Angband.oook.cz
Angband.oook.cz
AngbandVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Monsters

Search text:
Search in:
Symbol:
Limit to variant:
uniques only
extended listing
1..2..3..4..5..6..7..8..9..A..B..C..D..E..F..G..H..I..J..K..L..M..N..O..P..Q..R..S..T..U..V..W..X..Y..Z..

The Death sword (Mimic '|')
=== Num:170 Lev:10 Rar:5 Spd:+20 Hp:33 Ac:40 Exp:900
A bloodthirsty blade lurking for prey. Beware! It is normally found on dungeon level 10, and moves very quickly, but does not deign to chase intruders. A kill of this unintelligent evil creature is worth 900 experience points for a 1st level character. It has an armor rating of 40 and a average life rating of 33. It is cold blooded. It is not detected by telepathy. It is vulnerable to acid. It cannot be stunned, frightened, put to sleep, made to bleed, blinded, pacified, confused or poisoned. It resists electricity, fire, cold and poison. It is ever vigilant for intruders, which it may notice from 200 feet. It may be useful once dead. It can hit to attack with damage 5d5, hit to attack with damage 5d5, hit to attack with damage 5d5, and hit to attack with damage 5d5. (EyAngband 0.5.2)

The Death sword (L.Slate '|')
=== Num:107 Lev:8 Rar:5 Spd:+20 Hp:36 Ac:40 Exp:30
A bloodthirsty blade lurking for prey. Beware! It is normally found on dungeon level 8, and moves very quickly, but does not deign to chase intruders. A kill of this evil creature is worth about 80.00 points for a 1st level character. It is cold blooded. It resists lightning, fire, cold and poison. it won't evolve. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It can slash to attack with damage 5d5, slash to attack with damage 5d5, slash to terrify with damage 20d1, and slash to poison with damage 20d1. (Hengband 1.6.0)

The Death sword (L.Slate '|')
=== Num:107 Lev:6 Rar:5 Spd:+20 Hp:36 Ac:40 Exp:30
A bloodthirsty blade lurking for prey. Beware! This evil creature moves normally, but does not deign to chase intruders. It can illuminate the dungeon. It is cold blooded. It is not detected by telepathy. It resists lightning, fire, cold and poison. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can hit to attack with damage 5d5, hit to attack with damage 5d5, hit to attack with damage 5d5, and hit to attack with damage 5d5. (T.o.M.E. 2.3.5)

The Death sword (L.Slate '|')
=== Num:107 Lev:12 Rar:5 Spd:+20 Hp:35 Ac:20 Exp:230
A bloodthirsty blade lurking for prey. Beware! This evil creature moves normally, but does not deign to chase intruders. It is a mimic. It is cold blooded. It is not detected by telepathy. It resists fire and poison. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can hit to attack with damage 5d5, hit to attack with damage 5d5, hit to attack with damage 5d5, and hit to attack with damage 5d5. (ZAngband 2.7.2)



Add monster search to your browser
21 angbanders here | server time is 05:01 Prague time
site contact Pav Lucistnik