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The Energy hound (Blue 'Z')
=== Num:223 Lev:18 Rar:1 Spd:+0 Hp:35 Ac:30 Exp:70
Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air around you. This natural creature is normally found at depths of 900 feet (level 18), and moves at normal speed. It can bash down doors. It resists lightning, bright light, and rock remover. It is ever vigilant for intruders, which it may notice from 300 feet. It usually appears in groups. It may breathe lightning (11); 1 time in 10. It can claw to attack with damage 3d3, claw to attack with damage 3d3, and bite to electrify with damage 2d6. (Angband 3.1.2v2)

The Energy hound (Blue 'Z')
=== Num:238 Lev:16 Rar:1 Spd:+0 Hp:32 Ac:30 Exp:1100
Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air around you. It is normally found on dungeon level 16, and moves at normal speed. A kill of this animal is worth 1100 experience points for a 1st level character. It usually appears with many similar companions. It may breathe lightning; 1 time in 10. It has an armor rating of 30 and a average life rating of 32. It can illuminate the dungeon and bash down doors. It resists electricity. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to electrify with damage 2d6, claw to attack with damage 3d3, and claw to attack with damage 3d3. (EyAngband 0.5.2)

The Energy hound (Yellow 'Z')
=== Num:238 Lev:18 Rar:2 Spd:+0 Hp:10d6 Ac:30 Exp:70
Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air around you. This natural creature moves normally. It is always created sluggish. It is surrounded in electricity. It usually appears in groups. It may breathe lightning; 1 time in 10. It can bash down doors. It resists lightning. It is ever vigilant for intruders, which it may notice from 300 feet. It can claw to attack with damage 1d4, claw to attack with damage 1d4, and bite to electrocute with damage 1d6. (Gumband 2.2.3)

The Energy hound (Yellow 'Z')
=== Num:309 Lev:18 Rar:1 Spd:+0 Hp:10d6 Ac:30 Exp:70
Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air around you. It is normally found on dungeon level 18, and moves at normal speed. A kill of this natural creature is worth about 420.00 points for a 1st level character. It usually appears in groups. It may breathe lightning; 1 time in 10. It can bash down doors. It illuminate the dungeon. It resists lightning. it won't evolve. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to attack with damage 2d3, bite to attack with damage 2d3, and bite to electrocute with damage 2d3. (Hengband 1.6.0)

The Energy hound (Blue 'Z')
=== Num:236 Lev:18 Rar:1 Spd:+0 Hp:10d6 Ac:30 Exp:70
Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air around you. This natural creature is normally found on dungeon level 18, and moves at normal speed. It may breathe lightning about 10 percent of the time. It can radiate natural light and bash down doors. It resists lightning. It is ever vigilant for intruders, which it may notice from 300 feet. It usually appears in groups. It can claw to attack with damage 3d3, claw to attack with damage 3d3, and bite to electrocute with damage 2d6. (NPPangband 0.5.0-WIP8a)

The Energy hound (Blue 'Z')
=== Num:270 Lev:20 Rar:2 Spd:+0 Hp:5d9 Ac:15 Exp:50
Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air around you. This natural creature moves normally. It usually appears in groups. It may breathe lightning; 1 time in 10. It can bash down doors. It resists lightning. It cannot be slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to electrify with damage 1d8, and claw to electrify with damage 2d3. (OAngband 0.6.1)

The Energy hound (Blue 'Z')
=== Num:309 Lev:18 Rar:1 Spd:+0 Hp:10d6 Ac:30 Exp:70
Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air around you. This natural creature moves normally. It is always created sluggish. It usually appears in groups. It may breathe lightning; 1 time in 10. It can bash down doors and illuminate the dungeon. It resists lightning. It is ever vigilant for intruders, which it may notice from 300 feet. It can claw to attack with damage 3d3, claw to attack with damage 3d3, and bite to electrocute with damage 2d6. (T.o.M.E. 2.3.5)

The Energy hound (Blue 'Z')
=== Num:223 Lev:11 Rar:5 Spd:+0 Hp:10d6 Ac:30 Exp:28
Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air around you. This animal is normally found on dungeon level 11, and moves at normal speed, but is larger deeper in the dungeon. A kill of this creature is worth 308.00 points for a 1st level character. It is dangerous at its native depth. It may breathe lightning; 1 time in 10. It can bash down doors and track you unerringly over land, but not through water. It lights up the surroundings. It is immune to lightning. It is ever vigilant for intruders, which it may notice from 300 feet. It usually appears in groups. It can bite to electrify with damage 2d6, and claw to electrify with damage 3d3. (UnAngband 0.6.2)

The Energy hound (Yellow 'Z')
=== Num:309 Lev:27 Rar:1 Spd:+0 Hp:7d6 Ac:15 Exp:1300
Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air around you. This natural creature moves normally. It is always created sluggish. It may breathe lightning; 1 time in 10. It can bash down doors and carrys a light. It resists lightning. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to electrocute with damage 1d6, bite to electrocute with damage 1d6, and bite to electrocute with damage 1d3. (ZAngband 2.7.2)



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