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[U] Ren the Unclean (Violet 'W')
=== Num:457 Lev:48 Rar:3 Spd:+10 Hp:2700 Ac:70 Exp:18000
Ren was an insane eastern king who believed himself to be the son of a volcano god. At an early age his sanity was destroyed by a plague that wiped out his family, and he never recovered. This evil undead creature is normally found at depths of 2400 feet (level 48), and moves quickly. He may carry up to 6 good objects. He can open doors, bash down doors, and push past weaker monsters. He is invisible and cold blooded. He is hurt by bright light, but resists fire, cold, poison, and rock remover, and cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He may cast spells which produce fire balls (94), produce nether bolts (117), produce fire bolts (56), cause critical wounds (80), terrify, blind, paralyze, or summon a monster; 1 time in 3. He can hit to attack with damage 7d7, hit to attack with damage 7d7, touch to lower experience with damage 6d7, and wail to terrify with damage 6d7. (Angband 3.1.2v2)

[U] Ren the Unclean (L.Dark 'W')
=== Num:533 Lev:48 Rar:3 Spd:+10 Hp:2700 Ac:70 Exp:18000
Ren was an insane eastern king who believed himself to be the son of a volcano god. At an early age his sanity was destroyed by a plague that wiped out his family, and he never recovered. This evil undead creature is normally found on dungeon level 48, and moves quickly. He is magical, casting spells which produce fire storms, produce fire bolts, hurls black bolts of nether, restore mana, cure what ails it, cause mortal wounds, terrify, blind, or paralyze, or summon a monster about 40 percent of the time. He can open doors and bash down doors. He is invisible. He is cold blooded. He is surrounded by darkness. He is hurt by bright light. He resists fire, cold and poison. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He may carry up to 8 good objects. He can hit to attack with damage 7d7, hit to attack with damage 7d7, touch to lower experience (by 80d6+) with damage 6d7, and wail to terrify with damage 6d7. (NPPangband 0.5.0-WIP8a)

[U] Ren the Unclean (L.Dark 'W')
=== Num:734 Lev:67 Rar:5 Spd:+10 Hp:1500 Ac:35 Exp:13500
Ren was an insane eastern king who believed himself to be the son of a volcano god. At an early age his sanity was destroyed by a plague that wiped out his family, and he never recovered. This evil undead creature moves normally. Hehurl black darts. He is magical, casting Morgul-spells intelligently which produce fire storms, produce nether bolts, haste-self, cure what ails it, cause mortal wounds, terrify, blind, paralyze or summon a monster; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is invisible. He is cold blooded. He is hurt by bright light. He resists fire, cold and poison. He resists darkness, plasma and nether. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 6 good objects. He can hit to attack with damage 5d5, hit to attack with damage 5d5, touch to lower experience (by 80d6+), and wail to terrify. (OAngband 0.6.1)

[U] Ren the Unclean (L.Dark 'W')
=== Num:949 Lev:48 Rar:13 Spd:+10 Hp:3500 Ac:70 Exp:18000
Ren was an insane eastern king who believed himself to be the son of a volcano god. At an early age his sanity was destroyed by a plague that wiped out his family, and he never recovered. This evil undead creature moves normally. He is always created sluggish. He is magical, casting spells which produce fire balls, cause critical wounds and cursing, produce fire bolts, produce nether bolts, terrify, blind, paralyse or summon a monster; 1 time in 3. He can open doors, bash down doors and push past weaker monsters. He is invisible. He is cold blooded. He is hurt by bright light. He resists fire, cold and poison. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 900 feet. He will carry up to 8 good objects, in addition to chosen objects. He can hit to attack with damage 7d7, hit to attack with damage 7d7, touch to lower experience (by 80d6+) with damage 6d7, and wail to terrify with damage 6d7. (T.o.M.E. 2.3.5)



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