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The 14-headed hydra (Violet 'M')
=== Num:584 Lev:65 Rar:2 Spd:+25 Hp:100d45 Ac:130 Exp:17000
A strange reptilian hybrid with fourteen heads. This natural creature is normally found on dungeon level 65, and moves extremely quickly. It may breathe plasma, light, darkness, confusion, sound, shards, nexus, chaos, or disenchantment powerfully, and is also magical, casting spells which invoke starbursts, produce storms of darkness, (NPPangband 0.5.0-WIP8a)

The 14-headed hydra (Violet 'y')
=== Num:1074 Lev:79 Rar:9 Spd:+25 Hp:100d45 Ac:130 Exp:26000
A strange reptilian hybrid with fourteen heads. This animal is normally found on dungeon level 79, and moves incredibly quickly, but is larger deeper in the dungeon. A kill of this creature is worth 2054000.00 points for a 1st level character. It is over powered at its native depth. It may spit to blind with damage 6d9 and may breathe plasma, light, darkness, confusion, sound, shards, chaos, disenchantment or nexus powerfully; 1 time in 2, and is also magical, casting spells which produce balls of light , invoke darkness storms, produce confusion balls, produce sound balls, produce chaos balls, produce water bolts, terrify, blind or confuse powerfully enough to overcome your resistance; 1 time in 2. It can bash down doors, can eat bodies to regain strength and track you over land, but not through water. It is immune to acid, lightning, fire, cold and poison . It resists lava, plasma, nexus, disenchantment, blindness, lite, darkness and chaos. It cannot be stunned, frightened, confused, charmed, slept or cut. It takes a while to see intruders, which it may notice from 350 feet. It may carry up to 20 treasures. It can bite to confuse with damage 8d9, bite to create hallucinations with damage 8d9, bite to terrify with damage 8d9, and spit to blind with damage 6d9. (UnAngband 0.6.2)



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