Angband.oook.cz
Angband.oook.cz
AngbandVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Monsters

Search text:
Search in:
Symbol:
Limit to variant:
uniques only
extended listing
1..2..3..4..5..6..7..8..9..A..B..C..D..E..F..G..H..I..J..K..L..M..N..O..P..Q..R..S..T..U..V..W..X..Y..Z..

The Dark elven sorcerer (Light Red 'h')
=== Num:450 Lev:41 Rar:2 Spd:+20 Hp:700 Ac:70 Exp:3000
A dark elven figure, dressed in deepest black. Power seems to crackle from his slender frame. This evil creature is normally found at depths of 2050 feet (level 41), and moves very quickly. He may carry up to 4 objects. He can open doors and bash down doors. He is hurt by bright light, but resists rock remover, and cannot be confused or slept. He is fairly observant of intruders, which he may notice from 200 feet. He may cast spells intelligently which produce fire balls (82), produce frost balls (41), produce acid bolts (44), cause critical wounds (80), blind, confuse, heal-self, blink-self, teleport to, create darkness, summon a monster, summon a demon, or summon an undead; 1 time in 2. He can hit to attack with damage 2d8, hit to attack with damage 2d8, and hit to attack with damage 2d8. (Angband 3.1.2v2)

The Dark elven sorcerer (L.Red 'h')
=== Num:490 Lev:41 Rar:2 Spd:+20 Hp:800 Ac:70 Exp:3000
A dark elven figure, dressed in deepest black. Power seems to crackle from his slender frame. This evil creature is normally found on dungeon level 41, and moves very quickly. He is magical, casting spells intelligently which produce fire balls, produce frost balls, produce acid bolts, restore mana, heal-self, blink-self, teleport toward you, teleport to, create darkness, cause critical wounds, blind, or confuse, or summon a monster, a demon, or an undead about 50 percent of the time. He can open doors and bash down doors. (NPPangband 0.5.0-WIP8a)

The Dark elven sorcerer (L.Red 'h')
=== Num:657 Lev:41 Rar:2 Spd:+20 Hp:800 Ac:70 Exp:3000
A dark elven figure, dressed in deepest black. Power seems to crackle from his slender frame. This evil creature moves normally. He is always created sluggish. He is magical, casting spells intelligently which produce fire balls, produce frost balls, cause critical wounds and cursing, produce acid bolts, produce magic missiles, blind, confuse, heal-self, blink-self, teleport to, create darkness, raise dead, summon a monster, summon a demon or summon an undead; 1 time in 2. He can open doors, bash down doors and illuminate the dungeon. He is hurt by bright light. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 200 feet. He will carry up to 10 objects. He can hit to attack with damage 2d8, hit to attack with damage 2d8, and hit to attack with damage 2d8. (T.o.M.E. 2.3.5)

The Dark elven sorcerer (L.Red 'l')
=== Num:450 Lev:40 Rar:5 Spd:+10 Hp:800 Ac:70 Exp:500
A elven figure, dressed in deepest black. Power seems to crackle from his slender frame. This evil elf mage is normally found on dungeon level 40, and moves quickly, but is more powerful deeper in the dungeon. A kill of this creature is worth 20000.00 points for a 1st level character. He is dangerous at his native depth. He is magical, casting spells intelligently which produce acid balls, produce fire balls, produce frost balls, haste-self, recover mana, blink-self, teleport-self to, create darkness, create a shield, become resistant to the elements, summon a monster, summon a demon, summon an undead, blind or confuse; 1 time in 2. He can open doors and bash down doors. He lights up the surroundings. He is hurt by bright light. He cannot be confused, charmed or slept. He is fairly observant of intruders, which he may notice from 200 feet. He may carry up to 9 weapons, missile weapons, garments, lites, adornments, written items, musical items, potions or edible items. He can hit to attack with damage 2d8, and hit to attack with damage 2d8. (UnAngband 0.6.2)



Add monster search to your browser
18 angbanders here | server time is 06:14 Prague time
site contact Pav Lucistnik