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[U] Khamul, the Black Easterling (Violet 'W')
=== Num:494 Lev:72 Rar:3 Spd:+10 Hp:5000 Ac:100 Exp:40000
A warrior-king of the East. Khamul is a powerful opponent, his skill in combat awesome and his form twisted by evil cunning. This evil undead creature is normally found at depths of 3600 feet (level 72), and moves quickly. He may carry up to 6 good objects. He can open doors, bash down doors, and push past weaker monsters. He is cold blooded. He is hurt by bright light, but resists acid, fire, cold, poison, and rock remover, and cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He may cast spells intelligently which produce nether balls (177), produce fire balls (136), produce frost balls (64), produce mana bolts (176), cause mortal wounds (120), cause critical wounds (80), terrify, blind, paralyze, teleport level, or summon greater undead; 1 time in 2. He can hit to attack with damage 9d10, hit to attack with damage 9d10, touch to lower experience with damage 7d7, and touch to lower experience with damage 7d7. (Angband 3.1.2v2)

[U] Khamul, the Black Easterling (L.Dark 'W')
=== Num:609 Lev:72 Rar:3 Spd:+15 Hp:5000 Ac:100 Exp:36000
A warrior-king of the East. Khamul is a powerful opponent, his skill in combat awesome and his form twisted by evil cunning. This evil undead creature is normally found on dungeon level 72, and moves exceedingly quickly. He is magical, casting spells intelligently which produce fire storms, produce frost storms, invoke nether storms, cast mana bolts, restore mana, cure what ails it, teleport level, cause mortal wounds, (NPPangband 0.5.0-WIP8a)

[U] Khamul, the Black Easterling (L.Dark 'W')
=== Num:754 Lev:79 Rar:5 Spd:+10 Hp:2100 Ac:40 Exp:30000
A warrior-king of the East. Khamul is a powerful opponent, his skill in combat awesome and his form twisted by evil cunning. This evil undead creature moves normally. Hehurl black darts. He is magical, casting Morgul-spells intelligently which invoke storms of deadly cold, raise storms of venom, invoke nether storms, produce mana bolts, haste-self, restore mana, cure what ails it, teleport level, cause brain smashing, cause mortal wounds, terrify, blind, paralyze, summon a monster, summon an undead or summon Greater Undead; 1 time in 2. He can open doors, bash down doors and push past weaker monsters. He is cold blooded. He is hurt by bright light. He resists acid, fire, cold and poison. He resists darkness, plasma and nether. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 400 feet. He will carry up to 8 good objects. He can hit to attack with damage 10d10, hit to attack with damage 5d5, touch to lower experience (by 40d6+), and touch to lower experience (by 40d6+). (OAngband 0.6.1)

[U] Khamul, the Black Easterling (L.Dark 'W')
=== Num:953 Lev:72 Rar:13 Spd:+20 Hp:7000 Ac:100 Exp:40000
He was the warrior-king of the East, now a Ringwraith. Khamul is a powerful opponent, his skill in combat awesome and his form twisted by evil cunning. This evil undead creature moves normally. He is always created sluggish. He is magical, casting spells intelligently which produce fire balls, produce frost balls, produce nether balls, cause critical wounds and cursing, cause mortal wounds, produce mana bolts, terrify, blind, paralyse, teleport level, raise dead, summon aid or summon greater undead; 1 time in 2. He can open doors, bash down doors and push past weaker monsters. He is cold blooded. He is hurt by bright light. He resists acid, fire, cold and poison. He resists teleportation. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 14 good objects, in addition to chosen objects. He can hit to attack with damage 9d10, hit to attack with damage 9d10, touch to lower experience (by 80d6+) with damage 7d7, and touch to lower experience (by 80d6+) with damage 7d7. (T.o.M.E. 2.3.5)



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