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The Dervish (Umber 'p')
=== Num:336 Lev:38 Rar:5 Spd:+10 Hp:350 Ac:50 Exp:440
An adept at unarmed combat, the dervish strikes with stunning power. He can summon help from nature and is able to focus his power to ease any pain. This man shaman is normally found on dungeon level 38, and moves quickly, but is more powerful deeper in the dungeon. A kill of this creature is worth 16720.00 points for a 1st level character. He is dangerous at his native depth. He is magical, casting spells intelligently which produce acid balls, produce lightning balls, produce poison balls, produce water bolts, cure-self, blink-self, teleport-self to , become heroic, summon insects, summon animals or summon spiders; 1 time in 5. He can carry a lite to see you, open doors and bash down doors. He needs lite to see you. He is immune to acid and poison. He cannot be confused, charmed or slept. He is observant of intruders, which he may notice from 300 feet. He may carry one or two weapons, armours, garments, lites, adornments, written items, potions or edible items. He can punch to attack with damage 2d11, and kick to batter with damage 18d2. (UnAngband 0.6.2)



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