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The Corpser (Green ',')
=== Num:437 Lev:28 Rar:2 Spd:+2 Hp:30d15 Ac:75 Exp:65
A creature who lives underground and eats surface dwellers whom it catches with its poisonous tentacle, which is the only part of the creature tha is ever seen. Perhaps it is better not to see the part which remains underground... It is normally found on dungeon level 28, and moves somewhat quickly. A kill of this evil creature is worth about 606.67 points for a 1st level character. It can open doors and bash down doors. It is invisible. it won't evolve. It cannot be confused or slept. It pays very little attention to intruders, which it may notice from 200 feet. It can crush to attack with damage 2d8, crush to attack with damage 2d8, crush to attack with damage 2d8, and crush to attack with damage 2d8. (Hengband 1.6.0)

The Corpser (L.Dark ',')
=== Num:437 Lev:28 Rar:2 Spd:+2 Hp:30d15 Ac:75 Exp:65
A creature who lives underground and eats surface dwellers that it catches with its poisonous tentacle, which is the only part of the creature that is ever seen. Perhaps it is better not to see the part which remains underground... This evil creature moves normally. It can open doors and bash down doors. It is invisible. It cannot be confused or slept. It pays very little attention to intruders, which it may notice from 200 feet. It can crush to attack with damage 2d8, crush to attack with damage 2d8, crush to attack with damage 2d8, and crush to attack with damage 2d8. (T.o.M.E. 2.3.5)

The Corpser (Green ',')
=== Num:437 Lev:38 Rar:2 Spd:+2 Hp:23d15 Ac:37 Exp:5600
A creature who lives underground and eats surface dwellers whom it catches with its poisonous tentacle, which is the only part of the creature that is ever seen. Perhaps it is better not to see the part which remains underground... This evil creature moves normally. It can open doors and bash down doors. It is invisible. It cannot be confused or slept. It pays very little attention to intruders, which it may notice from 200 feet. It can crush to attack with damage 2d8, crush to attack with damage 2d8, crush to attack with damage 2d8, and crush to attack with damage 2d8. (ZAngband 2.7.2)



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