime of living. He looks like a skeleton enveloped in flames. This evil undead creature moves normally. He is always created sluggish. He may breathe fire powerfully, and is also magical, casting spells which produce fire balls, cause critical wounds and cursing, produce fire bolts, produce plasma bolts, terrify, blink-self, teleport-self, create darkness, summon a monster, summon a demon or summon an undead; 1 time in 3. He can open doors, bash down doors, push past weaker monsters and illuminate the dungeon. He is hurt by cold. He resists fire and poison. He resists plasma. He cannot be stunned, confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 8 good objects. He can hit to burn with damage 5d5, hit to burn with damage 5d5, gaze to lower experience (by 80d6+), and wail to terrify. (T.o.M.E. 2.3.5)

[U] Judge Fire (Red 's')
=== Num:654 Lev:66 Rar:3 Spd:+10 Hp:1260 Ac:35 Exp:620000
One of the Dark Judges, he has come to punish your crime of living. He looks like a skeleton enveloped in flames. This evil undead creature moves normally. He is always created sluggish. He may breathe fire powerfully, and is also magical, casting spells which produce fire balls, cause critical wounds and cursing, produce fire bolts, produce plasma bolts, terrify, blink-self, teleport-self, create darkness, summon a monster, summon a demon or summon an undead; 1 time in 3. He can open doors, bash down doors, push past weaker monsters and carrys a light. He is hurt by cold. He resists fire and poison. He resists plasma. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 4 good objects. He can hit to burn with damage 5d5, hit to burn with damage 5d5, gaze to lower experience (by 80d6+), and wail to terrify. (ZAngband 2.7.2)



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