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The Aranea (Light Red 'S')
=== Num:602 Lev:38 Rar:3 Spd:+0 Hp:264 Ac:45 Exp:250
An intelligent arachnid whose hairy legs weave spells in the air. This natural evil creature is normally found at depths of 1900 feet (level 38), and moves at normal speed. It can open doors and bash down doors. It is hurt by bright light, but resists poison and rock remover. It tends to overlook intruders, which it may notice from 200 feet. It usually appears in groups. It may cast spells intelligently which produce fire bolts (52), produce magic missiles (19), cause critical wounds (80), slow, or paralyze; 1 time in 6. It can claw to poison with damage 2d8, claw to poison with damage 2d8, bite to poison with damage 2d6, and bite to poison with damage 2d6. (Angband 3.1.2v2)

The Aranea (L.Blue 'S')
=== Num:476 Lev:38 Rar:3 Spd:+0 Hp:234 Ac:45 Exp:17000
An intelligent arachnid whose hairy legs weave spells in the air. It is normally found on dungeon level 38, and moves at normal speed. A kill of this intelligent evil animal is worth 17000 experience points for a 1st level character. It usually appears with similar companions. It is magical, casting spells which cause critical wounds, produce fire bolts, produce magic missiles, slow or paralyze; 1 time in 6. It has an armor rating of 45 and a average life rating of 234. It can open doors and bash down doors. It is vulnerable to bright light. It cannot be poisoned. It resists poison. It tends to overlook intruders, which it may notice from 200 feet. It can claw to poison with damage 2d8, claw to poison with damage 2d8, bite to poison with damage 2d6, and bite to poison with damage 2d6. (EyAngband 0.5.2)

The Aranea (L.Red 'S')
=== Num:448 Lev:38 Rar:3 Spd:+0 Hp:300 Ac:45 Exp:250
An intelligent arachnid whose hairy legs weave spells in the air. This natural evil creature is normally found on dungeon level 38, and moves at normal speed. It is magical, casting spells intelligently which produce fire bolts, slow, or paralyze about 18 percent of the time. It can open doors and bash down doors. It is hurt by bright light. It resists poison. It tends to overlook intruders, which it may notice from 200 feet. It usually appears in groups. It can claw to poison with damage 2d8, claw to poison with damage 2d8, bite to poison with damage 2d6, and bite to poison with damage 2d6. (NPPangband 0.5.0-WIP8a)

The Aranea (Red 'S')
=== Num:963 Lev:30 Rar:2 Spd:+10 Hp:200 Ac:45 Exp:250
A red arachnid with legs weaving spells in the air. This natural evil creature moves normally. It usually appears in groups. It is magical, casting spells which cause critical wounds and cursing, produce fire bolts, produce magic missiles, slow or paralyse; 1 time in 4. It can open doors and bash down doors. It is hurt by bright light. It resists poison. It tends to overlook intruders, which it may notice from 200 feet. It can claw to poison with damage 2d8, claw to poison with damage 2d8, bite to poison with damage 2d6, and bite to poison with damage 2d6. (T.o.M.E. 2.3.5)

The Aranea (L.Red 'S')
=== Num:602 Lev:39 Rar:8 Spd:+10 Hp:300 Ac:45 Exp:490
An intelligent arachnid whose hairy legs weave spells in the air. This evil insect is normally found on dungeon level 39, and moves quickly, but is more powerful deeper in the dungeon. A kill of this creature is worth 19110.00 points for a 1st level character. It is over powered at its native depth. It is magical, casting spells intelligently which produce fire bolts, produce mana bolts, cause wounds, slow or paralyze; 1 time in 5 . It can open doors, bash down doors and climb on walls and ceilings. It appears in a giant web. It is hurt by bright light. It is immune to poison. It tends to overlook intruders, which it may notice from 200 feet. It usually appears in groups. It can claw to poison with damage 2d8, claw to poison with damage 2d8, bite to poison with damage 2d6, and bite to poison with damage 2d6. (UnAngband 0.6.2)



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