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The Elder thing (L.Green 'u')
=== Num:419 Lev:36 Rar:3 Spd:+0 Hp:35d10 Ac:70 Exp:800
It is barrel-shaped, with horizontal arms and a starfish head. This sanity-blasting evil creature moves normally. It is always created sluggish. It is magical, casting spells which produce poison balls, produce balls of radiation, cause mortal wounds, terrify, confuse, teleport away, summon a demon or summon an undead; 1 time in 4. It can open doors and bash down doors. It resists acid and poison. It resists teleportation. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 100 feet. It can crush to attack with damage 4d6, crush to attack with damage 4d6, crush to attack with damage 4d6, and touch to reduce wisdom. (Gumband 2.2.3)

The Elder thing (L.Green 'u')
=== Num:569 Lev:36 Rar:3 Spd:+0 Hp:35d13 Ac:70 Exp:800
"...some ridged barrel-shaped objects with thin horizontal arms radiating spoke-like from a central ring and with vertical knobs or bulbs projecting from the head and base of the barrel. Each of these knobs was the hub of a system of five long, flat, triangularly tapering arms arranged around it like the arms of a starfish." It is normally found on dungeon level 36, and moves at normal speed. A kill of this demon is worth about 9600.00 points for a 1st level character. It is magical, casting spells which produce poison balls, produce balls of radiation, cause critical wounds and cursing, terrify, confuse, teleport away, summon a demon or summon an undead; 1 time in 4. It can open doors and bash down doors. It resists acid, poison and teleportation. it won't evolve. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 100 feet. It can crush to attack with damage 4d6, crush to attack with damage 4d6, crush to attack with damage 4d6, and touch to reduce wisdom. (Hengband 1.6.0)

The Elder thing (L.Green 'u')
=== Num:569 Lev:36 Rar:3 Spd:+0 Hp:35d10 Ac:70 Exp:800
"...some ridged barrel-shaped objects with thin horizontal arms radiating spoke-like from a central ring and with vertical knobs or bulbs projecting from the head and base of the barrel. Each of these knobs was the hub of a system of five long, flat, triangularly tapering arms arranged around it like the arms of a starfish." This sanity-blasting evil demon moves normally. It is always created sluggish. It is magical, casting spells which produce poison balls, produce balls of radiation, cause mortal wounds, terrify, confuse, teleport away, summon a demon or summon an undead; 1 time in 4. It can open doors and bash down doors. It resists acid and poison. It resists teleportation. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 100 feet. It can crush to attack with damage 4d6, crush to attack with damage 4d6, crush to attack with damage 4d6, and touch to reduce wisdom. (T.o.M.E. 2.3.5)

The Elder thing (L.Green 'u')
=== Num:569 Lev:48 Rar:3 Spd:+0 Hp:26d13 Ac:35 Exp:21000
"...some ridged barrel-shaped objects with thin horizontal arms radiating spoke-like from a central ring and with vertical knobs or bulbs projecting from the head and base of the barrel. Each of these knobs was the hub of a system of five long, flat, triangularly tapering arms arranged around it like the arms of a starfish." This demon moves normally. It is always created sluggish. It is magical, casting spells which produce poison balls, produce balls of radiation, cause mortal wounds, terrify, confuse, teleport away, summon a demon or summon an undead; 1 time in 4. It can open doors and bash down doors. It resists acid and poison. It resists teleportation and teleportation. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 100 feet. It can crush to attack with damage 4d6, crush to attack with damage 4d6, crush to attack with damage 4d6, and touch to reduce wisdom. (ZAngband 2.7.2)



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