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[U] Nether Wraith (L.Green 'W')
=== Num:654 Lev:65 Rar:6 Spd:+15 Hp:5500 Ac:75 Exp:32000
As it advances, your soul wilts under the threat of death and a dreadful chill invades your bones. This flying evil undead creature is normally found on dungeon level 65, and moves exceedingly quickly. It is magical, casting spells intelligently which shoot rays of death, restore mana, create darkness, cause brain smashing, cause mortal wounds, terrify, blind, or confuse, or summon an undead about 40 percent of the time with a mana rating of 120 and a spell power of 60. It can pass through walls. It is a player ghost template. It is invisible. It is cold blooded. It regenerates quickly. It is hurt by bright light and fire. It resists cold and poison. It cannot be slowed, stunned, frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It may carry up to 5 chests. It can hit to attack with damage 6d15, hit to attack with damage 6d15, touch to lower experience (by 80d6+) with damage 4d9, and touch to lower experience (by 80d6+) with damage 4d9. (NPPangband 0.5.0-WIP8a)

[U] Nether Wraith (L.Green 'W')
=== Num:786 Lev:65 Rar:6 Spd:+10 Hp:1500 Ac:22 Exp:8000
As it advances, your soul wilts under the threat of death and a dreadful chill invades your bones. You feel you know it and it knows you. This evil undead creature moves normally. It is magical, casting spells intelligently which shoot rays of death, restore mana, create darkness, cause brain smashing, cause mortal wounds, terrify, blind or summon an undead; 1 time in 4. It can pass through walls. It is a player ghost template. It is invisible. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold and poison. It resists nether. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It will carry one or two chests. It can hit to attack with damage 4d15, hit to attack with damage 4d15, touch to lower experience (by 80d6+) with damage 2d9, and touch to lower experience (by 80d6+) with damage 2d9. (OAngband 0.6.1)

The Nether wraith (Light Green 'W')
=== Num:419 Lev:39 Rar:2 Spd:+10 Hp:420 Ac:55 Exp:1700
A form that hurts the eye, death permeates the air around it. As it nears you, a coldness saps your soul. This evil undead creature is normally found at depths of 1950 feet (level 39), and moves quickly. It may carry up to 4 objects. It can pass through walls. It is invisible and cold blooded. It is hurt by bright light, but resists cold, poison, and rock remover, and cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may cast spells which produce nether bolts (103), cause mind blasting (36), cause critical wounds (80), terrify, blind, or create darkness; 1 time in 6. It can hit to attack with damage 1d12, hit to attack with damage 1d12, touch to lower experience, and touch to lower experience. (Angband 3.1.2v2)

The Nether wraith (L.Green 'V')
=== Num:490 Lev:39 Rar:2 Spd:+10 Hp:333 Ac:50 Exp:70000
A form that hurts the eye, death permeates the air around it. As it nears you, a coldness saps your soul. It is normally found on dungeon level 39, and moves quickly. A kill of this evil undead creature is worth 70000 experience points for a 1st level character. It is magical, casting spells which cause mind blasting, cause critical wounds, produce nether bolts, terrify, blind or create darkness; 1 time in 6. It has an armor rating of 50 and a average life rating of 333. It can pass through walls. It is invisible. It is cold blooded. It can see invisible enemies. It is vulnerable to bright light. It cannot be put to sleep, made to bleed, blinded, confused or poisoned. It resists cold and poison. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 9 objects. It can hit to attack with damage 1d12, hit to attack with damage 1d12, touch to lower experience (by 3%), and touch to lower experience (by 3%). (EyAngband 0.5.2)

The Nether wraith (L.Red 'W')
=== Num:450 Lev:39 Rar:2 Spd:+10 Hp:480 Ac:55 Exp:1700
A form that hurts the eye, death permeates the air around it. As it nears you, a coldness saps your soul. This evil undead creature moves normally. It is always created sluggish. It may breathe nether, and is also magical, casting spells which cause mind blasting, terrify or create darkness; 1 time in 6. It can pass through walls. It is invisible. It is cold blooded. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 8 objects. It can hit to attack with damage 1d12, hit to attack with damage 1d12, touch to lower experience (by 80d6+), and touch to lower experience (by 80d6+). (Gumband 2.2.3)

The Nether wraith (L.Red 'W')
=== Num:612 Lev:39 Rar:2 Spd:+10 Hp:480 Ac:55 Exp:1700
A form that hurts the eye, death permeates the air around it. As it nears you, a coldness saps your soul. It is normally found on dungeon level 39, and moves quickly. A kill of this evil undead creature is worth about 22100.00 points for a 1st level character. It is magical, casting spells which cause mind blasting, cause critical wounds and cursing, produce nether bolts, terrify, blind or create darkness; 1 time in 6. It can pass through walls. It is invisible. It is cold blooded. It is hurt by bright light. It resists cold, poison, dark and nether. it won't evolve. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 9 objects. It can hit to attack with damage 1d12, hit to attack with damage 1d12, touch to lower experience (by 80d6+), and touch to lower experience (by 80d6+). (Hengband 1.6.0)

The Nether wraith (L.Green 'W')
=== Num:461 Lev:39 Rar:2 Spd:+10 Hp:480 Ac:55 Exp:1600
A form that hurts the eye, death permeates the air around it. As it nears you, a coldness saps your soul. This flying evil undead creature is normally found on dungeon level 39, and moves quickly. It is magical, casting spells which hurls black bolts of nether, hurl lances of nether, restore mana, create darkness, cause mind blasting, cause mortal wounds, terrify, or blind about 18 percent of the time. It can pass through walls. It is invisible. It is cold blooded. It is hurt by bright light and fire. It resists cold and poison. It resists nether. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 9 objects. It can hit to attack with damage 1d12, hit to attack with damage 1d12, touch to lower experience (by 80d6+), and touch to lower experience (by 80d6+). (NPPangband 0.5.0-WIP8a)

The Nether wraith (L.Green 'W')
=== Num:547 Lev:54 Rar:2 Spd:+10 Hp:300 Ac:30 Exp:2500
A form that hurts the eye, death permeates the air around it. As it nears you, a coldness saps your soul. This evil undead creature moves normally. It is magical, casting spells intelligently which produce nether bolts, create darkness, cause mind blasting, cause mortal wounds, terrify or blind; 1 time in 6. It can pass through walls. It is invisible. It is cold blooded. It is hurt by bright light. It resists cold and poison. It resists nether. It cannot be slept. It is observant of intruders, which it may notice from 250 feet. It will carry up to 6 objects. It can hit to attack with damage 1d12, hit to attack with damage 1d12, touch to lower experience (by 80d6+), and touch to lower experience (by 80d6+). (OAngband 0.6.1)

The Nether wraith (L.Green 'W')
=== Num:612 Lev:39 Rar:2 Spd:+10 Hp:480 Ac:55 Exp:1700
A form that hurts the eye, death permeates the air around it. As it nears you, a coldness saps your soul. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which cause mind blasting, cause critical wounds and cursing, produce nether bolts, terrify, blind or create darkness; 1 time in 6. It can pass through walls. It is invisible. It is cold blooded. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 10 objects. It can hit to attack with damage 1d12, hit to attack with damage 1d12, touch to lower experience (by 80d6+), and touch to lower experience (by 80d6+). (T.o.M.E. 2.3.5)

The Nether wraith (L.Green 'W')
=== Num:419 Lev:47 Rar:6 Spd:+10 Hp:480 Ac:55 Exp:1600
A form that hurts the eye, death permeates the air around it. As it nears you, a coldness saps your soul. This evil undead creature is normally found on dungeon level 47, and moves quickly, but is more powerful deeper in the dungeon. Destruction of this creature is worth 75200.00 points for a 1st level character. It is dangerous at its native depth. It is magical, casting spells which produce nether bolts, assume wraithform, create darkness, cause mind blasting, cause wounds, terrify or blind; 1 time in 5. It can pass through walls and fly over obstacles. It is invisible. It is cold blooded. It is hurt by bright light. It is immune to cold and poison. It resists nether. It cannot be confused, charmed or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 9 weapons, armours, garments, adornments, magical devices or potions. It can hit to attack with damage 1d12, hit to attack with damage 1d12, touch to lower experience (by 80d6+), and touch to lower experience (by 80d6+). (UnAngband 0.6.2)

The Nether wraith (L.Red 'W')
=== Num:612 Lev:58 Rar:2 Spd:+10 Hp:290 Ac:30 Exp:130000
A form that hurts the eye, death permeates the air around it. As it nears you, a coldness saps your soul. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which cause mind blasting, cause critical wounds and cursing, produce nether bolts, terrify, blind or create darkness; 1 time in 6. It can pass through walls. It is invisible. It is cold blooded. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 4 objects. It can hit to attack with damage 1d12, hit to attack with damage 1d12, touch to lower experience (by 80d6+), and touch to lower experience (by 80d6+). (ZAngband 2.7.2)



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