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The Elder vampire (Red 'V')
=== Num:596 Lev:54 Rar:3 Spd:+10 Hp:2640 Ac:90 Exp:4500
A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. It can summon the very shades of its victims from beyond the grave to come enslaved to its aid. This evil undead creature is normally found at depths of 2700 feet (level 54), and moves quickly. It may carry up to 6 good objects or treasures. It can open doors, bash down doors, and pass through walls. It is invisible and cold blooded. It regenerates quickly. It is hurt by bright light, but resists fire, cold, poison, and rock remover, and cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may cast spells which produce nether bolts (126), cause brain smashing (96), cause mortal wounds (120), cause critical wounds (80), terrify, paralyze, drain mana, create darkness, or summon an undead; 1 time in 5. It can hit to attack with damage 4d6, hit to attack with damage 4d6, bite to lower experience with damage 5d6, and bite to lower experience with damage 5d6. (Angband 3.1.2v2)

The Elder vampire (Red 'V')
=== Num:561 Lev:48 Rar:3 Spd:+10 Hp:1600 Ac:90 Exp:600000
A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. It can summon the very shades of its victims from beyond the grave to come enslaved to its aid. It is normally found on dungeon level 48, and moves quickly. A kill of this evil undead creature is worth 600000 experience points for a 1st level character. It is magical, casting spells which drain mana, cause brain smashing, cause critical wounds, cause mortal wounds, produce nether bolts, terrify, paralyze, create darkness or summon an undead; 1 time in 5. It has an armor rating of 90 and a average life rating of 1600. It can open doors, bash down doors and pass through walls. It is invisible. It is cold blooded. It regenerates quickly. It is vulnerable to bright light. It cannot be put to sleep, confused or poisoned. It resists fire, cold and poison. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 13 objects or treasures. It can bite to lower experience (by 4%) with damage 5d6, bite to lower experience (by 4%) with damage 5d6, hit to attack with damage 4d6, and hit to attack with damage 4d6. (EyAngband 0.5.2)

The Elder vampire (L.Blue 'V')
=== Num:1058 Lev:54 Rar:3 Spd:+10 Hp:3400 Ac:90 Exp:7500
A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. It can summon the very shades of its victims from beyond the grave to come enslaved to its aid. It is normally found on dungeon level 54, and moves quickly. A kill of this evil undead creature is worth about 135000.00 points for a 1st level character. It is magical, casting spells which produce nether balls, drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, produce nether bolts, terrify, blind, paralyze, create darkness or summon an undead; 1 time in 3. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold, poison, dark, nether and teleportation. it won't evolve. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 9 objects or treasures. It can hit to attack with damage 4d6, hit to attack with damage 4d6, bite to drain life force with damage 6d8, and bite to drain mana force with damage 6d8. (Hengband 1.6.0)

The Elder vampire (Red 'V')
=== Num:548 Lev:54 Rar:3 Spd:+15 Hp:3000 Ac:90 Exp:4500
A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. It can summon the very shades of its victims from beyond the grave to come enslaved to its aid. This evil undead creature is normally found on dungeon level 54, and moves exceedingly quickly. It is magical, casting spells which hurls black bolts of nether, cast mana bolts, teleport toward you, create darkness, drain mana, cause brain smashing, cause mortal wounds, terrify, or paralyze, or summon an undead about 20 percent of the time. It can open doors, bash down doors and pass through walls. It is invisible. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists fire, cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 9 good objects or treasures. It can hit to attack with damage 4d6, hit to attack with damage 4d6, bite to lower experience (by 80d6+) with damage 5d6, and bite to lower experience (by 80d6+) with damage 5d6. (NPPangband 0.5.0-WIP8a)

The Elder vampire (Red 'V')
=== Num:989 Lev:54 Rar:3 Spd:+10 Hp:3400 Ac:90 Exp:4500
A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. It can summon the very shades of its victims from beyond the grave to come enslaved to its aid. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, produce nether bolts, terrify, blind, paralyse, create darkness or summon an undead; 1 time in 7. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold and poison. It resists teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 9 good objects. It can hit to attack with damage 4d6, hit to attack with damage 4d6, bite to lower experience (by 80d6+) with damage 5d6, and bite to lower experience (by 80d6+) with damage 5d6. (T.o.M.E. 2.3.5)

The Elder vampire (Red 'V')
=== Num:596 Lev:73 Rar:9 Spd:+10 Hp:3000 Ac:90 Exp:15000
A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. It can summon the very shades of its victims from beyond the grave to come enslaved to its aid. This evil undead creature is normally found on dungeon level 73, and moves quickly, but is more powerful deeper in the dungeon. Destruction of this creature is worth 1095000.00 points for a 1st level character. It is over powered at its native depth. It is magical, casting spells which produce nether bolts, assume wraithform, create darkness, drain mana, cause mind blasting, cause wounds, summon an undead, terrify or paralyze; 1 time in 5 . It can open doors, bash down doors and pass through walls. It is invisible. It is cold blooded. It regenerates quickly. It is hurt by bright light. It is immune to fire, cold and poison. It cannot be confused, charmed or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 9 good weapons, armours, garments, adornments, magical devices, written items or treasures. It can hit to attack with damage 4d6, hit to attack with damage 4d6, bite to lower experience (by 80d6+) with damage 5d6, and bite to lower experience (by 80d6+) with damage 5d6. (UnAngband 0.6.2)



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