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The Beholder (Light Umber 'e')
=== Num:413 Lev:40 Rar:3 Spd:+10 Hp:1400 Ac:80 Exp:6000
A vile creature with one huge central eye, twelve smaller eyes on stalks, and a huge mouth filled with sharp teeth. This evil creature is normally found at depths of 2000 feet (level 40), and moves quickly. It can bash down doors. It resists poison, bright light, and rock remover, and cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It may cast spells which produce fire bolts (53), produce acid bolts (44), produce frost bolts (40), produce lightning bolts (31), cause mind blasting (36), cause amnesia, terrify, blind, confuse, slow, drain mana, or create darkness; 1 time in 2. It can gaze to lower experience with damage 2d6, gaze to drain charges with damage 2d6, gaze to reduce intelligence with damage 2d6, and bite to attack with damage 6d6. (Angband 3.1.2v2)

The Beholder (L.Umber 'e')
=== Num:494 Lev:39 Rar:4 Spd:+10 Hp:1160 Ac:70 Exp:220000
A disembodied eye, surrounded by twelve smaller eyes on stalks. It is normally found on dungeon level 39, and moves quickly. A kill of this evil creature is worth 220000 experience points for a 1st level character. It is magical, casting spells which drain mana, cause mind blasting, produce acid bolts, produce fire bolts, produce frost bolts, terrify, blind, confuse, slow, create darkness or cause amnesia; 1 time in 2. It has an armor rating of 70 and a average life rating of 1160. It can bash down doors. It can see invisible enemies. It cannot be put to sleep, confused or poisoned. It resists poison. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 2%) with damage 2d4, gaze to reduce intelligence with damage 2d6, gaze to paralyze with damage 2d4, and gaze to drain charges with damage 2d6. (EyAngband 0.5.2)

The Beholder (Green 'e')
=== Num:443 Lev:38 Rar:4 Spd:+10 Hp:1600 Ac:80 Exp:6000
A disembodied eye, surrounded by twelve smaller eyes on stalks. This evil creature moves normally. It is always created sluggish. It is magical, casting spells which drain mana, cause mind blasting, produce acid bolts, produce fire bolts, produce frost bolts, terrify, blind, confuse, slow, create darkness or cause amnesia; 1 time in 2. It can bash down doors. It resists poison. It resists teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 20d6+) with damage 2d4, gaze to paralyze with damage 2d4, gaze to reduce intelligence with damage 2d6, and gaze to drain charges with damage 2d6. (Gumband 2.2.3)

The Beholder (Green 'e')
=== Num:603 Lev:38 Rar:4 Spd:+10 Hp:1600 Ac:80 Exp:4000
A disembodied eye, surrounded by twelve smaller eyes on stalks. It is normally found on dungeon level 38, and moves quickly. A kill of this evil creature is worth about 50666.67 points for a 1st level character. It is magical, casting spells which drain mana, cause mind blasting, produce acid bolts, produce fire bolts, produce frost bolts, terrify, blind, confuse, slow, create darkness or cause amnesia; 1 time in 2. It can bash down doors. It resists poison and teleportation. It will evolve into Undead beholder when it gets enugh experience. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 20d6+) with damage 2d4, gaze to paralyze with damage 2d4, gaze to reduce intelligence with damage 2d6, and gaze to drain mana force with damage 2d12. (Hengband 1.6.0)

The Beholder (L.Umber 'e')
=== Num:492 Lev:41 Rar:3 Spd:+10 Hp:1600 Ac:80 Exp:6000
A vile creature with one huge central eye, twelve smaller eyes on stalks, and a huge mouth filled with sharp teeth. This flying evil creature is normally found on dungeon level 41, and moves quickly. It is magical, casting spells which produce acid bolts, produce lightning bolts, produce fire bolts, produce frost bolts, create darkness, drain mana, cause mind blasting, terrify, blind, confuse, or slow about 50 percent of the time. It can bash down doors. It resists poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 20d6+) with damage 2d6, gaze to drain charges with damage 2d6, gaze to reduce intelligence with damage 2d6, and bite to attack with damage 6d6. (NPPangband 0.5.0-WIP8a)

The Beholder (L.Umber 'e')
=== Num:479 Lev:45 Rar:4 Spd:+10 Hp:600 Ac:25 Exp:1100
A disembodied eye, surrounded by twelve smaller eyes on stalks. This evil creature moves normally. It is magical, casting spells which produce acid bolts, produce fire bolts, produce frost bolts, cause amnesia, drain mana, cause mind blasting, cause critical wounds, terrify, blind, confuse or slow; 1 time in 2. It can bash down doors. It resists poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to lower experience (by 20d6+), gaze to paralyze, gaze to reduce intelligence with damage 2d6, and gaze to drain charges with damage 2d6. (OAngband 0.6.1)

The Beholder (L.Umber 'e')
=== Num:603 Lev:40 Rar:3 Spd:+10 Hp:1600 Ac:80 Exp:6000
A vile creature with one huge central eye, twelve smaller eyes on stalks, and a huge mouth filled with sharp teeth. This evil creature moves normally. It is always created sluggish. It is magical, casting spells which drain mana, cause mind blasting, produce acid bolts, produce lightning bolts, produce fire bolts, produce frost bolts, terrify, blind, confuse, slow, create darkness or cause amnesia; 1 time in 2. It can bash down doors. It resists poison. It resists teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 20d6+) with damage 2d6, gaze to drain charges with damage 2d6, gaze to make insane with damage 2d6, and bite to attack with damage 6d6. (T.o.M.E. 2.3.5)

The Beholder (L.Umber 'e')
=== Num:413 Lev:52 Rar:6 Spd:+10 Hp:1600 Ac:80 Exp:2900
A vile creature with one huge central eye, twelve smaller eyes on stalks, and a huge mouth filled with sharp teeth. This evil creature is normally found on dungeon level 52, and moves quickly, but is larger or more powerful deeper in the dungeon. A kill of this creature is worth 150800.00 points for a 1st level character. It is dangerous at its native depth. It may gaze to lower experience (by 20d6+) with damage 2d6, gaze to drain charges with damage 2d6, or gaze to reduce intelligence with damage 2d6; 1 time in 2, and is also magical, casting spells which produce acid bolts, produce lightning bolts, produce fire bolts, produce frost bolts, create darkness, drain mana, cause mind blasting, probe your weaknesses, cause amnesia, terrify, blind, confuse or slow; 1 time in 2. It can bash down doors and communicate telepathically with its own kind. It must fly and cannot move underwater or through webs. It is immune to poison. It resists magical spells and the effects of rods, staffs and wands. It cannot be confused, charmed or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 20d6+) with damage 2d6, gaze to drain charges with damage 2d6, gaze to reduce intelligence with damage 2d6, and bite to attack with damage 6d6. (UnAngband 0.6.2)

The Beholder (Green 'e')
=== Num:603 Lev:56 Rar:4 Spd:+10 Hp:1120 Ac:40 Exp:74000
A disembodied eye, surrounded by twelve smaller eyes on stalks. This evil creature moves normally. It is always created sluggish. It is magical, casting spells which drain mana, cause mind blasting, produce acid bolts, produce fire bolts, produce frost bolts, terrify, blind, confuse, slow, create darkness or cause amnesia; 1 time in 2. It can bash down doors. It resists poison. It resists teleportation and teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 20d6+) with damage 2d4, gaze to paralyze with damage 2d4, gaze to reduce intelligence with damage 2d6, and gaze to drain charges with damage 2d6. (ZAngband 2.7.2)



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