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The Doombat (Light Red 'b')
=== Num:606 Lev:32 Rar:2 Spd:+10 Hp:180 Ac:75 Exp:250
It is a fast moving creature of chaos, a gigantic black bat surrounded by flickering bright red flames. This natural creature is normally found at depths of 1600 feet (level 32), and moves quickly. It can bash down doors. It is rarely detected by telepathy. It resists fire, bright light, and rock remover. It takes quite a while to see intruders, which it may notice from 160 feet. It can bite to burn with damage 5d4, bite to burn with damage 5d4, and bite to burn with damage 5d4. (Angband 3.1.2v2)

The Doombat (L.Red 'b')
=== Num:402 Lev:32 Rar:2 Spd:+10 Hp:135 Ac:60 Exp:7500
It is a fast moving creature of chaos, a gigantic black bat surrounded by flickering bright red flames. It is normally found on dungeon level 32, and moves quickly. A kill of this chaotic animal is worth 7500 experience points for a 1st level character. It has an armor rating of 60 and a average life rating of 135. It can illuminate the dungeon and bash down doors. It is rarely detected by telepathy. It can see invisible enemies. It is vulnerable to cold. It cannot be blinded or pacified. It resists fire. It takes a while to see intruders, which it may notice from 160 feet. It can bite to burn with damage 5d4, bite to burn with damage 5d4, and bite to burn with damage 5d4. (EyAngband 0.5.2)

The Doombat (Blue 'b')
=== Num:484 Lev:32 Rar:2 Spd:+10 Hp:24d24 Ac:75 Exp:250
It is a fast moving creature of chaos, a gigantic black bat surrounded by flickering bright red flames. It is normally found on dungeon level 32, and moves quickly. A kill of this natural evil creature is worth about 2666.67 points for a 1st level character. It is surrounded by flames. It can bash down doors. It is rarely detected by telepathy. It resists fire. it won't evolve. It takes quite a while to see intruders, which it may notice from 160 feet. It can bite to burn with damage 5d4, bite to burn with damage 5d4, and bite to burn with damage 5d4. (Hengband 1.6.0)

The Doombat (L.Red 'b')
=== Num:366 Lev:32 Rar:2 Spd:+10 Hp:24d14 Ac:75 Exp:250
It is a fast moving creature of chaos, a gigantic black bat surrounded by flickering bright red flames. This flying natural creature is normally found on dungeon level 32, and moves quickly. It can radiate natural light and bash down doors. It is rarely detected by telepathy. It is hurt by cold. It resists fire. It takes quite a while to see intruders, which it may notice from 160 feet. It can bite to burn with damage 5d4, bite to burn with damage 5d4, and bite to burn with damage 5d4. (NPPangband 0.5.0-WIP8a)

The Doombat (L.Red 'b')
=== Num:484 Lev:32 Rar:2 Spd:+10 Hp:24d14 Ac:75 Exp:250
It is a fast moving creature of chaos, a gigantic black bat surrounded by flickering bright red flames. This natural creature moves normally. It is surrounded by flames. It can bash down doors. It is rarely detected by telepathy. It resists fire. It takes quite a while to see intruders, which it may notice from 160 feet. It can bite to burn with damage 5d4, bite to burn with damage 5d4, and bite to burn with damage 5d4. (T.o.M.E. 2.3.5)

The Doombat (L.Red 'b')
=== Num:606 Lev:33 Rar:7 Spd:+10 Hp:24d14 Ac:75 Exp:350
It is a fast moving creature of chaos, a gigantic black bat surrounded by flickering bright red flames. This animal is normally found on dungeon level 33, and moves quickly, but is larger deeper in the dungeon. A kill of this creature is worth 11550.00 points for a 1st level character. It is deadly at its native depth. It can bash down doors and can eat bodies to regain strength. It must fly and cannot move underwater or through webs. It is rarely detected by telepathy. It is immune to fire. It takes quite a while to see intruders, which it may notice from 160 feet. It usually appears in groups. It can bite to burn with damage 5d4, bite to burn with damage 5d4, and bite to burn with damage 5d4. (UnAngband 0.6.2)

The Doombat (Blue 'b')
=== Num:484 Lev:49 Rar:2 Spd:+10 Hp:18d24 Ac:37 Exp:11400
It is a fast moving creature of chaos, a gigantic black bat surrounded by flickering bright red flames. This natural evil creature moves normally. It is surrounded by flames. It can bash down doors. It is rarely detected by telepathy. It resists fire. It takes quite a while to see intruders, which it may notice from 160 feet. It can bite to burn with damage 5d4, bite to burn with damage 5d4, and bite to burn with damage 5d4. (ZAngband 2.7.2)



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