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The Aquatic golem (Blue 'g')
=== Num:910 Lev:19 Rar:1 Spd:-10 Hp:25d10 Ac:50 Exp:100
An ingenious gnomish invention -- a golem designed for underwaterusage. It is normally found on dungeon level 19, and moves slowly. A kill of this creature is worth about 633.33 points for a 1st level character. It is cold blooded. It is not detected by telepathy. It resists fire, cold and poison. it won't evolve. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 350 feet. It can hit to attack with damage 3d10, and hit to attack with damage 3d10. (Hengband 1.6.0)

The Aquatic golem (Blue 'g')
=== Num:899 Lev:19 Rar:1 Spd:-10 Hp:25d10 Ac:75 Exp:100
An ingenious gnomish invention -- a golem designed for underwater usage. This creature moves normally. It is cold blooded. It is not detected by telepathy. It resists lightning, fire, cold and poison. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 350 feet. It can hit to attack with damage 3d10, and hit to attack with damage 3d10. (T.o.M.E. 2.3.5)



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