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The Demilich (Light Umber 'L')
=== Num:557 Lev:54 Rar:2 Spd:+10 Hp:2816 Ac:100 Exp:12500
A lich who is partially immaterial, on its way to a new, ethereal form. This evil undead creature is normally found at depths of 2700 feet (level 54), and moves quickly. It may carry up to 4 good objects. It can open doors and bash down doors. It is cold blooded. It resists cold, poison, bright light, and rock remover, and cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It may cast spells intelligently which cause brain smashing (96), cause mortal wounds (120), cause critical wounds (80), cause amnesia, terrify, blind, confuse, paralyze, drain mana, heal-self, blink-self, teleport-self, teleport to, summon a demon, or summon an undead; 1 time in 3. It can touch to lower experience, touch to drain charges, touch to reduce dexterity with damage 4d12, and touch to reduce dexterity with damage 4d12. (Angband 3.1.2v2)

The Demilich (L.Umber 'L')
=== Num:578 Lev:54 Rar:2 Spd:+10 Hp:1650 Ac:95 Exp:850000
A lich who is partially immaterial, on its way to a new, ethereal form. It is normally found on dungeon level 54, and moves quickly. A kill of this intelligent evil undead creature is worth 850000 experience points for a 1st level character. It is magical, casting spells which drain mana, cause brain smashing, cause critical wounds, cause mortal wounds, terrify, blind, confuse, paralyze, heal-self, blink randomly, teleport-self, teleport to, cause amnesia or summon an undead; 1 time in 3. It has an armor rating of 95 and a average life rating of 1650. It can open doors and bash down doors. It is cold blooded. It cannot be put to sleep, made to bleed, blinded, confused or poisoned. It resists cold and poison. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 10 good objects. It can touch to lower experience (by 3%), touch to reduce dexterity with damage 4d12, touch to reduce dexterity with damage 4d12, and touch to drain charges. (EyAngband 0.5.2)

The Demilich (L.Umber 'L')
=== Num:742 Lev:54 Rar:2 Spd:+10 Hp:3000 Ac:100 Exp:12500
A lich who is partially immaterial, on its way to a new, ethereal form. It is normally found on dungeon level 54, and moves quickly. A kill of this evil undead creature is worth about 225000.00 points for a 1st level character. It is magical, casting spells intelligently which drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, terrify, blind, confuse, paralyze, heal-self, blink-self, teleport-self, teleport to, cause amnesia, raise dead, summon an undead or summon Greater Undead; 1 time in 3. It can open doors and bash down doors. It is cold blooded. It resists cold, poison, nether and teleportation. It will evolve into Archlich when it gets enugh experience. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 6 good objects. It can touch to drain life force with damage 1d12, touch to drain charges, touch to reduce dexterity with damage 4d12, and touch to reduce dexterity with damage 4d12. (Hengband 1.6.0)

The Demilich (L.Umber 'L')
=== Num:549 Lev:54 Rar:2 Spd:+10 Hp:3200 Ac:100 Exp:13500
A lich who is partially immaterial, on its way to a new, ethereal form. This evil undead creature is normally found on dungeon level 54, and moves quickly. It is magical, casting spells intelligently which restore mana, heal-self, blink-self, teleport toward you, teleport to, drain mana, cause brain smashing, cause mortal wounds, confuse, or paralyze, or summon a demon or an undead about 33 percent of the time. It can open doors and bash down doors. It is cold blooded. It is hurt by fire. It resists cold and poison. It cannot be slowed, stunned, confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It may carry one or two chests. It can touch to lower experience (by 80d6+), touch to drain charges, touch to reduce dexterity with damage 4d12, and touch to reduce dexterity with damage 4d12. (NPPangband 0.5.0-WIP8a)

The Demilich (L.Umber 'L')
=== Num:742 Lev:54 Rar:2 Spd:+10 Hp:3500 Ac:100 Exp:12500
A lich who is partially immaterial, on its way to a new, ethereal form. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells intelligently which drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, terrify, blind, confuse, paralyse, heal-self, blink-self, teleport-self, teleport to, cause amnesia, raise dead, summon a demon, summon an undead or summon greater undead; 1 time in 3. It can open doors and bash down doors. It is cold blooded. It resists cold and poison. It resists teleportation. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 10 good objects. It can touch to lower experience (by 80d6+), touch to drain charges, touch to reduce dexterity with damage 4d12, and touch to reduce dexterity with damage 4d12. (T.o.M.E. 2.3.5)

The Demilich (L.Umber 'L')
=== Num:557 Lev:76 Rar:9 Spd:+10 Hp:3200 Ac:100 Exp:19000
A lich who is partially immaterial, on its way to a new, ethereal form. This evil undead creature is normally found on dungeon level 76, and moves quickly, but is more powerful deeper in the dungeon. Destruction of this creature is worth 1444000.00 points for a 1st level character. It is over powered at its native depth. It is magical, casting spells intelligently which heal-self, blink-self, teleport-self, teleport to, assume wraithform , drain mana, cause mind blasting, cause wounds, become resistant to the elements, summon a demon, summon an undead, cause amnesia, terrify, blind, confuse or paralyze; 1 time in 3. It can open doors and bash down doors. It is cold blooded. It is immune to lightning, cold and poison. It resists edged and blunt weapons. It cannot be confused, charmed or slept . It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 10 good garments, adornments, magical devices or written items. It can touch to lower experience (by 80d6+), touch to drain charges , touch to reduce dexterity and agility with damage 4d12, and touch to reduce dexterity and agility with damage 4d12. (UnAngband 0.6.2)

The Demilich (L.Umber 'L')
=== Num:742 Lev:73 Rar:2 Spd:+10 Hp:2100 Ac:50 Exp:350000
A lich who is partially immaterial, on its way to a new, ethereal form. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells intelligently which drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, terrify, blind, confuse, paralyze, heal-self, blink-self, teleport-self, teleport to, cause amnesia, raise dead, summon an undead or summon greater undead; 1 time in 3. It can open doors and bash down doors. It is cold blooded. It resists cold and poison. It resists teleportation and teleportation. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 4 good objects. It can touch to drain life force with damage 1d12, touch to drain charges, touch to reduce dexterity with damage 4d12, and touch to reduce dexterity with damage 4d12. (ZAngband 2.7.2)



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