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The 11-headed hydra (Light Red 'M')
=== Num:469 Lev:44 Rar:2 Spd:+10 Hp:950 Ac:100 Exp:6000
A strange reptilian hybrid with eleven smouldering heads. This natural creature is normally found at depths of 2200 feet (level 44), and moves quickly. It may carry up to 6 treasures. It can open doors, bash down doors, and push past weaker monsters. It resists fire, bright light, and rock remover. It takes a while to see intruders, which it may notice from 200 feet. It may breathe fire (316), and may cast spells which produce fire balls (87), produce plasma bolts (86), produce fire bolts (54), or terrify; 1 time in 4. It can bite to burn with damage 3d12, bite to burn with damage 3d12, bite to burn with damage 3d12, and bite to burn with damage 3d12. (Angband 3.1.2v2)

The 11-headed hydra (L.Red 'Y')
=== Num:537 Lev:44 Rar:2 Spd:+10 Hp:700 Ac:100 Exp:250000
A strange reptilian hybrid with eleven smouldering heads. It is normally found on dungeon level 44, and moves quickly. A kill of this creature is worth 250000 experience points for a 1st level character. It may breathe fire, and is also magical, casting spells which produce fire balls, produce fire bolts, produce plasma bolts or terrify; 1 time in 4. It has an armor rating of 100 and a average life rating of 700. It can bash down doors and push past weaker monsters. It is vulnerable to cold. It cannot be pacified or poisoned. It resists fire and poison. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 12 treasures. It can bite to burn with damage 3d12, bite to burn with damage 3d12, bite to burn with damage 3d12, and bite to burn with damage 3d12. (EyAngband 0.5.2)

The 11-headed hydra (Red 'M')
=== Num:496 Lev:44 Rar:2 Spd:+10 Hp:100d18 Ac:100 Exp:6000
A strange reptilian hybrid with eleven smouldering heads. This natural creature moves normally. It is always created sluggish. It may breathe fire, and is also magical, casting spells which produce fire balls, produce fire bolts, produce plasma bolts or terrify; 1 time in 4. It can bash down doors and push past weaker monsters. It regenerates quickly. It is hurt by fire. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 12 treasures. It can bite to burn with damage 3d12, bite to burn with damage 3d12, bite to burn with damage 3d12, and bite to burn with damage 3d12. (Gumband 2.2.3)

The 11-headed hydra (L.Red 'M')
=== Num:688 Lev:44 Rar:2 Spd:+10 Hp:100d18 Ac:100 Exp:6000
A strange reptilian hybrid with eleven smouldering heads. It is normally found on dungeon level 44, and moves quickly. A kill of this natural creature is worth about 88000.00 points for a 1st level character. It may breathe fire, and is also magical, casting spells which produce fire balls, produce fire bolts, produce plasma bolts or terrify; 1 time in 4. It can open doors, bash down doors and push past weaker monsters. It is suitable for riding. It resists fire. it won't evolve. It takes a while to see intruders, which it may notice from 200 feet. It may carry up to 12 treasures. It can bite to burn with damage 3d12, bite to burn with damage 3d12, bite to burn with damage 3d12, and bite to burn with damage 3d12. (Hengband 1.6.0)

The 11-headed hydra (L.Blue 'M')
=== Num:547 Lev:53 Rar:2 Spd:+15 Hp:100d30 Ac:110 Exp:11000
A strange reptilian hybrid with eleven heads. This natural creature is normally found on dungeon level 53, and moves exceedingly quickly. It may breathe acid or lightning, and is also magical, casting spells which produce acid storms, produce lightning storms, (NPPangband 0.5.0-WIP8a)

The 11-headed hydra (L.Red 'M')
=== Num:688 Lev:44 Rar:2 Spd:+10 Hp:100d18 Ac:100 Exp:6000
A strange reptilian hybrid with eleven smouldering heads. This natural creature moves normally. It is always created sluggish. It may breathe fire, and is also magical, casting spells which produce fire balls, produce fire bolts, produce plasma bolts or terrify; 1 time in 4. It can open doors, bash down doors and push past weaker monsters. It resists fire. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 12 treasures. It can bite to burn with damage 3d12, bite to burn with damage 3d12, bite to burn with damage 3d12, and bite to burn with damage 3d12. (T.o.M.E. 2.3.5)

The 11-headed hydra (L.Blue 'y')
=== Num:469 Lev:67 Rar:8 Spd:+15 Hp:100d30 Ac:110 Exp:8800
A strange reptilian hybrid with eleven heads. This animal is normally found on dungeon level 67, and moves very quickly, but is larger deeper in the dungeon. A kill of this creature is worth 589600.00 points for a 1st level character. It is over powered at its native depth. It may spit to blind with damage 5d9 and may breathe acid or lightning; 1 time in 3, and is also magical, casting spells which produce acid balls, produce lightning balls, produce acid bolts, produce lightning bolts, produce lightening beams, terrify or confuse; 1 time in 3. It can bash down doors , can eat bodies to regain strength and track you over land, but not through water. It is immune to acid and lightning. It resists blindness. It takes a while to see intruders, which it may notice from 250 feet. It may carry up to 14 treasures. It can bite to dissolve with damage 5d9, bite to electrify with damage 5d9, bite to dissolve with damage 5d9, and spit to blind with damage 5d9. (UnAngband 0.6.2)

The 11-headed hydra (L.Red 'M')
=== Num:688 Lev:64 Rar:2 Spd:+10 Hp:70d18 Ac:50 Exp:240000
A strange reptilian hybrid with eleven smouldering heads. This natural creature moves normally. It is always created sluggish. It may breathe fire, and is also magical, casting spells which produce fire balls, produce fire bolts, produce plasma bolts or terrify; 1 time in 4. It can open doors, bash down doors and push past weaker monsters. It resists fire. It takes a while to see intruders, which it may notice from 200 feet. It will carry up to 10 treasures. It can bite to burn with damage 3d12, bite to burn with damage 3d12, bite to burn with damage 3d12, and bite to burn with damage 3d12. (ZAngband 2.7.2)



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