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[U] Qlzqqlzuup, the Lord of Flesh (L.Blue 'Q')
=== Num:607 Lev:78 Rar:3 Spd:+20 Hp:5000 Ac:1 Exp:20000
This disgusting creature squeals and snorts as it writhes on the floor. It pulsates with evil. Its intent is to overwhelm you with monster after monster, until it can greedily dine on your remains. This natural evil creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells which summon animals, summon a monster, summon monsters, summon aid, summon an animal, summon spiders, summon hounds, summon hydras, summon an angel, summon a demon, summon an undead, summon a dragon, summon greater undead, summon ancient dragons, summon a wraith or summon unique monsters; 1 time in 1. It is invisible. It resists teleportation. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It will carry up to 8 objects. It has no physical attacks. (Gumband 2.2.3)

[U] Qlzqqlzuup, the Lord of Flesh (L.Blue 'Q')
=== Num:822 Lev:92 Rar:3 Spd:+20 Hp:6500 Ac:1 Exp:25000
This disgusting creature squeals and snorts as it writhes on the floor. It pulsates with evil. Its intent is to overwhelm you with monster after monster, until it can greedily dine on your remains. It is normally found on dungeon level 92, and moves very quickly, but does not deign to chase intruders. Killing this natural evil creature is worth about 766666.67 points for a 1st level character. It is magical, casting spells which summon a monster, summon monsters, summon aid, summon ants, summon spiders, summon hounds, summon hydras, summon an angel, summon a demon, summon an undead, summon a dragon, summon Greater Undead, summon Ancient Dragons, summon Lords of Amber or summon Unique Monsters; 1 time in 1. It is invisible. It cannot be frightened, confused, slept or teleported. It is ever vigilant for intruders, which it may notice from 300 feet. It may carry up to 8 objects. It has no physical attacks. (Hengband 1.6.0)

[U] Qlzqqlzuup, the Lord of Flesh (Orange 'Q')
=== Num:770 Lev:92 Rar:4 Spd:+20 Hp:2800 Ac:1 Exp:25000
This disgusting creature squeals and snorts as it writhes on the floor. It pulsates with evil. Its intent is to overwhelm you with monster after monster, until it can greedily dine on your remains. This natural evil creature moves normally, but does not deign to chase intruders. It is magical, casting spells which blink-self, summon a monster, summon monsters, summon ants, summon spiders, summon hounds, summon natural creatures, summon a dragon, summon Ancient Dragons, summon a demon, summon Greater Demons, summon an undead, summon Greater Undead or summon Unique Monsters; 1 time in 1. It is invisible. It is not detected by telepathy. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It will carry up to 8 objects. It has no physical attacks. (OAngband 0.6.1)

[U] Qlzqqlzuup, the Lord of Flesh (Violet 'Q')
=== Num:822 Lev:79 Rar:3 Spd:+20 Hp:5000 Ac:1 Exp:20000
A gigantic seething mass of flesh, Qlzqqlzuup changes colours in front of your eyes. Pulsating first one colour then the next, it knows only it must bring help to protect itself. This natural creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells which summon monsters, summon aid, summon ants, summon spiders, summon hounds, summon hydras, summon an angel, summon animals, summon greater undead, summon ancient dragons, summon greater demons, summon Ringwraith or summon unique monsters; 1 time in 1. It is invisible. It is not detected by telepathy. It resists teleportation. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It will carry up to 8 objects. It has no physical attacks. (T.o.M.E. 2.3.5)

[U] Qlzqqlzuup, the Lord of Flesh (L.Blue 'Q')
=== Num:822 Lev:93 Rar:3 Spd:+20 Hp:3800 Ac:1 Exp:3700000
This disgusting creature squeals and snorts as it writhes on the floor. It pulsates with evil. Its intent is to overwhelm you with monster after monster, until it can greedily dine on your remains. This natural evil creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells which summon a monster, summon monsters, summon aid, summon ants, summon spiders, summon hounds, summon hydras, summon an angel, summon a demon, summon an undead, summon a dragon, summon greater undead, summon ancient dragons, summon Lords of Amber or summon unique monsters; 1 time in 1. It is invisible. It resists teleportation. It cannot be frightened, confused, slept or teleported. It is ever vigilant for intruders, which it may notice from 300 feet. It will carry up to 8 objects. It has no physical attacks. (ZAngband 2.7.2)



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