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[U] Judge Mortis (L.Green 'z')
=== Num:656 Lev:41 Rar:3 Spd:+10 Hp:1800 Ac:70 Exp:13000
Another Dark Judge, he is a rotting humanoid with a cow's skull as his head. He is normally found on dungeon level 41, and moves quickly. Killing this evil undead creature is worth about 177666.67 points for a 1st level character. He may breathe poison or nether, and is also magical, casting spells which cause critical wounds and cursing, produce acid bolts, produce nether bolts, terrify, blind, blink-self, teleport-self, raise dead or summon an undead; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is cold blooded. He is hurt by fire. He resists cold, poison and nether. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He may carry up to 8 good objects. He can hit to poison with damage 5d5, hit to disease with damage 5d5, touch to reduce all stats, and touch to lower experience (by 80d6+). (Hengband 1.6.0)

[U] Judge Mortis (L.Green 'z')
=== Num:656 Lev:41 Rar:3 Spd:+10 Hp:1800 Ac:70 Exp:13000
Another Dark Judge, he is a rotting humanoid with a cow's skull as his head. This evil undead creature moves normally. He is always created sluggish. He may breathe poison or nether, and is also magical, casting spells which cause critical wounds and cursing, produce acid bolts, produce poison bolts, produce nether bolts, terrify, blind, blink-self, teleport-self, raise dead or summon an undead; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is cold blooded. He is hurt by fire. He resists cold and poison. He cannot be stunned, confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 8 good objects. He can hit to poison with damage 5d5, hit to disease with damage 5d5, touch to reduce all stats, and touch to lower experience (by 80d6+). (T.o.M.E. 2.3.5)

[U] Judge Mortis (L.Green 'z')
=== Num:656 Lev:64 Rar:3 Spd:+10 Hp:1260 Ac:35 Exp:490000
Another Dark Judge, he is a rotting humanoid with a cow's skull as his head. This evil undead creature moves normally. He is always created sluggish. He may breathe poison or nether, and is also magical, casting spells which cause critical wounds and cursing, produce acid bolts, produce poison bolts, produce nether bolts, terrify, blind, blink-self, teleport-self, raise dead or summon an undead; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is cold blooded. He is hurt by fire. He resists cold and poison. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 4 good objects. He can hit to poison with damage 5d5, hit to disease with damage 5d5, touch to reduce all stats, and touch to lower experience (by 80d6+). (ZAngband 2.7.2)



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