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The Chaos shapechanger (Violet 'x')
=== Num:164 Lev:11 Rar:2 Spd:+0 Hp:20d9 Ac:14 Exp:40
A vaguely humanoid form constantly changing its appearance. This chaotic evil creature moves normally. It is magical, casting spells which produce fire bolts, produce frost bolts or confuse; 1 time in 5. It is a shapechanger. It resists chaos. It takes a while to see intruders, which it may notice from 100 feet. It will carry an object or treasure. It can attack randomly to cause a chaotic effect with damage 1d5, attack randomly to cause a chaotic effect with damage 1d5, and attack randomly to cause a chaotic effect with damage 2d3. (Gumband 2.2.3)

The Chaos shapechanger (Violet 'H')
=== Num:203 Lev:11 Rar:2 Spd:+0 Hp:20d9 Ac:14 Exp:38
A vaguely humanoid form constantly changing its appearance. It is normally found on dungeon level 11, and moves at normal speed. A kill of this evil creature is worth about 139.33 points for a 1st level character. It is magical, casting spells which produce fire bolts, produce frost bolts or confuse; 1 time in 5. It will evolve into Chaos beastman when it gets enugh experience. It takes a while to see intruders, which it may notice from 100 feet. It may carry an object or treasure. It can hit to attack with damage 1d5, hit to attack with damage 1d5, and hit to confuse with damage 1d3. (Hengband 1.6.0)

The Chaos shapechanger (Violet 'H')
=== Num:203 Lev:11 Rar:2 Spd:+0 Hp:20d9 Ac:14 Exp:38
A vaguely humanoid form constantly changing its appearance. This evil creature moves normally. It is magical, casting spells which produce fire bolts, produce frost bolts or confuse; 1 time in 5. It takes a while to see intruders, which it may notice from 100 feet. It will carry an object or treasure. It can hit to attack with damage 1d5, hit to attack with damage 1d5, and hit to confuse with damage 1d3. (T.o.M.E. 2.3.5)

The Chaos shapechanger (Violet 'H')
=== Num:203 Lev:15 Rar:2 Spd:+0 Hp:15d9 Ac:10 Exp:270
A vaguely humanoid form constantly changing its appearance. This evil creature moves normally. It is magical, casting spells which produce fire bolts, produce frost bolts or confuse; 1 time in 5. It takes a while to see intruders, which it may notice from 100 feet. It will carry a object or treasure. It can hit to attack with damage 1d5, and hit to confuse with damage 1d3. (ZAngband 2.7.2)



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