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The Electric eel (L.Blue 'J')
=== Num:346 Lev:20 Rar:2 Spd:+0 Hp:15d15 Ac:40 Exp:145
This cute little serpentine creature can create a deadly voltage. Better watch out! It is normally found on dungeon level 20, and moves a bit erratically at normal speed. A kill of this natural creature is worth about 966.67 points for a 1st level character. It resists lightning and water. it won't evolve. It tends to overlook intruders, which it may notice from 150 feet. It can touch to electrocute with damage 2d7, touch to electrocute with damage 7d2, and touch to electrocute with damage 2d7. (Hengband 1.6.0)

The Electric eel (L.Blue 'J')
=== Num:880 Lev:20 Rar:2 Spd:+0 Hp:15d15 Ac:40 Exp:145
This serpentine creature can create a deadly voltage. Better watch out! This natural creature moves a bit erratically. It is cold blooded. It resists lightning. It resists water. It tends to overlook intruders, which it may notice from 150 feet. It can touch to electrocute with damage 2d7, touch to electrocute with damage 2d7, and touch to electrocute with damage 2d7. (T.o.M.E. 2.3.5)

The Electric eel (L.Blue 'J')
=== Num:346 Lev:31 Rar:2 Spd:+0 Hp:11d15 Ac:20 Exp:2000
This cute little serpentine creature can create a deadly voltage. Better watch out! This natural creature moves a bit erratically. It resists lightning. It resists water. It tends to overlook intruders, which it may notice from 150 feet. It can touch to electrocute with damage 2d7, touch to electrocute with damage 7d2, and touch to electrocute with damage 2d7. (ZAngband 2.7.2)



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