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[U] The Behemoth (Red 'q')
=== Num:646/93 Lev:80 Rar:2 Spd:+10 Hp:14500 Ac:200 Exp:1000000
A gargantuan beast, crushing all in its path as it moves towards you. Its powerful bellow can be heard for miles. It is normally found on dungeon level 80, and moves quickly. Killing this unintelligent animal is worth 1000000 experience points for a 1st level character. It may breathe sound; 1 time in 6. It has an armor rating of 200 and a life rating of 14500. It can bash down doors, destroy weaker monsters and destroy objects. It regenerates quickly. It is vulnerable to electricity. It cannot be stunned, made to bleed or pacified. It resists acid, fire, cold, disease, darkness, sound, inertia and gravity. It is fairly observant of intruders, which it may notice from 1000 feet. It may carry up to 8 good objects or treasures. It can crush to attack with damage 14d12, crush to attack with damage 14d12, butt to attack with damage 12d10, and butt to attack with damage 12d10. (EyAngband 0.5.2)

The Behemoth (Green 'H')
=== Num:716 Lev:64 Rar:3 Spd:+15 Hp:5000 Ac:180 Exp:24000
A great water-beast, with an almost unpenetrable skin. It is normally found on dungeon level 64, and moves fairly quickly. A kill of this natural creature is worth about 512000.00 points for a 1st level character. It may breathe fire; 1 time in 9. It is suitable for riding. It resists acid, fire, cold and poison. it won't evolve. It cannot be frightened, confused or slept. It takes quite a while to see intruders, which it may notice from 250 feet. It can bite to burn with damage 8d8, bite to burn with damage 8d8, crush to attack with damage 5d15, and crush to attack with damage 5d15. (Hengband 1.6.0)

The Behemoth (L.Blue 'H')
=== Num:716 Lev:49 Rar:3 Spd:+10 Hp:5000 Ac:180 Exp:16000
A great water-beast, with an almost impenetrable skin. This natural creature moves normally. It is always created sluggish. It may breathe fire; 1 time in 9. It resists acid, fire, cold and poison. It cannot be frightened, confused or slept. It takes quite a while to see intruders, which it may notice from 250 feet. It can bite to burn with damage 5d8, bite to burn with damage 5d8, crush to attack with damage 3d15, and crush to attack with damage 3d15. (T.o.M.E. 2.3.5)

The Behemoth (Green 'H')
=== Num:716 Lev:68 Rar:3 Spd:+10 Hp:3500 Ac:90 Exp:280000
A great water-beast, with an almost unpenetrable skin. This natural creature moves normally. It is always created sluggish. It may breathe fire; 1 time in 9. It resists acid, fire and cold. It cannot be frightened, confused or slept. It takes quite a while to see intruders, which it may notice from 250 feet. It can bite to burn with damage 5d8, bite to burn with damage 5d8, crush to attack with damage 3d15, and crush to attack with damage 3d15. (ZAngband 2.7.2)



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