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[U] Lich (Orange 'L')
=== Num:653 Lev:56 Rar:6 Spd:+15 Hp:3700 Ac:75 Exp:25000
A skeletal form dressed in robes, radiating vastly evil power. This evil undead creature is normally found on dungeon level 56, and moves exceedingly quickly. It is magical, casting spells intelligently which produce lightning storms, produce frost storms, restore mana, blink-self, teleport to, teleport away, drain mana, cause mind blasting, cause mortal wounds, terrify, blind, slow, or paralyze about 25 percent of the time with a mana rating of 109 and a spell power of 55. It can open doors and bash down doors. It is a player ghost template. It is cold blooded. It regenerates quickly. It is hurt by bright light and fire. It resists cold and poison. It cannot be slowed, stunned, frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It may carry up to 3 chests. It can touch to lower experience (by 40d6+) with damage 2d9, touch to drain charges with damage 2d9, touch to reduce dexterity with damage 5d9, and touch to reduce dexterity with damage 5d9. (NPPangband 0.5.0-WIP8a)

[U] Lich (Orange 'L')
=== Num:785 Lev:56 Rar:6 Spd:+10 Hp:1200 Ac:24 Exp:3000
A skeletal form dressed in robes, radiating vastly evil power. You feel you know it and it knows you. This evil undead creature moves normally. It is magical, casting spells intelligently which produce lightning balls, produce frost balls, restore mana, blink-self, teleport to, teleport away, drain mana, cause mind blasting, cause mortal wounds, terrify, blind, slow or paralyze; 1 time in 4. It can open doors and bash down doors. It is a player ghost template. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold and poison. It resists nether. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It will carry one or two chests. It can touch to lower experience (by 40d6+), touch to drain charges, touch to reduce dexterity with damage 4d9, and touch to reduce dexterity with damage 4d9. (OAngband 0.6.1)

The Lich (Orange 'L')
=== Num:356 Lev:34 Rar:2 Spd:+0 Hp:264 Ac:60 Exp:1000
It is a skeletal form dressed in robes. It radiates vastly evil power. This evil undead creature is normally found at depths of 1700 feet (level 34), and moves at normal speed. It may carry up to 3 objects or treasures. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light, but resists cold, poison, and rock remover, and cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It may cast spells intelligently which cause brain smashing (96), cause critical wounds (80), terrify, blind, slow, paralyze, drain mana, blink-self, teleport to, or teleport away; 1 time in 4. It can touch to lower experience, touch to drain charges, touch to reduce dexterity with damage 2d8, and touch to reduce dexterity with damage 2d8. (Angband 3.1.2v2)

The Lich (Orange 'L')
=== Num:430 Lev:34 Rar:3 Spd:+0 Hp:210 Ac:50 Exp:26000
It is a skeletal form dressed in robes. It radiates vastly evil power. It is normally found on dungeon level 34, and moves at normal speed. A kill of this intelligent evil undead creature is worth 26000 experience points for a 1st level character. It is magical, casting spells which drain mana, cause brain smashing, cause critical wounds, terrify, blind, slow, paralyze, blink randomly, teleport to or teleport away; 1 time in 4. It has an armor rating of 50 and a average life rating of 210. It can open doors and bash down doors. It is cold blooded. It is vulnerable to bright light. It cannot be put to sleep, made to bleed, blinded, confused or poisoned. It resists cold and poison. It tends to overlook intruders, which it may notice from 200 feet. It may carry one or two objects or treasures. It can touch to lower experience (by 3%), touch to reduce dexterity with damage 2d8, touch to reduce dexterity with damage 2d8, and touch to drain charges. (EyAngband 0.5.2)

The Lich (White 'L')
=== Num:387 Lev:34 Rar:3 Spd:+0 Hp:300 Ac:60 Exp:800
It is a skeletal form dressed in robes. It radiates vastly evil power. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells intelligently which drain mana, cause brain smashing, cause critical wounds and cursing, terrify, blind, slow, paralyze, blink-self, teleport to or teleport away; 1 time in 4. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can touch to lower experience (by 40d6+) with damage 2d4, touch to drain charges with damage 2d4, touch to reduce dexterity with damage 2d8, and touch to reduce dexterity with damage 2d8. (Gumband 2.2.3)

The Lich (White 'L')
=== Num:518 Lev:34 Rar:3 Spd:+0 Hp:300 Ac:60 Exp:800
It is a skeletal form dressed in robes. It radiates vastly evil power. It is normally found on dungeon level 34, and moves at normal speed. A kill of this evil undead creature is worth about 9066.67 points for a 1st level character. It is magical, casting spells intelligently which drain mana, cause brain smashing, cause critical wounds and cursing, terrify, blind, slow, paralyze, blink-self, teleport to or teleport away; 1 time in 4. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light. It resists cold, poison and nether. It will evolve into Crypt thing when it gets enugh experience. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It may carry one or two objects or treasures. It can touch to lower experience (by 40d6+), touch to drain charges, touch to reduce dexterity with damage 2d8, and touch to reduce dexterity with damage 2d8. (Hengband 1.6.0)

The Lich (Orange 'L')
=== Num:391 Lev:34 Rar:2 Spd:+0 Hp:300 Ac:60 Exp:1000
It is a skeletal form dressed in robes. It radiates vastly evil power. This evil undead creature is normally found on dungeon level 34, and moves at normal speed. It is magical, casting spells intelligently which restore mana, blink-self, teleport to, teleport away, drain mana, cause brain smashing, cause critical wounds, terrify, blind, slow, or paralyze about 25 percent of the time. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light and fire. It resists cold and poison. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It may carry one or two objects or treasures. It can touch to lower experience (by 40d6+) with damage 2d2, touch to drain charges with damage 2d2, touch to reduce dexterity with damage 2d8, and touch to reduce dexterity with damage 2d8. (NPPangband 0.5.0-WIP8a)

The Lich (Orange 'L')
=== Num:458 Lev:43 Rar:2 Spd:+0 Hp:260 Ac:30 Exp:800
A skeletal form dressed in robes. It radiates vastly evil power. This evil undead creature moves normally. It is magical, casting spells intelligently which produce lightning bolts, haste-self, restore mana, blink-self, teleport to, teleport away, drain mana, cause brain smashing, cause critical wounds, terrify, blind, slow or paralyze; 1 time in 3. It can open doors, bash down doors and push past weaker monsters. It is cold blooded. It is hurt by bright light. It resists lightning, cold and poison. It resists nether. It cannot be slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects. It can touch to lower experience (by 40d6+), touch to drain charges, touch to reduce dexterity with damage 1d8, and touch to reduce dexterity with damage 1d8. (OAngband 0.6.1)

The Lich (Orange 'L')
=== Num:518 Lev:34 Rar:2 Spd:+0 Hp:300 Ac:60 Exp:1000
It is a skeletal form dressed in robes. It radiates vastly evil power. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells intelligently which drain mana, cause brain smashing, cause critical wounds and cursing, terrify, blind, slow, paralyse, blink-self, teleport to or teleport away; 1 time in 4. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can touch to lower experience (by 40d6+), touch to drain charges, touch to reduce dexterity with damage 2d8, and touch to reduce dexterity with damage 2d8. (T.o.M.E. 2.3.5)

The Lich (Orange 'L')
=== Num:356 Lev:40 Rar:5 Spd:+0 Hp:300 Ac:60 Exp:520
It is a skeletal form dressed in robes. It radiates vastly evil power. This evil undead creature is normally found on dungeon level 40, and moves at normal speed, but is more powerful deeper in the dungeon. Destruction of this creature is worth 20800.00 points for a 1st level character. It is dangerous at its native depth. It is magical, casting spells intelligently which recover mana, blink-self, teleport to, teleport away, drain mana, curse you, cause mind blasting, cause wounds, become resistant to the elements, terrify, blind, slow or paralyze; 1 time in 4. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light. It is immune to lightning, cold and poison. It resists edged weapons. It cannot be confused, charmed or slept. It tends to overlook intruders, which it may notice from 200 feet. It may carry one or two garments, adornments, magical devices, written items or treasures. It can touch to lower experience (by 40d6+), touch to drain charges, touch to reduce dexterity and agility with damage 2d8, and touch to reduce dexterity and agility with damage 2d8. (UnAngband 0.6.2)

The Lich (White 'L')
=== Num:518 Lev:49 Rar:3 Spd:+0 Hp:210 Ac:30 Exp:21000
It is a skeletal form dressed in robes. It radiates vastly evil power. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells intelligently which drain mana, cause brain smashing, cause critical wounds and cursing, terrify, blind, slow, paralyze, blink-self, teleport to or teleport away; 1 time in 4. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can touch to lower experience (by 40d6+), touch to drain charges, touch to reduce dexterity with damage 2d8, and touch to reduce dexterity with damage 2d8. (ZAngband 2.7.2)



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