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The Clairvoyant (L.Blue 'p')
=== Num:445 Lev:28 Rar:3 Spd:+10 Hp:25d10 Ac:50 Exp:250
He is using his supernatural talents to bring about your destruction. He is normally found on dungeon level 28, and moves quickly. A kill of this evil Human is worth about 2333.33 points for a 1st level character. He is magical, casting spells intelligently which cause mind blasting, cause critical wounds and cursing, blind, paralyze, cause amnesia or summon a monster; 1 time in 8. He can illuminate the dungeon, open doors and bash down doors. He will evolve into Archpriest when he gets enugh experience. He is fairly observant of intruders, which he may notice from 1000 feet. He may carry one or two objects or treasures. He can hit to confuse with damage 5d5, and hit to terrify with damage 5d5. (Hengband 1.6.0)

The Clairvoyant (Yellow 'p')
=== Num:445 Lev:28 Rar:3 Spd:+10 Hp:25d10 Ac:50 Exp:250
He is using his supernatural talents to bring about your destruction. This evil creature moves normally. He is always created sluggish. He is magical, casting spells intelligently which cause mind blasting, cause critical wounds and cursing, blind, paralyse, cause amnesia or summon a monster; 1 time in 8. He can open doors, bash down doors and illuminate the dungeon. He is fairly observant of intruders, which he may notice from 1000 feet. He will carry one or two objects or treasures. He can hit to confuse with damage 5d5, and hit to terrify with damage 5d5. (T.o.M.E. 2.3.5)

The Clairvoyant (L.Blue 'p')
=== Num:445 Lev:40 Rar:3 Spd:+10 Hp:25d7 Ac:25 Exp:12300
He is using his supernatural talents to bring about your destruction. This evil creature moves normally. He is always created sluggish. He is magical, casting spells intelligently which cause mind blasting, cause critical wounds and cursing, blind, paralyze, cause amnesia or summon a monster; 1 time in 8. He can open doors, bash down doors and carrys a light. He is fairly observant of intruders, which he may notice from 1000 feet. He will carry one or two objects or treasures. He can hit to confuse with damage 5d5, and hit to terrify with damage 5d5. (ZAngband 2.7.2)



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