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The Beastmaster (Yellow 'P')
=== Num:532 Lev:43 Rar:1 Spd:+10 Hp:610 Ac:60 Exp:220000
A mage of cowardly manner, he summons others to do his fighting for him, and doesn't care who those others are as long as there are lots of them. He is normally found on dungeon level 43, and moves quickly. A kill of this intelligent evil person is worth 220000 experience points for a 1st level character. He is magical, casting spells which blink randomly, blink near the player, summon a monster, summon monsters or summon natural creatures; 1 time in 5. He has an armor rating of 60 and a average life rating of 610. He can illuminate the dungeon, open doors, bash down doors and pick locks. He cannot be put to sleep or confused. He is fairly observant of intruders, which he may notice from 200 feet. He may carry up to 9 objects. He can hit to attack with damage 2d8, hit to attack with damage 2d8, and hit to attack with damage 2d8. (EyAngband 0.5.2)

The Beastmaster (Yellow 'p')
=== Num:170 Lev:11 Rar:2 Spd:+0 Hp:8d9 Ac:7 Exp:50
A short hairy man with a bullwhip, who is always surrounded by animals. This creature moves normally. Helash you if nearby. He is magical, casting spells intelligently which summon a monster, summon ants, summon spiders or summon natural creatures; 1 time in 2. He can open doors, bash down doors and push past weaker monsters. He takes quite a while to see intruders, which he may notice from 180 feet. He will carry one or two objects or treasures. He can hit to attack with damage 1d5. (OAngband 0.6.1)



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